My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie Witch Electro Giant Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Electro Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army
Giant Snowball
Bats Skeleton Army Witch Princess
Zap
Bats Firecracker Skeleton Army Witch Princess
Barbarian Barrel
Firecracker Valkyrie Skeleton Army Witch Princess
The Log
Firecracker Skeleton Army Witch Princess
Earthquake
Firecracker Skeleton Army Witch
Arrows
Bats Firecracker Skeleton Army Witch Princess
Royal Delivery
Bats Firecracker Valkyrie Skeleton Army Witch Princess
Fireball
Firecracker Skeleton Army Witch Princess
Poison
Bats Firecracker Skeleton Army Witch Princess
Lightning
Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Witch Electro Giant Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Valkyrie Electro Giant Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army Electro Giant Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Skeleton Army Princess Fireball Valkyrie Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Firecracker Skeleton Army Princess

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Firecracker
Firecracker
Bats Valkyrie Princess
Fireball
Princess
Valkyrie
Bats Firecracker Witch
Skeleton Army
Witch
Valkyrie
Electro Giant
Princess
Firecracker Fireball

Defense Synergies 1 9

Bats
Firecracker Valkyrie
Firecracker
Valkyrie Bats Skeleton Army Princess
Fireball
Valkyrie Princess
Valkyrie
Firecracker Bats Fireball Witch Princess
Skeleton Army
Firecracker Princess
Witch
Valkyrie
Electro Giant
Princess
Firecracker Fireball Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Valkyrie
Skeleton Army Bats Firecracker Valkyrie Witch
Skeleton Army Witch Bats Valkyrie
Skeleton Army Witch Bats Firecracker Valkyrie
Firecracker Fireball Valkyrie Skeleton Army Princess
Fireball Skeleton Army Bats Firecracker Valkyrie
Bats Firecracker Fireball Witch Princess
Fireball Valkyrie Electro Giant
Witch Skeleton Army Princess
Skeleton Army Firecracker Valkyrie
Bats Valkyrie Skeleton Army Witch Firecracker Fireball Electro Giant Princess
Bats Firecracker Fireball Witch Princess
Skeleton Army Bats Fireball Valkyrie Witch
Fireball Valkyrie Skeleton Army Bats Firecracker Witch Princess
Skeleton Army
Skeleton Army Fireball Electro Giant
Bats Firecracker Fireball Valkyrie Skeleton Army Witch
Fireball Valkyrie Bats Firecracker Skeleton Army Witch
Valkyrie Witch Bats Firecracker Fireball Princess
Valkyrie Skeleton Army Bats Firecracker Fireball Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Fireball Witch Electro Giant
Fireball Firecracker Valkyrie
Skeleton Army Bats Valkyrie Witch
Valkyrie Skeleton Army Bats Fireball
Valkyrie Skeleton Army Witch
Firecracker Fireball Electro Giant Bats Witch Princess
Skeleton Army Bats Fireball Valkyrie Witch
Valkyrie Skeleton Army
Bats Firecracker Fireball Valkyrie Skeleton Army Witch
Witch Skeleton Army
Bats Valkyrie Witch
Skeleton Army Fireball Valkyrie Electro Giant
Skeleton Army Fireball Valkyrie Witch
Firecracker Fireball Valkyrie Skeleton Army Witch Electro Giant Princess
Skeleton Army Witch Electro Giant Bats Firecracker Fireball Valkyrie
Bats Valkyrie Firecracker Fireball Witch Electro Giant Princess
Fireball
Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Firecracker Valkyrie
Firecracker Fireball Princess
Fireball
Firecracker Fireball Valkyrie
Fireball Firecracker Valkyrie
Firecracker Fireball Electro Giant Bats Witch Princess
Firecracker Witch Princess
Fireball Firecracker Princess
Fireball Firecracker
Bats Fireball
Firecracker Fireball Valkyrie Princess
Fireball Firecracker Princess
Firecracker Fireball Princess
Firecracker Fireball Princess
Princess Firecracker Fireball
Firecracker Fireball Witch Princess
Firecracker Fireball Princess
Fireball
Bats
Firecracker Fireball Princess
Firecracker Fireball Valkyrie Witch Electro Giant Princess
Fireball
Fireball Princess
Fireball
Firecracker Electro Giant Fireball Valkyrie Witch Princess
Witch
Firecracker Fireball Witch Princess
Fireball Witch Princess
Fireball Firecracker
Bats Firecracker Fireball Witch Electro Giant Princess
Bats Firecracker Fireball Witch Electro Giant
Fireball
Fireball
Firecracker Fireball Princess
Firecracker Fireball Princess
Bats Fireball Skeleton Army Witch Princess
Fireball Firecracker Witch Princess
Fireball
Fireball Firecracker Valkyrie Princess
Firecracker Fireball Princess
Fireball Electro Giant
Firecracker
Electro Giant Bats Firecracker Fireball Witch Princess
Firecracker Bats Fireball Witch Princess
Firecracker Fireball Witch Electro Giant Princess
Fireball Firecracker

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