My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Giant Skeleton Electro Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Giant Skeleton Inferno Dragon
Giant Snowball
Clone Inferno Dragon Lumberjack
Zap
Firecracker Clone Inferno Dragon
Barbarian Barrel
Firecracker Clone Giant Skeleton Electro Wizard Lumberjack
The Log
Firecracker Clone Giant Skeleton Lumberjack
Earthquake
Firecracker Clone
Arrows
Firecracker Clone
Royal Delivery
Firecracker Clone Giant Skeleton Electro Wizard Inferno Dragon Lumberjack
Fireball
Firecracker Clone Electro Wizard Inferno Dragon Lumberjack
Poison
Firecracker Clone Electro Wizard
Lightning
Electro Wizard Inferno Dragon Lumberjack
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Clone Fireball Electro Wizard Inferno Dragon Lumberjack Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Firecracker Clone Fireball

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball Electro Wizard Giant Skeleton Lumberjack
Firecracker
Zap Giant Skeleton Inferno Dragon Lumberjack
Fireball
Zap Electro Wizard
Clone
Giant Skeleton Electro Wizard Inferno Dragon Lumberjack
Giant Skeleton
Clone Zap Firecracker Electro Wizard Lumberjack
Electro Wizard
Zap Fireball Clone Giant Skeleton Lumberjack
Inferno Dragon
Firecracker Clone
Lumberjack
Zap Firecracker Clone Giant Skeleton Electro Wizard

Defense Synergies 2 13

Zap
Fireball Electro Wizard Firecracker Giant Skeleton Inferno Dragon Lumberjack
Firecracker
Zap Giant Skeleton Electro Wizard Lumberjack
Fireball
Zap Electro Wizard Lumberjack
Clone
Giant Skeleton
Zap Firecracker Electro Wizard Lumberjack
Electro Wizard
Zap Firecracker Fireball Giant Skeleton Inferno Dragon Lumberjack
Inferno Dragon
Zap Electro Wizard
Lumberjack
Zap Firecracker Fireball Giant Skeleton Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball Electro Wizard
Inferno Dragon Lumberjack Zap Firecracker Electro Wizard
Lumberjack Giant Skeleton Electro Wizard Inferno Dragon
Inferno Dragon Lumberjack Firecracker Electro Wizard
Firecracker Fireball Giant Skeleton Lumberjack
Fireball Zap Firecracker Electro Wizard Lumberjack
Electro Wizard Inferno Dragon Zap Firecracker Fireball
Zap Fireball Giant Skeleton Electro Wizard
Inferno Dragon Lumberjack
Firecracker Giant Skeleton Electro Wizard Lumberjack
Electro Wizard Zap Firecracker Fireball Giant Skeleton Lumberjack
Inferno Dragon Zap Firecracker Fireball Electro Wizard
Lumberjack Zap Fireball Giant Skeleton Electro Wizard
Fireball Zap Firecracker Electro Wizard Lumberjack
Inferno Dragon Electro Wizard Lumberjack
Zap Fireball Electro Wizard Inferno Dragon Lumberjack
Firecracker Fireball Electro Wizard Lumberjack
Fireball Zap Firecracker Electro Wizard Lumberjack
Zap Firecracker Fireball Giant Skeleton Electro Wizard Inferno Dragon Lumberjack
Electro Wizard Inferno Dragon Lumberjack
Firecracker Fireball Giant Skeleton Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Fireball Giant Skeleton Electro Wizard
Fireball Electro Wizard Zap Firecracker Inferno Dragon Lumberjack
Giant Skeleton Lumberjack Zap Electro Wizard
Giant Skeleton Lumberjack Zap Fireball Electro Wizard
Giant Skeleton Inferno Dragon Lumberjack
Firecracker Fireball Zap Electro Wizard
Fireball Giant Skeleton Electro Wizard Lumberjack
Giant Skeleton Inferno Dragon Lumberjack
Zap Giant Skeleton Electro Wizard Firecracker Fireball Inferno Dragon
Inferno Dragon
Inferno Dragon Giant Skeleton Lumberjack
Zap Fireball Giant Skeleton Electro Wizard
Giant Skeleton Fireball Lumberjack
Firecracker Fireball
Electro Wizard Zap Firecracker Fireball Giant Skeleton Inferno Dragon Lumberjack
Zap Firecracker Fireball Giant Skeleton Electro Wizard Inferno Dragon
Zap Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Giant Skeleton
Firecracker Fireball Zap Electro Wizard
Fireball Giant Skeleton
Firecracker Fireball Giant Skeleton
Fireball Zap Firecracker
Firecracker Fireball Zap
Firecracker
Fireball Zap Firecracker
Fireball Zap Firecracker
Fireball Electro Wizard Lumberjack
Firecracker Zap Fireball Electro Wizard
Fireball Zap Firecracker
Firecracker Fireball
Firecracker Fireball
Zap Firecracker Fireball
Zap Firecracker Fireball
Firecracker Fireball
Fireball
Zap Firecracker Fireball Electro Wizard
Zap Firecracker Fireball
Fireball Giant Skeleton
Fireball
Zap Fireball
Zap Firecracker Fireball
Inferno Dragon
Firecracker Fireball Zap Electro Wizard
Fireball Zap
Fireball Zap Firecracker
Zap Firecracker Fireball Electro Wizard
Zap Electro Wizard Firecracker Fireball
Fireball
Zap Fireball
Zap Firecracker Fireball Electro Wizard
Giant Skeleton
Firecracker Fireball
Zap Electro Wizard Fireball
Fireball Zap Firecracker Electro Wizard
Fireball
Fireball Firecracker Electro Wizard Lumberjack
Zap Firecracker Fireball
Zap Fireball Giant Skeleton
Firecracker
Zap Firecracker Fireball Giant Skeleton Electro Wizard
Firecracker Zap Fireball Electro Wizard
Zap Firecracker Fireball Giant Skeleton Electro Wizard
Inferno Dragon
Fireball Firecracker

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