My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
Godly!

1 problems 4 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Skeleton Barrel Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Wall Breakers
Giant Snowball
Fire Spirit Cannon Skeleton Barrel Wall Breakers
Zap
Fire Spirit Cannon Skeleton Barrel Firecracker Wall Breakers
Barbarian Barrel
Fire Spirit Cannon Skeleton Barrel Firecracker Wall Breakers
The Log
Fire Spirit Cannon Skeleton Barrel Firecracker Wall Breakers
Earthquake
Cannon Firecracker
Arrows
Fire Spirit Skeleton Barrel Firecracker Wall Breakers
Royal Delivery
Fire Spirit Skeleton Barrel Firecracker Wall Breakers
Fireball
Cannon Skeleton Barrel Firecracker Wall Breakers
Poison
Cannon Skeleton Barrel Firecracker
Lightning
Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Skeleton Barrel Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Berserker Wall Breakers Rage Arrows Cannon Skeleton Barrel Firecracker

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Berserker Wall Breakers Rage

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Skeleton Barrel Wall Breakers
Berserker
Arrows
Skeleton Barrel Wall Breakers
Cannon
Skeleton Barrel
Firecracker Fire Spirit Arrows Wall Breakers
Firecracker
Skeleton Barrel Wall Breakers
Wall Breakers
Fire Spirit Arrows Skeleton Barrel Firecracker
Rage

Defense Synergies 0 3

Fire Spirit
Firecracker
Berserker
Arrows
Cannon
Cannon
Arrows Firecracker
Skeleton Barrel
Firecracker
Fire Spirit Cannon
Wall Breakers
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Skeleton Barrel Firecracker
Cannon Firecracker
Cannon Fire Spirit
Cannon Firecracker
Arrows Firecracker
Arrows Fire Spirit Cannon Firecracker
Fire Spirit Arrows Cannon Firecracker
Arrows Cannon Skeleton Barrel
Cannon
Fire Spirit Cannon Firecracker
Arrows Cannon Firecracker
Arrows Firecracker
Cannon Fire Spirit
Fire Spirit Arrows Cannon Firecracker
Cannon
Cannon
Arrows Cannon Firecracker
Fire Spirit Arrows Cannon Firecracker
Arrows Fire Spirit Cannon Firecracker
Cannon
Fire Spirit Arrows Cannon Firecracker
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Arrows Skeleton Barrel Firecracker
Cannon
Fire Spirit Arrows Firecracker Skeleton Barrel
Firecracker
Cannon
Arrows
Cannon
Cannon Firecracker
Firecracker
Arrows Cannon Firecracker
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Firecracker
Arrows Firecracker Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Firecracker
Fire Spirit Arrows Firecracker
Arrows Firecracker Fire Spirit Skeleton Barrel
Fire Spirit Arrows Firecracker
Arrows Fire Spirit Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Fire Spirit
Firecracker Arrows Skeleton Barrel
Fire Spirit Arrows Firecracker
Fire Spirit Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows
Fire Spirit Arrows Skeleton Barrel Firecracker
Fire Spirit Arrows Skeleton Barrel Firecracker
Arrows
Arrows Skeleton Barrel
Arrows Firecracker Fire Spirit
Arrows Firecracker Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Firecracker
Fire Spirit Arrows Firecracker
Skeleton Barrel Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Skeleton Barrel Fire Spirit
Fire Spirit Arrows Firecracker
Arrows
Firecracker
Arrows Skeleton Barrel Firecracker
Arrows
Firecracker
Firecracker
Firecracker
Skeleton Barrel Firecracker
Firecracker

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