My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Firecracker Prince Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Prince Bandit Inferno Dragon
Giant Snowball
Spear Goblins Minions Inferno Dragon
Zap
Spear Goblins Minions Firecracker Prince Bandit Inferno Dragon
Barbarian Barrel
Spear Goblins Firecracker Bandit
The Log
Spear Goblins Firecracker Prince Bandit
Earthquake
Spear Goblins Firecracker
Arrows
Spear Goblins Minions Firecracker
Royal Delivery
Spear Goblins Minions Firecracker Prince Bandit Inferno Dragon
Fireball
Minions Firecracker Bandit Inferno Dragon
Poison
Spear Goblins Minions Firecracker
Lightning
Prince Bandit Inferno Dragon
Rocket
Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Prince Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Spear Goblins Zap Minions Firecracker Bandit Inferno Dragon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Spear Goblins Zap Minions

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Firecracker Prince Bandit Inferno Dragon
Zap
Firecracker Mirror Prince Spear Goblins Minions Bandit
Minions
Zap Firecracker Prince Bandit Inferno Dragon
Firecracker
Zap Spear Goblins Minions Mirror Prince Bandit Inferno Dragon
Mirror
Zap Firecracker
Prince
Zap Spear Goblins Minions Firecracker
Bandit
Spear Goblins Zap Minions Firecracker
Inferno Dragon
Spear Goblins Minions Firecracker

Defense Synergies 1 18

Spear Goblins
Zap Minions Firecracker Prince Bandit Inferno Dragon
Zap
Mirror Spear Goblins Minions Firecracker Prince Bandit Inferno Dragon
Minions
Spear Goblins Zap Firecracker Prince Bandit
Firecracker
Spear Goblins Zap Minions Mirror Prince Bandit
Mirror
Zap Firecracker Inferno Dragon
Prince
Spear Goblins Zap Minions Firecracker
Bandit
Spear Goblins Zap Minions Firecracker
Inferno Dragon
Spear Goblins Zap Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Minions Firecracker
Inferno Dragon Zap Minions Firecracker Prince Bandit
Prince Minions Bandit Inferno Dragon
Prince Inferno Dragon Minions Firecracker Bandit
Firecracker Prince
Spear Goblins Zap Minions Firecracker Bandit
Minions Inferno Dragon Spear Goblins Zap Firecracker
Zap Bandit
Inferno Dragon Minions Prince
Spear Goblins Firecracker Prince Bandit
Minions Spear Goblins Zap Firecracker Bandit
Minions Inferno Dragon Spear Goblins Zap Firecracker
Prince Zap Minions Bandit
Zap Minions Firecracker Prince
Inferno Dragon Prince Bandit
Zap Prince Bandit Inferno Dragon
Minions Firecracker Prince
Spear Goblins Zap Minions Firecracker Prince Bandit
Zap Spear Goblins Minions Firecracker Bandit Inferno Dragon
Prince Inferno Dragon
Spear Goblins Minions Firecracker Prince Bandit
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Prince Bandit
Bandit Zap Firecracker Prince Inferno Dragon
Bandit Spear Goblins Zap Minions Prince
Prince Zap Bandit
Prince Bandit Inferno Dragon
Firecracker Zap Minions
Prince Spear Goblins Minions Bandit
Prince Inferno Dragon
Zap Spear Goblins Minions Firecracker Prince Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Minions Prince
Zap Prince
Prince Bandit
Firecracker
Spear Goblins Zap Minions Firecracker Prince Inferno Dragon
Minions Zap Firecracker Inferno Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Bandit
Firecracker Zap Bandit
Bandit
Firecracker Prince
Zap Firecracker
Firecracker Spear Goblins Zap Minions
Firecracker
Zap Firecracker
Zap Firecracker Bandit
Minions Prince
Firecracker Zap Prince Bandit
Zap Firecracker
Firecracker Bandit
Minions Firecracker Bandit
Zap Firecracker Prince
Spear Goblins Zap Firecracker Bandit
Firecracker Bandit
Minions
Zap Firecracker Prince Bandit
Zap Firecracker
Minions Prince
Prince
Zap
Zap Firecracker
Inferno Dragon
Firecracker Zap Bandit
Zap Prince Bandit
Zap Firecracker Bandit
Zap Firecracker
Zap Minions Firecracker
Zap Bandit
Zap Firecracker
Prince
Firecracker
Zap Spear Goblins Minions Prince Bandit
Zap Firecracker
Firecracker Prince
Zap Firecracker
Zap
Firecracker Prince
Zap Minions Firecracker
Firecracker Zap
Zap Firecracker Prince Bandit
Prince Inferno Dragon
Firecracker

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