My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Electro Dragon Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Electro Dragon Phoenix Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Phoenix Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Phoenix
Giant Snowball
Guards Electro Dragon Lumberjack
Zap
Firecracker Guards
Barbarian Barrel
Firecracker Wizard Guards Lumberjack
The Log
Firecracker Guards Lumberjack
Earthquake
Firecracker Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Wizard Guards Electro Dragon Lumberjack
Fireball
Firecracker Wizard Electro Dragon Lumberjack
Poison
Firecracker Wizard Guards Electro Dragon Phoenix
Lightning
Wizard Electro Dragon Phoenix Lumberjack
Rocket
Wizard Electro Dragon Phoenix

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Poison Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Guards Poison Phoenix Lumberjack Wizard Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Guards Poison Phoenix

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Lumberjack Mega Knight
Wizard
Lumberjack Mega Knight
Guards
Lumberjack
Poison
Electro Dragon Mega Knight
Electro Dragon
Poison Mega Knight
Phoenix
Lumberjack
Firecracker Wizard Guards Mega Knight
Mega Knight
Firecracker Wizard Poison Electro Dragon Lumberjack

Defense Synergies 0 12

Firecracker
Guards Electro Dragon Lumberjack Mega Knight
Wizard
Guards Lumberjack Mega Knight
Guards
Firecracker Wizard Poison Electro Dragon Lumberjack
Poison
Guards Mega Knight
Electro Dragon
Firecracker Guards Lumberjack
Phoenix
Lumberjack
Firecracker Wizard Guards Electro Dragon
Mega Knight
Firecracker Wizard Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Electro Dragon
Lumberjack Firecracker Electro Dragon Phoenix Mega Knight
Lumberjack Mega Knight Electro Dragon
Lumberjack Firecracker Guards Electro Dragon Phoenix Mega Knight
Firecracker Poison Lumberjack Mega Knight
Firecracker Guards Electro Dragon Lumberjack Mega Knight
Firecracker Wizard Poison Electro Dragon Phoenix
Poison Electro Dragon Phoenix Mega Knight
Phoenix Lumberjack
Guards Firecracker Phoenix Lumberjack Mega Knight
Guards Poison Firecracker Wizard Electro Dragon Lumberjack Mega Knight
Firecracker Wizard Poison Electro Dragon Phoenix
Lumberjack Mega Knight Wizard Guards Electro Dragon
Wizard Mega Knight Firecracker Guards Poison Electro Dragon Lumberjack
Phoenix Lumberjack Mega Knight
Lumberjack Mega Knight
Wizard Mega Knight Firecracker Poison Electro Dragon Lumberjack
Mega Knight Firecracker Wizard Guards Electro Dragon Lumberjack
Wizard Poison Firecracker Guards Electro Dragon Lumberjack Mega Knight
Phoenix Lumberjack
Wizard Mega Knight Firecracker Guards Poison Electro Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Mega Knight
Poison Firecracker Wizard Electro Dragon Phoenix Lumberjack Mega Knight
Guards Lumberjack Mega Knight Electro Dragon
Guards Lumberjack Mega Knight Phoenix
Guards Phoenix Lumberjack Mega Knight
Firecracker Wizard Poison Electro Dragon
Guards Phoenix Lumberjack
Mega Knight Phoenix Lumberjack
Electro Dragon Mega Knight Firecracker Poison Phoenix
Guards Phoenix
Mega Knight Guards Electro Dragon Phoenix Lumberjack
Mega Knight Guards Poison Phoenix
Mega Knight Wizard Guards Lumberjack
Wizard Firecracker Electro Dragon Mega Knight
Guards Electro Dragon Phoenix Firecracker Poison Lumberjack
Poison Mega Knight Firecracker Wizard Electro Dragon Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Guards Electro Dragon
Firecracker Poison Electro Dragon
Poison Electro Dragon
Firecracker Guards Poison
Wizard Poison Firecracker Mega Knight
Firecracker Wizard Poison Electro Dragon
Firecracker Wizard Poison
Poison Firecracker Wizard Electro Dragon
Poison Firecracker Wizard Electro Dragon
Guards Poison Electro Dragon Lumberjack
Firecracker Poison Wizard Electro Dragon
Poison Firecracker Wizard Electro Dragon
Poison Firecracker
Firecracker Poison Electro Dragon
Firecracker Poison
Firecracker Wizard Poison Electro Dragon
Firecracker Wizard Poison Electro Dragon Mega Knight
Poison
Firecracker Wizard Poison Electro Dragon Mega Knight
Firecracker Wizard Poison Electro Dragon Mega Knight
Poison Mega Knight
Wizard Poison
Poison Electro Dragon
Firecracker Poison Wizard Electro Dragon Mega Knight
Firecracker Poison Wizard Electro Dragon
Wizard Poison Electro Dragon Mega Knight
Poison Firecracker
Poison Firecracker Wizard Electro Dragon
Electro Dragon Firecracker Wizard Guards Poison
Poison Wizard Electro Dragon Mega Knight
Firecracker Poison Electro Dragon
Mega Knight
Firecracker Wizard Poison
Guards Electro Dragon
Poison Firecracker Wizard Electro Dragon
Poison Firecracker Wizard Electro Dragon Lumberjack Mega Knight
Firecracker Wizard Poison Electro Dragon
Poison
Firecracker Electro Dragon Mega Knight
Electro Dragon Firecracker Guards Poison
Firecracker Poison Electro Dragon
Poison Electro Dragon Firecracker Mega Knight
Firecracker Wizard Electro Dragon Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: