My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Skeleton Army Prince
Giant Snowball
Hog Rider Goblin Barrel Skeleton Army
Zap
Firecracker Goblin Barrel Skeleton Army Prince
Barbarian Barrel
Firecracker Wizard Goblin Barrel Skeleton Army
The Log
Firecracker Hog Rider Goblin Barrel Skeleton Army Prince
Earthquake
Firecracker Hog Rider Goblin Barrel Skeleton Army
Arrows
Firecracker Goblin Barrel Skeleton Army
Royal Delivery
Firecracker Hog Rider Wizard Goblin Barrel Skeleton Army Prince P.E.K.K.A
Fireball
Firecracker Hog Rider Wizard Goblin Barrel Skeleton Army
Poison
Firecracker Wizard Skeleton Army
Lightning
Wizard Prince
Rocket
Hog Rider Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Goblin Barrel Skeleton Army Hog Rider Wizard Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Firecracker Goblin Barrel Skeleton Army

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Prince P.E.K.K.A
Firecracker
Zap Hog Rider Goblin Barrel Prince P.E.K.K.A
Hog Rider
Zap Firecracker Wizard Goblin Barrel Prince
Wizard
Hog Rider Prince P.E.K.K.A
Goblin Barrel
Prince Firecracker Hog Rider Skeleton Army P.E.K.K.A
Skeleton Army
Goblin Barrel
Prince
Zap Goblin Barrel Firecracker Hog Rider Wizard
P.E.K.K.A
Zap Firecracker Wizard Goblin Barrel

Defense Synergies 0 11

Zap
Firecracker Skeleton Army Prince P.E.K.K.A
Firecracker
Zap Skeleton Army Prince P.E.K.K.A
Hog Rider
Wizard
Skeleton Army Prince P.E.K.K.A
Goblin Barrel
Skeleton Army
Zap Firecracker Wizard Prince
Prince
Zap Firecracker Wizard Skeleton Army
P.E.K.K.A
Zap Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Wizard
Skeleton Army P.E.K.K.A Zap Firecracker Prince
Skeleton Army Prince P.E.K.K.A
Skeleton Army Prince P.E.K.K.A Firecracker
Firecracker Skeleton Army Prince P.E.K.K.A
Skeleton Army Zap Firecracker
Zap Firecracker Wizard
Zap P.E.K.K.A
P.E.K.K.A Skeleton Army Prince
Skeleton Army Firecracker Prince
Skeleton Army Zap Firecracker Wizard
Zap Firecracker Wizard
Skeleton Army Prince P.E.K.K.A Zap Wizard
Wizard Skeleton Army Zap Firecracker Prince P.E.K.K.A
Skeleton Army P.E.K.K.A Prince
Skeleton Army Zap Prince P.E.K.K.A
Wizard Firecracker Skeleton Army Prince P.E.K.K.A
Zap Firecracker Wizard Skeleton Army Prince
Zap Wizard Firecracker
P.E.K.K.A Prince
Wizard Skeleton Army Firecracker Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Prince P.E.K.K.A
Zap Firecracker Wizard Prince
Skeleton Army P.E.K.K.A Zap Prince
Skeleton Army Prince P.E.K.K.A Zap
P.E.K.K.A Skeleton Army Prince
Firecracker Wizard Zap
Skeleton Army Prince P.E.K.K.A
P.E.K.K.A Skeleton Army Prince
Zap P.E.K.K.A Firecracker Skeleton Army Prince
P.E.K.K.A Skeleton Army
P.E.K.K.A Prince
Skeleton Army P.E.K.K.A Zap Prince
Skeleton Army Prince P.E.K.K.A Wizard
Wizard Firecracker Skeleton Army
Skeleton Army Zap Firecracker Prince P.E.K.K.A
Zap Firecracker Wizard P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap
Firecracker Prince
Wizard Zap Firecracker
Firecracker Wizard Zap
Firecracker Wizard
Zap Firecracker Wizard
Zap Firecracker Wizard
Prince
Firecracker Zap Wizard Prince
Zap Firecracker Wizard
Firecracker
Firecracker
Zap Firecracker Prince
Zap Firecracker Wizard
Firecracker Wizard
Zap Firecracker Wizard Prince
Zap Firecracker Wizard
Prince
Wizard
Prince
Zap
Zap Firecracker Wizard
Firecracker Zap Wizard
Zap Wizard Prince
Zap Firecracker
Zap Firecracker Wizard
Zap Firecracker Wizard
Zap Wizard
Zap Firecracker
P.E.K.K.A Prince
Firecracker Wizard
Zap Skeleton Army Prince
Zap Firecracker Wizard
Firecracker Wizard Prince
Zap Firecracker Wizard
Zap
Firecracker Prince P.E.K.K.A
Zap Firecracker
Firecracker Zap
Zap Firecracker Prince
Prince P.E.K.K.A
Firecracker Wizard

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