My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Valkyrie Flying Machine Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Flying Machine
Zap
Firecracker Flying Machine
Barbarian Barrel
Firecracker Elixir Golem Valkyrie Electro Wizard
The Log
Firecracker Elixir Golem
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker Flying Machine
Royal Delivery
Firecracker Elixir Golem Valkyrie Flying Machine Bowler Electro Wizard
Fireball
Firecracker Elixir Golem Flying Machine Bowler Electro Wizard
Poison
Firecracker Elixir Golem Flying Machine Electro Wizard
Lightning
Valkyrie Bowler Electro Wizard
Rocket
Valkyrie Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Valkyrie Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Firecracker Elixir Golem Valkyrie Flying Machine Electro Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Firecracker Elixir Golem

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Elixir Golem Bowler
Firecracker
Elixir Golem Valkyrie Flying Machine Mirror Bowler
Elixir Golem
Firecracker Arrows Flying Machine Mirror Bowler
Valkyrie
Firecracker Flying Machine Electro Wizard
Flying Machine
Firecracker Elixir Golem Valkyrie Mirror Bowler
Mirror
Arrows Firecracker Elixir Golem Flying Machine
Bowler
Arrows Firecracker Elixir Golem Flying Machine Electro Wizard
Electro Wizard
Valkyrie Bowler

Defense Synergies 2 15

Arrows
Mirror Valkyrie Bowler
Firecracker
Valkyrie Flying Machine Mirror Electro Wizard
Elixir Golem
Valkyrie
Firecracker Arrows Flying Machine Mirror Bowler Electro Wizard
Flying Machine
Firecracker Valkyrie Mirror Bowler Electro Wizard
Mirror
Arrows Firecracker Valkyrie Flying Machine Bowler Electro Wizard
Bowler
Arrows Valkyrie Flying Machine Mirror Electro Wizard
Electro Wizard
Firecracker Valkyrie Flying Machine Mirror Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Valkyrie Flying Machine Electro Wizard
Firecracker Valkyrie Flying Machine Electro Wizard
Bowler Valkyrie Electro Wizard
Firecracker Valkyrie Bowler Electro Wizard
Arrows Firecracker Valkyrie Bowler
Arrows Bowler Firecracker Valkyrie Flying Machine Electro Wizard
Electro Wizard Arrows Firecracker Flying Machine
Bowler Arrows Valkyrie Flying Machine Electro Wizard
Firecracker Valkyrie Bowler Electro Wizard
Valkyrie Electro Wizard Arrows Firecracker Flying Machine Bowler
Arrows Firecracker Flying Machine Electro Wizard
Bowler Valkyrie Flying Machine Electro Wizard
Valkyrie Bowler Arrows Firecracker Electro Wizard
Electro Wizard
Bowler Electro Wizard
Arrows Firecracker Valkyrie Bowler Electro Wizard
Arrows Valkyrie Firecracker Flying Machine Bowler Electro Wizard
Arrows Valkyrie Firecracker Flying Machine Bowler Electro Wizard
Electro Wizard
Valkyrie Bowler Arrows Firecracker Flying Machine Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Bowler Electro Wizard
Electro Wizard Arrows Firecracker Valkyrie Flying Machine Bowler
Valkyrie Bowler Electro Wizard
Valkyrie Bowler Electro Wizard
Valkyrie Bowler
Arrows Firecracker Flying Machine Electro Wizard
Valkyrie Flying Machine Bowler Electro Wizard
Valkyrie
Electro Wizard Firecracker Valkyrie Flying Machine
Valkyrie Flying Machine Bowler
Arrows Valkyrie Bowler Electro Wizard
Bowler Valkyrie
Firecracker Valkyrie Flying Machine Bowler
Electro Wizard Firecracker Valkyrie Flying Machine Bowler
Arrows Valkyrie Bowler Firecracker Flying Machine Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie Flying Machine
Arrows Firecracker Flying Machine Bowler Electro Wizard
Arrows Flying Machine
Arrows Firecracker Valkyrie Flying Machine
Arrows Firecracker Valkyrie Bowler
Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine Bowler
Arrows Firecracker Flying Machine Bowler
Arrows Firecracker Flying Machine
Bowler Electro Wizard
Firecracker Arrows Valkyrie Flying Machine Bowler Electro Wizard
Arrows Firecracker Flying Machine
Flying Machine Firecracker Bowler
Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine Bowler
Arrows Firecracker Flying Machine Bowler
Arrows
Arrows Firecracker Flying Machine Bowler Electro Wizard
Arrows Firecracker Valkyrie Flying Machine Bowler
Bowler
Arrows
Bowler
Arrows Flying Machine
Arrows Firecracker Valkyrie Bowler
Arrows Firecracker Flying Machine Bowler Electro Wizard
Arrows Flying Machine Bowler
Arrows Firecracker
Arrows Firecracker Flying Machine Electro Wizard
Electro Wizard Firecracker Flying Machine
Bowler
Arrows
Arrows Firecracker Electro Wizard
Arrows Firecracker Bowler
Electro Wizard Flying Machine
Arrows Firecracker Flying Machine Electro Wizard
Arrows
Firecracker Valkyrie Flying Machine Bowler Electro Wizard
Arrows Firecracker Flying Machine Bowler
Arrows
Firecracker Flying Machine
Firecracker Flying Machine Bowler Electro Wizard
Firecracker Flying Machine Electro Wizard
Firecracker Flying Machine Bowler Electro Wizard
Firecracker Bowler

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