My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Mini P.E.K.K.A Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Goblin Barrel
Giant Snowball
Goblin Barrel
Zap
Firecracker Goblin Barrel
Barbarian Barrel
Firecracker Elite Barbarians Valkyrie Goblin Barrel
The Log
Firecracker Elite Barbarians Mini P.E.K.K.A Goblin Barrel
Earthquake
Firecracker Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Firecracker Elite Barbarians Mini P.E.K.K.A Valkyrie Goblin Barrel
Fireball
Firecracker Elite Barbarians Goblin Barrel
Poison
Firecracker
Lightning
Elite Barbarians Mini P.E.K.K.A Valkyrie
Rocket
Elite Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Rage Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Firecracker Goblin Barrel Mini P.E.K.K.A Valkyrie Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Firecracker Goblin Barrel

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Mini P.E.K.K.A Goblin Barrel Mega Knight
Firecracker
Elite Barbarians Mini P.E.K.K.A Valkyrie Goblin Barrel Mega Knight
Elite Barbarians
Arrows Valkyrie Rage Firecracker Mega Knight
Mini P.E.K.K.A
Arrows Firecracker Valkyrie Rage Mega Knight
Valkyrie
Elite Barbarians Goblin Barrel Firecracker Mini P.E.K.K.A
Rage
Elite Barbarians Mini P.E.K.K.A
Goblin Barrel
Valkyrie Arrows Firecracker Mega Knight
Mega Knight
Arrows Firecracker Elite Barbarians Mini P.E.K.K.A Goblin Barrel

Defense Synergies 3 7

Arrows
Mega Knight Mini P.E.K.K.A Valkyrie
Firecracker
Valkyrie Mini P.E.K.K.A Mega Knight
Elite Barbarians
Valkyrie Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Arrows Firecracker Elite Barbarians Valkyrie
Valkyrie
Firecracker Elite Barbarians Arrows Mini P.E.K.K.A
Rage
Goblin Barrel
Mega Knight
Arrows Firecracker Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie
Elite Barbarians Mini P.E.K.K.A Firecracker Valkyrie Mega Knight
Mini P.E.K.K.A Mega Knight Elite Barbarians Valkyrie
Elite Barbarians Mini P.E.K.K.A Firecracker Valkyrie Mega Knight
Arrows Firecracker Elite Barbarians Mini P.E.K.K.A Valkyrie Mega Knight
Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker
Arrows Valkyrie Mega Knight
Mini P.E.K.K.A Elite Barbarians
Elite Barbarians Firecracker Mini P.E.K.K.A Valkyrie Mega Knight
Valkyrie Arrows Firecracker Mega Knight
Arrows Firecracker
Mini P.E.K.K.A Mega Knight Elite Barbarians Valkyrie
Valkyrie Mega Knight Arrows Firecracker Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A Mega Knight
Elite Barbarians Mini P.E.K.K.A Mega Knight
Mega Knight Arrows Firecracker Elite Barbarians Mini P.E.K.K.A Valkyrie
Arrows Valkyrie Mega Knight Firecracker Elite Barbarians
Arrows Valkyrie Firecracker Mega Knight
Mini P.E.K.K.A Elite Barbarians
Valkyrie Mega Knight Arrows Firecracker Elite Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Mega Knight Elite Barbarians
Arrows Firecracker Elite Barbarians Mini P.E.K.K.A Valkyrie Mega Knight
Mega Knight Elite Barbarians Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Mega Knight Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Valkyrie Mega Knight
Arrows Firecracker
Mini P.E.K.K.A Elite Barbarians Valkyrie
Mini P.E.K.K.A Mega Knight Elite Barbarians Valkyrie
Mega Knight Firecracker Elite Barbarians Mini P.E.K.K.A Valkyrie
Mega Knight Elite Barbarians Mini P.E.K.K.A Valkyrie
Mega Knight Arrows Elite Barbarians Valkyrie
Elite Barbarians Mini P.E.K.K.A Mega Knight Valkyrie
Firecracker Valkyrie Mega Knight
Elite Barbarians Firecracker Mini P.E.K.K.A Valkyrie
Arrows Valkyrie Mega Knight Firecracker Elite Barbarians Mini P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Elite Barbarians Mini P.E.K.K.A
Firecracker Arrows Valkyrie
Arrows Firecracker
Firecracker Elite Barbarians
Arrows Firecracker
Arrows Firecracker Elite Barbarians
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Mega Knight
Arrows Firecracker Valkyrie Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker
Arrows Mega Knight
Arrows Firecracker
Elite Barbarians Arrows Firecracker
Firecracker
Elite Barbarians Mini P.E.K.K.A
Arrows Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Arrows Firecracker
Arrows
Firecracker Mini P.E.K.K.A Valkyrie Mega Knight
Arrows Firecracker
Arrows
Firecracker Elite Barbarians Mega Knight
Firecracker Elite Barbarians
Firecracker
Firecracker Mega Knight
Firecracker Mega Knight

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