My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Godly!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Goblin Gang Firecracker Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Mega Minion Elixir Golem Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elixir Golem Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Goblin Gang Elixir Golem Skeleton Army
Giant Snowball
Bats Minions Goblin Gang Mega Minion Skeleton Army
Zap
Bats Minions Goblin Gang Firecracker Skeleton Army
Barbarian Barrel
Goblin Gang Firecracker Elixir Golem Valkyrie Skeleton Army
The Log
Goblin Gang Firecracker Elixir Golem Skeleton Army
Earthquake
Goblin Gang Firecracker Elixir Golem Skeleton Army
Arrows
Bats Minions Goblin Gang Firecracker Skeleton Army
Royal Delivery
Bats Minions Goblin Gang Firecracker Mega Minion Elixir Golem Valkyrie Skeleton Army
Fireball
Minions Goblin Gang Firecracker Mega Minion Elixir Golem Skeleton Army
Poison
Bats Minions Goblin Gang Firecracker Mega Minion Elixir Golem Skeleton Army
Lightning
Mega Minion Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Elixir Golem Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Minions Goblin Gang Firecracker Mega Minion Elixir Golem Skeleton Army Valkyrie

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Minions Goblin Gang Firecracker

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Minions Firecracker Mega Minion Elixir Golem
Minions
Bats Firecracker Elixir Golem Valkyrie
Goblin Gang
Firecracker Elixir Golem Valkyrie
Firecracker
Elixir Golem Bats Minions Goblin Gang Mega Minion Valkyrie
Mega Minion
Bats Firecracker Elixir Golem Valkyrie
Elixir Golem
Firecracker Bats Minions Goblin Gang Mega Minion
Valkyrie
Bats Minions Goblin Gang Firecracker Mega Minion
Skeleton Army

Defense Synergies 2 11

Bats
Minions Firecracker Valkyrie
Minions
Valkyrie Bats Firecracker
Goblin Gang
Firecracker Valkyrie Skeleton Army
Firecracker
Valkyrie Bats Minions Goblin Gang Mega Minion Skeleton Army
Mega Minion
Firecracker Valkyrie Skeleton Army
Elixir Golem
Valkyrie
Minions Firecracker Bats Goblin Gang Mega Minion
Skeleton Army
Goblin Gang Firecracker Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Mega Minion Valkyrie
Skeleton Army Bats Minions Goblin Gang Firecracker Mega Minion Valkyrie
Goblin Gang Skeleton Army Bats Minions Mega Minion Valkyrie
Skeleton Army Bats Minions Goblin Gang Firecracker Mega Minion Valkyrie
Firecracker Valkyrie Skeleton Army
Goblin Gang Skeleton Army Bats Minions Firecracker Mega Minion Valkyrie
Bats Minions Mega Minion Goblin Gang Firecracker
Valkyrie
Minions Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Firecracker Valkyrie
Bats Minions Goblin Gang Valkyrie Skeleton Army Firecracker Mega Minion
Minions Mega Minion Bats Goblin Gang Firecracker
Skeleton Army Bats Minions Goblin Gang Valkyrie
Valkyrie Skeleton Army Bats Minions Goblin Gang Firecracker Mega Minion
Skeleton Army Goblin Gang
Skeleton Army Goblin Gang
Bats Minions Goblin Gang Firecracker Valkyrie Skeleton Army
Valkyrie Bats Minions Goblin Gang Firecracker Mega Minion Skeleton Army
Valkyrie Bats Minions Firecracker Mega Minion
Goblin Gang Valkyrie Skeleton Army Bats Minions Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeleton Army
Goblin Gang Firecracker Mega Minion Valkyrie
Goblin Gang Skeleton Army Bats Minions Valkyrie
Goblin Gang Valkyrie Skeleton Army Bats
Goblin Gang Valkyrie Skeleton Army
Firecracker Bats Minions Goblin Gang
Goblin Gang Skeleton Army Bats Minions Mega Minion Valkyrie
Valkyrie Skeleton Army
Bats Minions Firecracker Mega Minion Valkyrie Skeleton Army
Goblin Gang Mega Minion Skeleton Army
Bats Minions Mega Minion Valkyrie
Skeleton Army Valkyrie
Skeleton Army Goblin Gang Valkyrie
Firecracker Valkyrie Skeleton Army
Goblin Gang Skeleton Army Bats Minions Firecracker Mega Minion Valkyrie
Bats Minions Valkyrie Firecracker Mega Minion

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker
Firecracker Valkyrie
Firecracker Valkyrie
Firecracker Bats Minions Mega Minion
Firecracker
Firecracker
Firecracker
Bats Minions Goblin Gang
Firecracker Valkyrie
Firecracker
Firecracker
Minions Firecracker
Firecracker
Firecracker
Firecracker
Bats Minions
Firecracker Mega Minion
Firecracker Valkyrie
Minions
Firecracker Valkyrie
Mega Minion
Firecracker
Firecracker
Bats Firecracker
Bats Minions Firecracker Mega Minion
Mega Minion
Firecracker
Firecracker
Bats Minions Goblin Gang Skeleton Army
Firecracker Mega Minion
Goblin Gang Firecracker Mega Minion Valkyrie
Firecracker
Firecracker Mega Minion
Bats Minions Goblin Gang Firecracker
Firecracker Bats
Firecracker
Firecracker

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