My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Witch Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Valkyrie Goblin Barrel Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Giant Skeleton
Giant Snowball
Goblin Barrel Witch
Zap
Firecracker Goblin Barrel Witch
Barbarian Barrel
Firecracker Valkyrie Goblin Barrel Witch Giant Skeleton Electro Wizard
The Log
Firecracker Mini P.E.K.K.A Goblin Barrel Witch Giant Skeleton
Earthquake
Firecracker Goblin Barrel Witch
Arrows
Firecracker Goblin Barrel Witch
Royal Delivery
Firecracker Mini P.E.K.K.A Valkyrie Goblin Barrel Witch Giant Skeleton Electro Wizard
Fireball
Firecracker Goblin Barrel Witch Electro Wizard
Poison
Firecracker Witch Electro Wizard
Lightning
Mini P.E.K.K.A Valkyrie Witch Electro Wizard
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Goblin Barrel Mini P.E.K.K.A Valkyrie Electro Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Goblin Barrel Mini P.E.K.K.A

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Goblin Barrel Giant Skeleton
Firecracker
Mini P.E.K.K.A Valkyrie Goblin Barrel Giant Skeleton
Mini P.E.K.K.A
Arrows Firecracker Valkyrie Giant Skeleton Electro Wizard
Valkyrie
Goblin Barrel Firecracker Mini P.E.K.K.A Witch Giant Skeleton Electro Wizard
Goblin Barrel
Valkyrie Arrows Firecracker Giant Skeleton
Witch
Valkyrie Giant Skeleton
Giant Skeleton
Arrows Firecracker Mini P.E.K.K.A Valkyrie Goblin Barrel Witch Electro Wizard
Electro Wizard
Mini P.E.K.K.A Valkyrie Giant Skeleton

Defense Synergies 2 13

Arrows
Mini P.E.K.K.A Valkyrie Giant Skeleton
Firecracker
Valkyrie Mini P.E.K.K.A Giant Skeleton Electro Wizard
Mini P.E.K.K.A
Electro Wizard Arrows Firecracker Valkyrie Witch
Valkyrie
Firecracker Arrows Mini P.E.K.K.A Witch Electro Wizard
Goblin Barrel
Witch
Mini P.E.K.K.A Valkyrie Giant Skeleton Electro Wizard
Giant Skeleton
Arrows Firecracker Witch Electro Wizard
Electro Wizard
Mini P.E.K.K.A Firecracker Valkyrie Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Electro Wizard
Mini P.E.K.K.A Firecracker Valkyrie Witch Electro Wizard
Mini P.E.K.K.A Witch Valkyrie Giant Skeleton Electro Wizard
Mini P.E.K.K.A Witch Firecracker Valkyrie Electro Wizard
Arrows Firecracker Mini P.E.K.K.A Valkyrie Giant Skeleton
Arrows Firecracker Valkyrie Electro Wizard
Electro Wizard Arrows Firecracker Witch
Arrows Valkyrie Giant Skeleton Electro Wizard
Mini P.E.K.K.A Witch
Firecracker Mini P.E.K.K.A Valkyrie Giant Skeleton Electro Wizard
Valkyrie Witch Electro Wizard Arrows Firecracker Giant Skeleton
Arrows Firecracker Witch Electro Wizard
Mini P.E.K.K.A Valkyrie Witch Giant Skeleton Electro Wizard
Valkyrie Arrows Firecracker Mini P.E.K.K.A Witch Electro Wizard
Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Electro Wizard
Arrows Firecracker Mini P.E.K.K.A Valkyrie Witch Electro Wizard
Arrows Firecracker Valkyrie Witch Electro Wizard
Arrows Valkyrie Witch Firecracker Giant Skeleton Electro Wizard
Mini P.E.K.K.A Electro Wizard
Valkyrie Arrows Firecracker Mini P.E.K.K.A Witch Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Witch Giant Skeleton Electro Wizard
Electro Wizard Arrows Firecracker Mini P.E.K.K.A Valkyrie
Giant Skeleton Mini P.E.K.K.A Valkyrie Witch Electro Wizard
Mini P.E.K.K.A Valkyrie Giant Skeleton Electro Wizard
Giant Skeleton Mini P.E.K.K.A Valkyrie Witch
Arrows Firecracker Witch Electro Wizard
Mini P.E.K.K.A Valkyrie Witch Giant Skeleton Electro Wizard
Mini P.E.K.K.A Giant Skeleton Valkyrie
Giant Skeleton Electro Wizard Firecracker Mini P.E.K.K.A Valkyrie Witch
Witch
Mini P.E.K.K.A Valkyrie Witch Giant Skeleton
Arrows Valkyrie Giant Skeleton Electro Wizard
Mini P.E.K.K.A Giant Skeleton Valkyrie Witch
Firecracker Valkyrie Witch
Witch Electro Wizard Firecracker Mini P.E.K.K.A Valkyrie Giant Skeleton
Arrows Valkyrie Firecracker Mini P.E.K.K.A Witch Giant Skeleton Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie Giant Skeleton
Arrows Firecracker Electro Wizard
Arrows Giant Skeleton
Arrows Firecracker Valkyrie Giant Skeleton
Arrows Firecracker Valkyrie
Arrows Firecracker Witch
Arrows Firecracker Witch
Arrows Firecracker
Arrows Firecracker
Mini P.E.K.K.A Electro Wizard
Firecracker Arrows Valkyrie Electro Wizard
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Witch
Arrows Firecracker
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Electro Wizard
Arrows Firecracker Valkyrie Witch
Giant Skeleton
Arrows
Arrows
Arrows Firecracker Valkyrie Witch
Witch
Arrows Firecracker Witch Electro Wizard
Arrows Witch
Arrows Firecracker
Arrows Firecracker Witch Electro Wizard
Electro Wizard Firecracker Witch
Mini P.E.K.K.A
Arrows
Arrows Firecracker Electro Wizard
Giant Skeleton
Arrows Firecracker
Electro Wizard Witch
Arrows Firecracker Witch Electro Wizard
Arrows
Firecracker Mini P.E.K.K.A Valkyrie Electro Wizard
Arrows Firecracker
Arrows Giant Skeleton
Firecracker
Firecracker Witch Giant Skeleton Electro Wizard
Firecracker Witch Electro Wizard
Firecracker Witch Giant Skeleton Electro Wizard
Firecracker

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