My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie P.E.K.K.A Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Lumberjack
Zap
Goblin Gang Firecracker
Barbarian Barrel
Goblin Gang Firecracker Valkyrie Electro Wizard Lumberjack
The Log
Goblin Gang Firecracker Lumberjack
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Valkyrie P.E.K.K.A Electro Wizard Lumberjack
Fireball
Goblin Gang Firecracker Electro Wizard Lumberjack
Poison
Goblin Gang Firecracker Electro Wizard
Lightning
Valkyrie Electro Wizard Lumberjack
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Valkyrie Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Fireball Valkyrie Electro Wizard Lumberjack Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Firecracker Fireball Valkyrie

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Valkyrie P.E.K.K.A
Firecracker
Goblin Gang Valkyrie P.E.K.K.A Lumberjack
Fireball
Electro Wizard
Valkyrie
Lumberjack Goblin Gang Firecracker P.E.K.K.A Electro Wizard
Rocket
P.E.K.K.A
Electro Wizard Goblin Gang Firecracker Valkyrie Lumberjack
Electro Wizard
P.E.K.K.A Fireball Valkyrie Lumberjack
Lumberjack
Valkyrie Firecracker P.E.K.K.A Electro Wizard

Defense Synergies 1 16

Goblin Gang
Firecracker Valkyrie P.E.K.K.A Electro Wizard Lumberjack
Firecracker
Valkyrie Goblin Gang P.E.K.K.A Electro Wizard Lumberjack
Fireball
Valkyrie Electro Wizard Lumberjack
Valkyrie
Firecracker Goblin Gang Fireball P.E.K.K.A Electro Wizard Lumberjack
Rocket
P.E.K.K.A
Goblin Gang Firecracker Valkyrie Electro Wizard
Electro Wizard
Goblin Gang Firecracker Fireball Valkyrie P.E.K.K.A Lumberjack
Lumberjack
Goblin Gang Firecracker Fireball Valkyrie Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Fireball Valkyrie Electro Wizard
P.E.K.K.A Lumberjack Goblin Gang Firecracker Valkyrie Electro Wizard
Goblin Gang Rocket P.E.K.K.A Lumberjack Valkyrie Electro Wizard
P.E.K.K.A Lumberjack Goblin Gang Firecracker Valkyrie Electro Wizard
Firecracker Fireball Valkyrie Rocket P.E.K.K.A Lumberjack
Goblin Gang Fireball Firecracker Valkyrie Electro Wizard Lumberjack
Rocket Electro Wizard Goblin Gang Firecracker Fireball
Rocket Fireball Valkyrie P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Lumberjack
Goblin Gang Firecracker Valkyrie Electro Wizard Lumberjack
Goblin Gang Valkyrie Electro Wizard Firecracker Fireball Lumberjack
Goblin Gang Firecracker Fireball Electro Wizard
P.E.K.K.A Lumberjack Goblin Gang Fireball Valkyrie Rocket Electro Wizard
Fireball Valkyrie Rocket Goblin Gang Firecracker P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Goblin Gang Electro Wizard Lumberjack
Rocket Goblin Gang Fireball P.E.K.K.A Electro Wizard Lumberjack
Goblin Gang Firecracker Fireball Valkyrie P.E.K.K.A Electro Wizard Lumberjack
Fireball Valkyrie Goblin Gang Firecracker Electro Wizard Lumberjack
Valkyrie Firecracker Fireball Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
Goblin Gang Valkyrie Firecracker Fireball P.E.K.K.A Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Lumberjack Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Goblin Gang Firecracker Valkyrie Rocket Lumberjack
Goblin Gang P.E.K.K.A Lumberjack Valkyrie Rocket Electro Wizard
Goblin Gang Valkyrie Rocket P.E.K.K.A Lumberjack Fireball Electro Wizard
P.E.K.K.A Goblin Gang Valkyrie Lumberjack
Firecracker Fireball Rocket Goblin Gang Electro Wizard
Goblin Gang Rocket P.E.K.K.A Fireball Valkyrie Electro Wizard Lumberjack
P.E.K.K.A Valkyrie Lumberjack
Rocket P.E.K.K.A Electro Wizard Firecracker Fireball Valkyrie
P.E.K.K.A Goblin Gang
P.E.K.K.A Valkyrie Lumberjack
Rocket P.E.K.K.A Fireball Valkyrie Electro Wizard
Rocket P.E.K.K.A Goblin Gang Fireball Valkyrie Lumberjack
Firecracker Fireball Valkyrie
Goblin Gang Electro Wizard Firecracker Fireball Valkyrie Rocket P.E.K.K.A Lumberjack
Valkyrie Firecracker Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Valkyrie Rocket
Firecracker Fireball Electro Wizard
Rocket Fireball
Firecracker Fireball Valkyrie Rocket
Fireball Rocket Firecracker Valkyrie
Firecracker Fireball Rocket
Firecracker
Fireball Firecracker
Fireball Firecracker
Rocket Goblin Gang Fireball Electro Wizard Lumberjack
Firecracker Rocket Fireball Valkyrie Electro Wizard
Fireball Firecracker Rocket
Rocket Firecracker Fireball
Firecracker Fireball Rocket
Firecracker Fireball
Rocket Firecracker Fireball
Firecracker Fireball Rocket
Fireball Rocket
Rocket
Rocket Firecracker Fireball Electro Wizard
Rocket Firecracker Fireball Valkyrie
Rocket Fireball
Rocket Fireball
Rocket
Rocket Fireball
Firecracker Fireball Valkyrie
Firecracker Fireball Electro Wizard
Fireball
Fireball Rocket Firecracker
Firecracker Fireball Electro Wizard
Rocket Electro Wizard Firecracker Fireball
Fireball
Fireball Rocket
Rocket Firecracker Fireball Electro Wizard
P.E.K.K.A
Rocket Firecracker Fireball
Electro Wizard Goblin Gang Fireball Rocket
Fireball Rocket Firecracker Electro Wizard
Fireball
Fireball Goblin Gang Firecracker Valkyrie Rocket Electro Wizard Lumberjack
Firecracker Fireball
Rocket Fireball
Firecracker P.E.K.K.A
Goblin Gang Firecracker Fireball Rocket Electro Wizard
Firecracker Fireball Rocket Electro Wizard
Firecracker Fireball Rocket Electro Wizard
P.E.K.K.A
Fireball Firecracker Rocket

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