My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Zappies Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Zappies Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Wall Breakers Goblin Curse
Giant Snowball
Goblin Gang Zappies Wall Breakers Goblin Curse
Zap
Goblin Gang Firecracker Zappies Wall Breakers Goblin Curse
Barbarian Barrel
Goblin Gang Firecracker Zappies Wall Breakers Goblin Curse
The Log
Goblin Gang Firecracker Zappies Wall Breakers Goblin Curse
Earthquake
Goblin Gang Firecracker Zappies
Arrows
Goblin Gang Firecracker Zappies Wall Breakers Goblin Curse
Royal Delivery
Goblin Gang Firecracker Zappies Wall Breakers Mother Witch
Fireball
Goblin Gang Firecracker Zappies Wall Breakers Mother Witch
Poison
Goblin Gang Firecracker Zappies Goblin Curse Mother Witch
Lightning
Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Rage Tornado Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Goblin Curse Rage Goblin Gang Firecracker Tornado Zappies Mother Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Wall Breakers Goblin Curse Rage Goblin Gang

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker
Firecracker
Goblin Gang Zappies Wall Breakers Tornado
Zappies
Firecracker Wall Breakers Rage
Wall Breakers
Firecracker Zappies
Goblin Curse
Rage
Zappies Mother Witch
Tornado
Firecracker
Mother Witch
Rage

Defense Synergies 0 7

Goblin Gang
Firecracker Zappies
Firecracker
Goblin Gang Zappies Tornado
Zappies
Goblin Gang Firecracker Tornado Mother Witch
Wall Breakers
Goblin Curse
Rage
Tornado
Firecracker Zappies Mother Witch
Mother Witch
Zappies Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Zappies
Goblin Gang Firecracker Zappies Goblin Curse
Goblin Gang Tornado Zappies Goblin Curse
Goblin Gang Firecracker Zappies Goblin Curse
Firecracker Tornado
Goblin Gang Tornado Firecracker Zappies Mother Witch
Tornado Goblin Gang Firecracker Zappies Goblin Curse
Zappies Goblin Gang Goblin Curse Tornado
Goblin Gang Tornado Firecracker Zappies
Goblin Gang Goblin Curse Mother Witch Firecracker Zappies Tornado
Goblin Gang Firecracker Zappies Goblin Curse Tornado
Goblin Gang Zappies Goblin Curse
Goblin Gang Firecracker Zappies Goblin Curse Tornado
Goblin Gang Zappies Goblin Curse
Tornado Goblin Gang Zappies Goblin Curse
Goblin Gang Firecracker Zappies Tornado
Goblin Gang Firecracker Zappies Tornado
Tornado Firecracker Zappies Goblin Curse Mother Witch
Zappies Goblin Curse Tornado
Goblin Gang Firecracker Zappies Goblin Curse Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zappies
Goblin Gang Firecracker
Goblin Gang Zappies
Goblin Gang Zappies Tornado
Goblin Gang Zappies Goblin Curse
Firecracker Mother Witch Goblin Gang Zappies Goblin Curse Tornado
Goblin Gang Zappies
Zappies Goblin Curse
Firecracker Zappies Tornado
Goblin Gang Zappies Goblin Curse
Zappies
Tornado
Goblin Gang Zappies Goblin Curse
Firecracker Zappies Goblin Curse
Goblin Gang Zappies Firecracker Tornado
Firecracker Zappies Goblin Curse Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Goblin Curse Tornado
Firecracker
Firecracker Goblin Curse
Firecracker Mother Witch Goblin Curse Tornado
Firecracker Tornado
Firecracker Goblin Curse Tornado
Firecracker Tornado
Goblin Gang Tornado
Firecracker Tornado
Firecracker Goblin Curse Tornado
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Tornado
Firecracker
Firecracker Goblin Curse Tornado Mother Witch
Tornado
Tornado
Firecracker Goblin Curse Tornado Mother Witch
Firecracker Tornado
Tornado
Firecracker Goblin Curse Tornado
Firecracker Goblin Curse Tornado Mother Witch
Firecracker Zappies
Firecracker Zappies
Firecracker Goblin Curse
Goblin Gang Zappies
Firecracker Zappies Goblin Curse Tornado
Goblin Gang Firecracker
Firecracker
Tornado
Firecracker
Goblin Gang Firecracker Zappies Tornado
Firecracker Zappies Tornado
Firecracker Tornado
Firecracker

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