My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Wizard Witch Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider Witch
Zap
Bats Firecracker Witch
Barbarian Barrel
Firecracker Wizard Witch Royal Ghost
The Log
Firecracker Hog Rider Witch
Earthquake
Firecracker Hog Rider Witch
Arrows
Bats Firecracker Witch
Royal Delivery
Bats Firecracker Hog Rider Wizard Witch Royal Ghost
Fireball
Firecracker Hog Rider Wizard Witch
Poison
Bats Firecracker Wizard Witch
Lightning
Wizard Witch
Rocket
Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Royal Ghost Hog Rider Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Royal Ghost

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Firecracker
Arrows
Hog Rider Mega Knight
Firecracker
Hog Rider Bats Mega Knight
Hog Rider
Bats Arrows Firecracker Wizard Witch Mega Knight
Wizard
Hog Rider Royal Ghost Mega Knight
Witch
Hog Rider Royal Ghost Mega Knight
Royal Ghost
Wizard Witch Mega Knight
Mega Knight
Bats Arrows Firecracker Hog Rider Wizard Witch Royal Ghost

Defense Synergies 1 8

Bats
Firecracker Mega Knight
Arrows
Mega Knight
Firecracker
Bats Mega Knight
Hog Rider
Wizard
Royal Ghost Mega Knight
Witch
Royal Ghost Mega Knight
Royal Ghost
Wizard Witch Mega Knight
Mega Knight
Arrows Bats Firecracker Wizard Witch Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard
Bats Firecracker Witch Mega Knight
Witch Mega Knight Bats
Witch Bats Firecracker Mega Knight
Arrows Firecracker Mega Knight
Arrows Bats Firecracker Royal Ghost Mega Knight
Bats Arrows Firecracker Wizard Witch
Arrows Mega Knight
Witch
Firecracker Royal Ghost Mega Knight
Bats Witch Arrows Firecracker Wizard Royal Ghost Mega Knight
Arrows Bats Firecracker Wizard Witch
Mega Knight Bats Wizard Witch
Wizard Mega Knight Bats Arrows Firecracker Witch Royal Ghost
Mega Knight
Mega Knight
Wizard Mega Knight Bats Arrows Firecracker Witch
Arrows Mega Knight Bats Firecracker Wizard Witch Royal Ghost
Arrows Wizard Witch Bats Firecracker Royal Ghost Mega Knight
Wizard Royal Ghost Mega Knight Bats Arrows Firecracker Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch Royal Ghost
Arrows Firecracker Wizard Royal Ghost Mega Knight
Mega Knight Bats Witch
Mega Knight Bats
Witch Mega Knight
Arrows Firecracker Wizard Bats Witch
Bats Witch
Mega Knight
Mega Knight Bats Firecracker Witch
Witch
Mega Knight Bats Witch
Mega Knight Arrows
Mega Knight Wizard Witch
Wizard Firecracker Witch Mega Knight
Witch Bats Firecracker
Bats Arrows Mega Knight Firecracker Wizard Witch Royal Ghost
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Royal Ghost
Arrows Firecracker Royal Ghost
Arrows
Arrows Firecracker
Wizard Arrows Firecracker Mega Knight
Arrows Firecracker Wizard Bats Witch
Arrows Firecracker Wizard Witch
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Bats
Firecracker Arrows Wizard
Arrows Firecracker Wizard
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Wizard Witch
Arrows Firecracker Wizard Mega Knight
Arrows
Bats
Arrows Firecracker Wizard Mega Knight
Arrows Firecracker Wizard Witch Mega Knight
Mega Knight
Arrows Wizard
Arrows
Arrows Firecracker Wizard Witch Mega Knight
Witch
Arrows Firecracker Wizard Witch Royal Ghost
Arrows Wizard Witch Mega Knight
Arrows Firecracker
Bats Arrows Firecracker Wizard Witch
Bats Firecracker Wizard Witch
Arrows Wizard Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker Wizard
Bats Witch
Arrows Firecracker Wizard Witch
Arrows
Firecracker Wizard Mega Knight
Arrows Firecracker Wizard
Arrows
Firecracker Mega Knight
Bats Firecracker Witch
Firecracker Bats Witch
Firecracker Witch Royal Ghost Mega Knight
Firecracker Wizard Mega Knight

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