My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 problems 5 warnings Why?

Missing cards in your collection

Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Wizard Witch Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Hog Rider Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Skeleton
Giant Snowball
Hog Rider Witch Lumberjack
Zap
Firecracker Mortar Witch
Barbarian Barrel
Knight Firecracker Mortar Wizard Witch Giant Skeleton Lumberjack
The Log
Firecracker Hog Rider Witch Giant Skeleton Lumberjack
Earthquake
Firecracker Mortar Hog Rider Witch
Arrows
Firecracker Witch
Royal Delivery
Knight Firecracker Hog Rider Wizard Witch Giant Skeleton Lumberjack
Fireball
Firecracker Mortar Hog Rider Wizard Witch Lumberjack
Poison
Firecracker Mortar Wizard Witch
Lightning
Knight Mortar Wizard Witch Lumberjack
Rocket
Mortar Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mortar Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Mortar Hog Rider Lumberjack Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Firecracker Mortar Hog Rider

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Mortar Hog Rider Wizard Witch Lumberjack
Firecracker
Knight Hog Rider Mortar Giant Skeleton Lumberjack
Mortar
Knight Firecracker Hog Rider
Hog Rider
Knight Firecracker Mortar Wizard Witch Giant Skeleton Lumberjack
Wizard
Knight Hog Rider Giant Skeleton Lumberjack
Witch
Knight Hog Rider Giant Skeleton Lumberjack
Giant Skeleton
Firecracker Hog Rider Wizard Witch Lumberjack
Lumberjack
Knight Firecracker Hog Rider Wizard Witch Giant Skeleton

Defense Synergies 1 14

Knight
Firecracker Mortar Wizard Witch Lumberjack
Firecracker
Knight Mortar Giant Skeleton Lumberjack
Mortar
Knight Firecracker Wizard Lumberjack
Hog Rider
Wizard
Knight Mortar Giant Skeleton Lumberjack
Witch
Knight Giant Skeleton Lumberjack
Giant Skeleton
Firecracker Wizard Witch Lumberjack
Lumberjack
Knight Firecracker Mortar Wizard Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Mortar Wizard
Lumberjack Knight Firecracker Mortar Witch
Mortar Witch Lumberjack Knight Giant Skeleton
Witch Lumberjack Knight Firecracker Mortar
Firecracker Giant Skeleton Lumberjack
Firecracker Lumberjack
Firecracker Mortar Wizard Witch
Giant Skeleton
Witch Mortar Lumberjack
Knight Firecracker Giant Skeleton Lumberjack
Witch Knight Firecracker Wizard Giant Skeleton Lumberjack
Firecracker Wizard Witch
Mortar Lumberjack Knight Wizard Witch Giant Skeleton
Wizard Firecracker Mortar Witch Lumberjack
Knight Mortar Lumberjack
Mortar Lumberjack
Wizard Knight Firecracker Mortar Witch Lumberjack
Mortar Knight Firecracker Wizard Witch Lumberjack
Mortar Wizard Witch Knight Firecracker Giant Skeleton Lumberjack
Mortar Lumberjack
Wizard Knight Firecracker Witch Giant Skeleton Lumberjack
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Witch Giant Skeleton
Knight Firecracker Mortar Wizard Lumberjack
Giant Skeleton Lumberjack Knight Witch
Giant Skeleton Lumberjack Knight
Giant Skeleton Knight Witch Lumberjack
Firecracker Wizard Witch
Knight Witch Giant Skeleton Lumberjack
Giant Skeleton Knight Lumberjack
Giant Skeleton Knight Firecracker Mortar Witch
Witch
Knight Witch Giant Skeleton Lumberjack
Giant Skeleton
Giant Skeleton Knight Wizard Witch Lumberjack
Wizard Firecracker Witch
Witch Knight Firecracker Mortar Giant Skeleton Lumberjack
Firecracker Wizard Witch Giant Skeleton
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Mortar Giant Skeleton
Firecracker Mortar
Giant Skeleton
Knight Firecracker Giant Skeleton
Wizard Firecracker Mortar
Firecracker Wizard Witch
Firecracker Mortar Wizard Witch
Firecracker Wizard
Firecracker Mortar Wizard
Lumberjack
Firecracker Knight Mortar Wizard
Firecracker Wizard
Knight Firecracker Mortar
Firecracker Mortar
Firecracker Mortar
Firecracker Mortar Wizard Witch
Firecracker Mortar Wizard
Mortar
Firecracker Mortar Wizard
Firecracker Mortar Wizard Witch
Giant Skeleton
Wizard
Mortar
Firecracker Mortar Wizard Witch
Witch
Firecracker Mortar Wizard Witch
Mortar Wizard Witch
Firecracker Mortar
Firecracker Wizard Witch
Firecracker Wizard Witch
Mortar Wizard
Firecracker
Giant Skeleton
Firecracker Wizard
Witch
Firecracker Wizard Witch
Knight Firecracker Wizard Lumberjack
Firecracker Mortar Wizard
Giant Skeleton
Firecracker
Firecracker Witch Giant Skeleton
Firecracker Witch
Firecracker Mortar Witch Giant Skeleton
Firecracker Mortar Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: