My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Guards Sparky
Giant Snowball
Hog Rider Guards Witch
Zap
Firecracker Guards Witch Sparky
Barbarian Barrel
Firecracker Elite Barbarians Guards Witch Sparky
The Log
Firecracker Elite Barbarians Hog Rider Guards Witch Sparky
Earthquake
Firecracker Hog Rider Guards Witch
Arrows
Firecracker Guards Witch
Royal Delivery
Firecracker Elite Barbarians Hog Rider Guards Witch Sparky
Fireball
Firecracker Elite Barbarians Hog Rider Witch Sparky
Poison
Firecracker Guards Witch Sparky
Lightning
Elite Barbarians Witch Sparky
Rocket
Elite Barbarians Hog Rider Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Guards Fireball Hog Rider Witch Elite Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Firecracker Guards Fireball

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Elite Barbarians Fireball Hog Rider Sparky Guards Witch
Firecracker
Zap Hog Rider Elite Barbarians Sparky
Elite Barbarians
Zap Firecracker Fireball Hog Rider Sparky
Fireball
Zap Hog Rider Elite Barbarians Sparky
Hog Rider
Zap Firecracker Fireball Elite Barbarians Guards Witch
Guards
Zap Hog Rider
Witch
Zap Hog Rider
Sparky
Zap Firecracker Elite Barbarians Fireball

Defense Synergies 1 8

Zap
Fireball Firecracker Elite Barbarians Guards Witch Sparky
Firecracker
Zap Guards
Elite Barbarians
Zap
Fireball
Zap
Hog Rider
Guards
Zap Firecracker Witch Sparky
Witch
Zap Guards
Sparky
Zap Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball Sparky
Elite Barbarians Sparky Zap Firecracker Witch
Witch Sparky Elite Barbarians
Elite Barbarians Witch Sparky Firecracker Guards
Firecracker Elite Barbarians Fireball Sparky
Fireball Zap Firecracker Guards
Zap Firecracker Fireball Witch
Zap Fireball Sparky
Witch Sparky Elite Barbarians
Elite Barbarians Guards Firecracker Sparky
Guards Witch Zap Firecracker Fireball
Zap Firecracker Fireball Witch
Sparky Zap Elite Barbarians Fireball Guards Witch
Fireball Sparky Zap Firecracker Guards Witch
Elite Barbarians Sparky
Zap Elite Barbarians Fireball Sparky
Sparky Firecracker Elite Barbarians Fireball Witch
Fireball Zap Firecracker Elite Barbarians Guards Witch
Zap Witch Firecracker Fireball Guards
Sparky Elite Barbarians
Firecracker Elite Barbarians Fireball Guards Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Elite Barbarians Fireball Witch Sparky
Fireball Zap Firecracker Elite Barbarians
Guards Zap Elite Barbarians Witch Sparky
Guards Zap Elite Barbarians Fireball Sparky
Elite Barbarians Guards Witch Sparky
Firecracker Fireball Zap Witch
Guards Sparky Elite Barbarians Fireball Witch
Elite Barbarians Sparky
Zap Firecracker Elite Barbarians Fireball Witch Sparky
Witch Guards Sparky
Elite Barbarians Guards Witch Sparky
Zap Elite Barbarians Fireball Guards
Elite Barbarians Fireball Guards Witch Sparky
Firecracker Fireball Witch Sparky
Elite Barbarians Guards Witch Sparky Zap Firecracker Fireball
Zap Firecracker Elite Barbarians Fireball Witch Sparky
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Guards Sparky
Firecracker Fireball Zap
Fireball Sparky
Firecracker Fireball Guards Sparky
Fireball Zap Firecracker Sparky
Firecracker Fireball Zap Witch
Firecracker Witch Sparky
Fireball Zap Firecracker
Fireball Zap Firecracker
Elite Barbarians Fireball Guards Sparky
Firecracker Zap Fireball Sparky
Fireball Zap Firecracker
Firecracker Elite Barbarians Fireball Sparky
Firecracker Fireball
Zap Firecracker Elite Barbarians Fireball Sparky
Zap Firecracker Fireball Witch Sparky
Firecracker Fireball Sparky
Fireball Sparky
Sparky
Zap Firecracker Fireball Sparky
Zap Firecracker Fireball Witch
Fireball Sparky
Fireball
Sparky
Zap Fireball
Zap Firecracker Fireball Witch Sparky
Witch
Firecracker Fireball Zap Witch Sparky
Fireball Zap Witch Sparky
Fireball Zap Firecracker Sparky
Elite Barbarians Zap Firecracker Fireball Witch Sparky
Zap Firecracker Fireball Guards Witch
Elite Barbarians Fireball Sparky
Zap Fireball Sparky
Zap Firecracker Fireball Sparky
Sparky
Firecracker Fireball Sparky
Zap Fireball Guards Witch
Fireball Zap Firecracker Witch
Fireball
Fireball Firecracker Sparky
Zap Firecracker Fireball
Zap Fireball Sparky
Firecracker Elite Barbarians Sparky
Zap Firecracker Elite Barbarians Fireball Guards Witch Sparky
Firecracker Zap Fireball Witch
Zap Firecracker Fireball Witch Sparky
Sparky
Fireball Firecracker Sparky

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