My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems Why?

Missing cards in your collection

Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Giant Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Skeleton Army Prince
Giant Snowball
Goblin Gang Skeleton Army Witch
Zap
Goblin Gang Firecracker Skeleton Army Witch Prince
Barbarian Barrel
Goblin Gang Firecracker Skeleton Army Witch
The Log
Goblin Gang Firecracker Skeleton Army Witch Prince
Earthquake
Goblin Gang Firecracker Skeleton Army Witch
Arrows
Goblin Gang Firecracker Skeleton Army Witch
Royal Delivery
Goblin Gang Firecracker Skeleton Army Witch Prince
Fireball
Goblin Gang Firecracker Skeleton Army Witch
Poison
Goblin Gang Firecracker Skeleton Army Witch
Lightning
Witch Prince
Rocket
Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Firecracker Skeleton Army Fireball Giant Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Firecracker Skeleton Army

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball Giant Prince Witch
Goblin Gang
Firecracker Giant Prince
Firecracker
Zap Goblin Gang Giant Prince
Fireball
Zap Giant
Giant
Zap Prince Goblin Gang Firecracker Fireball Witch
Skeleton Army
Witch
Zap Giant Prince
Prince
Zap Giant Goblin Gang Firecracker Witch

Defense Synergies 1 12

Zap
Fireball Goblin Gang Firecracker Skeleton Army Witch Prince
Goblin Gang
Zap Firecracker Skeleton Army Prince
Firecracker
Zap Goblin Gang Skeleton Army Prince
Fireball
Zap
Giant
Skeleton Army
Zap Goblin Gang Firecracker Prince
Witch
Zap Prince
Prince
Zap Goblin Gang Firecracker Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball
Skeleton Army Zap Goblin Gang Firecracker Witch Prince
Goblin Gang Skeleton Army Witch Prince
Skeleton Army Witch Prince Goblin Gang Firecracker
Firecracker Fireball Skeleton Army Prince
Goblin Gang Fireball Skeleton Army Zap Firecracker
Zap Goblin Gang Firecracker Fireball Witch
Zap Fireball
Witch Goblin Gang Skeleton Army Prince
Goblin Gang Skeleton Army Firecracker Prince
Goblin Gang Skeleton Army Witch Zap Firecracker Fireball
Zap Goblin Gang Firecracker Fireball Witch
Skeleton Army Prince Zap Goblin Gang Fireball Witch
Fireball Skeleton Army Zap Goblin Gang Firecracker Witch Prince
Skeleton Army Goblin Gang Prince
Skeleton Army Zap Goblin Gang Fireball Prince
Goblin Gang Firecracker Fireball Skeleton Army Witch Prince
Fireball Zap Goblin Gang Firecracker Skeleton Army Witch Prince
Zap Witch Firecracker Fireball
Prince
Goblin Gang Skeleton Army Firecracker Fireball Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap Fireball Witch Prince
Fireball Zap Goblin Gang Firecracker Prince
Goblin Gang Skeleton Army Zap Witch Prince
Goblin Gang Skeleton Army Prince Zap Fireball
Goblin Gang Skeleton Army Witch Prince
Firecracker Fireball Zap Goblin Gang Witch
Goblin Gang Skeleton Army Prince Fireball Witch
Skeleton Army Prince
Zap Firecracker Fireball Skeleton Army Witch Prince
Witch Goblin Gang Skeleton Army
Witch Prince
Skeleton Army Zap Fireball Prince
Skeleton Army Prince Goblin Gang Fireball Witch
Firecracker Fireball Skeleton Army Witch
Goblin Gang Skeleton Army Witch Zap Firecracker Fireball Prince
Zap Firecracker Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Zap
Fireball
Firecracker Fireball Prince
Fireball Zap Firecracker
Firecracker Fireball Zap Witch
Firecracker Witch
Fireball Zap Firecracker
Fireball Zap Firecracker
Goblin Gang Fireball Prince
Firecracker Zap Fireball Prince
Fireball Zap Firecracker
Firecracker Fireball
Firecracker Fireball
Zap Firecracker Fireball Prince
Zap Firecracker Fireball Witch
Firecracker Fireball
Fireball
Zap Firecracker Fireball Prince
Zap Firecracker Fireball Witch
Fireball Prince
Fireball
Prince
Zap Fireball
Zap Firecracker Fireball Witch
Witch
Firecracker Fireball Zap Witch
Fireball Zap Witch Prince
Fireball Zap Firecracker
Zap Firecracker Fireball Witch
Zap Firecracker Fireball Witch
Fireball
Zap Fireball
Zap Firecracker Fireball
Prince
Firecracker Fireball
Zap Goblin Gang Fireball Skeleton Army Witch Prince
Fireball Zap Firecracker Witch
Fireball
Fireball Goblin Gang Firecracker Prince
Zap Firecracker Fireball
Zap Fireball
Firecracker Prince
Zap Goblin Gang Firecracker Fireball Witch
Firecracker Zap Fireball Witch
Zap Firecracker Fireball Witch Prince

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