My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Great!

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel
Giant Snowball
Skeletons Cannon Goblin Barrel
Zap
Skeletons Cannon Firecracker Goblin Barrel
Barbarian Barrel
Skeletons Ice Spirit Cannon Firecracker Valkyrie Goblin Barrel
The Log
Skeletons Ice Spirit Cannon Firecracker Goblin Barrel
Earthquake
Skeletons Cannon Firecracker Goblin Barrel
Arrows
Skeletons Ice Spirit Firecracker Goblin Barrel
Royal Delivery
Skeletons Ice Spirit Firecracker Valkyrie Goblin Barrel
Fireball
Cannon Firecracker Goblin Barrel
Poison
Cannon Firecracker
Lightning
Cannon Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Valkyrie Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Valkyrie Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Cannon Firecracker Goblin Barrel Valkyrie Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Cannon

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Valkyrie Goblin Barrel Firecracker
Cannon
Firecracker
Ice Spirit Valkyrie Goblin Barrel
Valkyrie
Ice Spirit Goblin Barrel Firecracker
Rocket
Goblin Barrel
Ice Spirit Valkyrie Firecracker
The Log

Defense Synergies 4 13

Skeletons
Cannon Ice Spirit Firecracker The Log
Ice Spirit
Skeletons Cannon Firecracker Valkyrie Rocket The Log
Cannon
Skeletons The Log Ice Spirit Firecracker Valkyrie Rocket
Firecracker
Valkyrie The Log Skeletons Ice Spirit Cannon
Valkyrie
Firecracker Ice Spirit Cannon The Log
Rocket
Ice Spirit Cannon The Log
Goblin Barrel
The Log
Cannon Firecracker Skeletons Ice Spirit Valkyrie Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Firecracker Valkyrie The Log
Skeletons Ice Spirit Cannon Firecracker Valkyrie The Log
Cannon Rocket Skeletons Valkyrie
Cannon Skeletons Firecracker Valkyrie
Firecracker Valkyrie Rocket The Log
The Log Skeletons Cannon Firecracker Valkyrie
Rocket Ice Spirit Cannon Firecracker
Rocket Cannon Valkyrie The Log
Cannon Skeletons
Skeletons Ice Spirit Cannon Firecracker Valkyrie
Valkyrie Skeletons Cannon Firecracker The Log
Firecracker
Cannon Skeletons Ice Spirit Valkyrie Rocket The Log
Valkyrie Rocket Ice Spirit Cannon Firecracker The Log
Cannon
Rocket Ice Spirit Cannon The Log
Skeletons Cannon Firecracker Valkyrie
Ice Spirit Cannon Firecracker Valkyrie The Log
Valkyrie The Log Ice Spirit Cannon Firecracker
Cannon
Valkyrie Cannon Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons
Firecracker Valkyrie Rocket The Log
Skeletons Ice Spirit Valkyrie Rocket The Log
Valkyrie Rocket The Log
Skeletons Cannon Valkyrie
Firecracker Rocket Skeletons Ice Spirit
Rocket Skeletons Valkyrie
Valkyrie
Rocket Skeletons Ice Spirit Firecracker Valkyrie The Log
Skeletons Cannon
Valkyrie
Rocket Valkyrie The Log
Rocket Skeletons Cannon Valkyrie
Cannon Firecracker Valkyrie
Skeletons Ice Spirit Firecracker Valkyrie Rocket The Log
Valkyrie Cannon Firecracker The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Rocket The Log
Firecracker The Log
Rocket The Log
Firecracker Valkyrie Rocket The Log
Rocket Firecracker Valkyrie The Log
Firecracker Ice Spirit Rocket
Firecracker The Log
The Log Ice Spirit Firecracker
The Log Firecracker
Rocket
Firecracker Rocket Valkyrie The Log
Firecracker Rocket
Rocket Firecracker The Log
Firecracker Rocket
Firecracker The Log
Rocket Firecracker The Log
Firecracker Rocket The Log
Rocket
Rocket
Rocket Firecracker The Log
Rocket Firecracker Valkyrie The Log
Rocket The Log
Rocket
Rocket The Log
Rocket The Log
Firecracker The Log Ice Spirit Valkyrie
Firecracker The Log
The Log
Rocket Firecracker The Log
Firecracker
Rocket Ice Spirit Firecracker
Rocket The Log
Rocket Ice Spirit Firecracker
Rocket Firecracker The Log
Ice Spirit Rocket
Rocket Firecracker
The Log
Firecracker Valkyrie Rocket
The Log Firecracker
Rocket
Firecracker
Ice Spirit Firecracker Rocket The Log
Firecracker Rocket
Firecracker Rocket The Log
Firecracker Rocket

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