My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Skeleton Dragons Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Skeleton Dragons Wizard Giant Skeleton Night Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Giant Skeleton Night Witch Lava Hound
Giant Snowball
Skeleton Dragons Skeleton Army Night Witch Lava Hound
Zap
Firecracker Skeleton Army Night Witch Lava Hound
Barbarian Barrel
Firecracker Wizard Skeleton Army Giant Skeleton Night Witch
The Log
Firecracker Skeleton Army Giant Skeleton
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Dragons Skeleton Army Night Witch Lava Hound
Royal Delivery
Firecracker Skeleton Dragons Wizard Skeleton Army Giant Skeleton Night Witch Lava Hound
Fireball
Firecracker Skeleton Dragons Wizard Skeleton Army Night Witch Lava Hound
Poison
Firecracker Skeleton Dragons Wizard Skeleton Army Night Witch Lava Hound
Lightning
Skeleton Dragons Wizard Night Witch
Rocket
Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Skeleton Dragons Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Skeleton Dragons Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Giant Skeleton Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Skeleton Army Skeleton Dragons Night Witch Wizard Giant Skeleton Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Skeleton Army Skeleton Dragons

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Lava Hound Giant Skeleton Night Witch
Firecracker
Skeleton Dragons Giant Skeleton Lava Hound
Skeleton Dragons
Lava Hound Firecracker Giant Skeleton
Wizard
Giant Skeleton
Skeleton Army
Lava Hound
Giant Skeleton
Arrows Firecracker Skeleton Dragons Wizard Night Witch
Night Witch
Arrows Giant Skeleton Lava Hound
Lava Hound
Arrows Skeleton Dragons Firecracker Skeleton Army Night Witch

Defense Synergies 0 10

Arrows
Giant Skeleton
Firecracker
Skeleton Dragons Skeleton Army Giant Skeleton Night Witch
Skeleton Dragons
Firecracker Skeleton Army Night Witch
Wizard
Skeleton Army Giant Skeleton
Skeleton Army
Firecracker Skeleton Dragons Wizard Giant Skeleton
Giant Skeleton
Arrows Firecracker Wizard Skeleton Army
Night Witch
Firecracker Skeleton Dragons
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Skeleton Dragons Wizard
Skeleton Army Firecracker Skeleton Dragons Night Witch
Skeleton Army Skeleton Dragons Giant Skeleton Night Witch
Skeleton Army Night Witch Firecracker Skeleton Dragons
Arrows Firecracker Skeleton Army Giant Skeleton
Arrows Skeleton Army Firecracker Skeleton Dragons Night Witch
Skeleton Dragons Arrows Firecracker Wizard Night Witch
Arrows Skeleton Dragons Giant Skeleton
Skeleton Army Night Witch
Skeleton Army Firecracker Giant Skeleton Night Witch
Skeleton Dragons Skeleton Army Arrows Firecracker Wizard Giant Skeleton Night Witch
Arrows Skeleton Dragons Firecracker Wizard Night Witch
Skeleton Army Night Witch Skeleton Dragons Wizard Giant Skeleton
Wizard Skeleton Army Arrows Firecracker Skeleton Dragons Night Witch
Skeleton Army
Skeleton Army
Wizard Arrows Firecracker Skeleton Dragons Skeleton Army Night Witch
Arrows Firecracker Skeleton Dragons Wizard Skeleton Army Night Witch
Arrows Wizard Firecracker Skeleton Dragons Giant Skeleton
Skeleton Dragons Wizard Skeleton Army Arrows Firecracker Giant Skeleton Night Witch
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Giant Skeleton
Arrows Firecracker Skeleton Dragons Wizard
Skeleton Army Giant Skeleton
Skeleton Army Giant Skeleton Night Witch
Giant Skeleton Skeleton Army Night Witch
Arrows Firecracker Skeleton Dragons Wizard
Skeleton Army Giant Skeleton Night Witch
Giant Skeleton Skeleton Army
Giant Skeleton Firecracker Skeleton Dragons Skeleton Army
Skeleton Dragons Skeleton Army
Giant Skeleton
Skeleton Army Arrows Giant Skeleton
Skeleton Army Giant Skeleton Wizard Night Witch
Wizard Firecracker Skeleton Dragons Skeleton Army
Skeleton Army Firecracker Skeleton Dragons Giant Skeleton Night Witch
Arrows Firecracker Skeleton Dragons Wizard Giant Skeleton
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Skeleton Dragons Giant Skeleton
Arrows Firecracker Skeleton Dragons
Arrows Skeleton Dragons Giant Skeleton
Arrows Firecracker Skeleton Dragons Giant Skeleton
Wizard Arrows Firecracker Skeleton Dragons
Arrows Firecracker Skeleton Dragons Wizard
Arrows Firecracker Skeleton Dragons Wizard
Arrows Firecracker Skeleton Dragons Wizard
Arrows Firecracker Skeleton Dragons Wizard
Night Witch
Firecracker Arrows Skeleton Dragons Wizard
Arrows Firecracker Skeleton Dragons Wizard
Firecracker Skeleton Dragons
Arrows Firecracker Skeleton Dragons
Arrows Firecracker Skeleton Dragons
Arrows Firecracker Skeleton Dragons Wizard
Arrows Firecracker Skeleton Dragons Wizard
Arrows
Skeleton Dragons Night Witch
Arrows Firecracker Skeleton Dragons Wizard
Arrows Firecracker Skeleton Dragons Wizard
Skeleton Dragons Giant Skeleton Night Witch
Arrows Skeleton Dragons Wizard
Arrows Skeleton Dragons
Arrows Firecracker Skeleton Dragons Wizard
Arrows Firecracker Skeleton Dragons Wizard
Arrows Skeleton Dragons Wizard
Arrows Firecracker Skeleton Dragons
Arrows Firecracker Skeleton Dragons Wizard Night Witch
Firecracker Skeleton Dragons Wizard
Night Witch
Arrows Skeleton Dragons Wizard Night Witch
Arrows Firecracker Skeleton Dragons
Giant Skeleton
Arrows Firecracker Wizard
Skeleton Army Night Witch
Arrows Firecracker Skeleton Dragons Wizard
Arrows
Firecracker Skeleton Dragons Wizard
Arrows Firecracker Skeleton Dragons Wizard
Arrows Giant Skeleton
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Giant Skeleton
Firecracker Skeleton Dragons
Firecracker Giant Skeleton
Firecracker Skeleton Dragons Wizard

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