My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 4 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Witch Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Hog Rider Witch
Zap
Firecracker Witch
Barbarian Barrel
Firecracker Elite Barbarians Valkyrie Witch Electro Wizard
The Log
Firecracker Elite Barbarians Hog Rider Witch
Earthquake
Firecracker Hog Rider Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Elite Barbarians Valkyrie Hog Rider Witch Electro Wizard
Fireball
Firecracker Elite Barbarians Hog Rider Witch Electro Wizard
Poison
Firecracker Witch Electro Wizard
Lightning
Elite Barbarians Valkyrie Witch Electro Wizard
Rocket
Elite Barbarians Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Valkyrie Hog Rider Electro Wizard Witch Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Firecracker Valkyrie Hog Rider

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Hog Rider Mega Knight
Firecracker
Hog Rider Elite Barbarians Valkyrie Mega Knight
Elite Barbarians
Arrows Valkyrie Firecracker Hog Rider Mega Knight
Valkyrie
Elite Barbarians Hog Rider Firecracker Witch Electro Wizard
Hog Rider
Arrows Firecracker Valkyrie Elite Barbarians Witch Electro Wizard Mega Knight
Witch
Valkyrie Hog Rider Mega Knight
Electro Wizard
Valkyrie Hog Rider Mega Knight
Mega Knight
Arrows Firecracker Elite Barbarians Hog Rider Witch Electro Wizard

Defense Synergies 3 9

Arrows
Mega Knight Valkyrie
Firecracker
Valkyrie Electro Wizard Mega Knight
Elite Barbarians
Valkyrie Mega Knight
Valkyrie
Firecracker Elite Barbarians Arrows Witch Electro Wizard
Hog Rider
Witch
Valkyrie Electro Wizard Mega Knight
Electro Wizard
Firecracker Valkyrie Witch Mega Knight
Mega Knight
Arrows Firecracker Elite Barbarians Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Electro Wizard
Elite Barbarians Firecracker Valkyrie Witch Electro Wizard Mega Knight
Witch Mega Knight Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Witch Firecracker Valkyrie Electro Wizard Mega Knight
Arrows Firecracker Elite Barbarians Valkyrie Mega Knight
Arrows Firecracker Valkyrie Electro Wizard Mega Knight
Electro Wizard Arrows Firecracker Witch
Arrows Valkyrie Electro Wizard Mega Knight
Witch Elite Barbarians
Elite Barbarians Firecracker Valkyrie Electro Wizard Mega Knight
Valkyrie Witch Electro Wizard Arrows Firecracker Mega Knight
Arrows Firecracker Witch Electro Wizard
Mega Knight Elite Barbarians Valkyrie Witch Electro Wizard
Valkyrie Mega Knight Arrows Firecracker Witch Electro Wizard
Elite Barbarians Electro Wizard Mega Knight
Elite Barbarians Electro Wizard Mega Knight
Mega Knight Arrows Firecracker Elite Barbarians Valkyrie Witch Electro Wizard
Arrows Mega Knight Firecracker Elite Barbarians Valkyrie Witch Electro Wizard
Arrows Valkyrie Witch Firecracker Electro Wizard Mega Knight
Elite Barbarians Electro Wizard
Valkyrie Mega Knight Arrows Firecracker Elite Barbarians Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Elite Barbarians Witch Electro Wizard
Electro Wizard Arrows Firecracker Elite Barbarians Valkyrie Mega Knight
Mega Knight Elite Barbarians Valkyrie Witch Electro Wizard
Valkyrie Mega Knight Elite Barbarians Electro Wizard
Elite Barbarians Valkyrie Witch Mega Knight
Arrows Firecracker Witch Electro Wizard
Elite Barbarians Valkyrie Witch Electro Wizard
Mega Knight Elite Barbarians Valkyrie
Electro Wizard Mega Knight Firecracker Elite Barbarians Valkyrie Witch
Witch
Mega Knight Elite Barbarians Valkyrie Witch
Mega Knight Arrows Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Mega Knight Valkyrie Witch
Firecracker Valkyrie Witch Mega Knight
Elite Barbarians Witch Electro Wizard Firecracker Valkyrie
Arrows Valkyrie Mega Knight Firecracker Elite Barbarians Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker Electro Wizard
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker Witch
Arrows Firecracker Witch
Arrows Firecracker
Arrows Firecracker
Elite Barbarians Electro Wizard
Firecracker Arrows Valkyrie Electro Wizard
Arrows Firecracker
Firecracker Elite Barbarians
Arrows Firecracker
Arrows Firecracker Elite Barbarians
Arrows Firecracker Witch
Arrows Firecracker Mega Knight
Arrows
Arrows Firecracker Electro Wizard Mega Knight
Arrows Firecracker Valkyrie Witch Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Valkyrie Witch Mega Knight
Witch
Arrows Firecracker Witch Electro Wizard
Arrows Witch Mega Knight
Arrows Firecracker
Elite Barbarians Arrows Firecracker Witch Electro Wizard
Electro Wizard Firecracker Witch
Elite Barbarians
Arrows Mega Knight
Arrows Firecracker Electro Wizard
Mega Knight
Arrows Firecracker
Electro Wizard Witch
Arrows Firecracker Witch Electro Wizard
Arrows
Firecracker Valkyrie Electro Wizard Mega Knight
Arrows Firecracker
Arrows
Firecracker Elite Barbarians Mega Knight
Firecracker Elite Barbarians Witch Electro Wizard
Firecracker Witch Electro Wizard
Firecracker Witch Electro Wizard Mega Knight

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