My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Electro Dragon Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards Electro Dragon
Zap
Firecracker Inferno Tower Guards
Barbarian Barrel
Ice Spirit Firecracker Inferno Tower Guards
The Log
Ice Spirit Firecracker Hog Rider Guards
Earthquake
Firecracker Hog Rider Inferno Tower Guards
Arrows
Ice Spirit Firecracker Guards
Royal Delivery
Ice Spirit Firecracker Hog Rider Guards Electro Dragon
Fireball
Firecracker Hog Rider Inferno Tower Electro Dragon
Poison
Firecracker Inferno Tower Guards Electro Dragon
Lightning
Inferno Tower Electro Dragon Goblinstein
Rocket
Hog Rider Inferno Tower Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Inferno Tower Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Firecracker Guards Hog Rider Inferno Tower Electro Dragon Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Firecracker Guards

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Firecracker Guards
Arrows
Hog Rider
Firecracker
Hog Rider Ice Spirit
Hog Rider
Ice Spirit Arrows Firecracker Guards
Inferno Tower
Guards
Ice Spirit Hog Rider
Electro Dragon
Goblinstein

Defense Synergies 2 9

Ice Spirit
Inferno Tower Firecracker Guards Electro Dragon
Arrows
Inferno Tower
Firecracker
Ice Spirit Inferno Tower Guards Electro Dragon
Hog Rider
Inferno Tower
Ice Spirit Guards Arrows Firecracker Electro Dragon
Guards
Inferno Tower Ice Spirit Firecracker Electro Dragon
Electro Dragon
Ice Spirit Firecracker Inferno Tower Guards
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower Electro Dragon
Inferno Tower Ice Spirit Firecracker Electro Dragon
Inferno Tower Electro Dragon
Inferno Tower Firecracker Guards Electro Dragon
Arrows Firecracker
Arrows Firecracker Guards Electro Dragon
Inferno Tower Ice Spirit Arrows Firecracker Electro Dragon
Arrows Inferno Tower Electro Dragon
Inferno Tower
Guards Ice Spirit Firecracker Inferno Tower
Guards Arrows Firecracker Electro Dragon
Arrows Inferno Tower Firecracker Electro Dragon
Inferno Tower Ice Spirit Guards Electro Dragon
Ice Spirit Arrows Firecracker Guards Electro Dragon
Inferno Tower
Inferno Tower Ice Spirit
Arrows Firecracker Inferno Tower Electro Dragon
Ice Spirit Arrows Firecracker Guards Electro Dragon
Arrows Ice Spirit Firecracker Guards Electro Dragon
Inferno Tower
Arrows Firecracker Guards Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Inferno Tower
Arrows Firecracker Electro Dragon
Guards Ice Spirit Inferno Tower Electro Dragon
Guards Inferno Tower
Inferno Tower Guards
Arrows Firecracker Ice Spirit Electro Dragon
Guards Inferno Tower
Inferno Tower
Electro Dragon Ice Spirit Firecracker Inferno Tower
Inferno Tower Guards
Inferno Tower Guards Electro Dragon
Arrows Guards
Inferno Tower Guards
Firecracker Electro Dragon
Inferno Tower Guards Electro Dragon Ice Spirit Firecracker
Arrows Firecracker Inferno Tower Electro Dragon
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Guards Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Electro Dragon
Arrows Firecracker Guards
Arrows Firecracker
Arrows Firecracker Ice Spirit Electro Dragon
Arrows Firecracker
Arrows Ice Spirit Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Guards Electro Dragon
Firecracker Arrows Electro Dragon
Arrows Firecracker Electro Dragon
Firecracker
Arrows Firecracker Electro Dragon
Arrows Firecracker
Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Arrows
Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Firecracker Ice Spirit Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Electro Dragon
Arrows Firecracker
Arrows Firecracker Electro Dragon
Electro Dragon Ice Spirit Firecracker Guards
Arrows Electro Dragon
Ice Spirit Arrows Firecracker Electro Dragon
Arrows Firecracker
Ice Spirit Guards Electro Dragon
Arrows Firecracker Electro Dragon
Arrows
Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Arrows
Firecracker Electro Dragon
Electro Dragon Ice Spirit Firecracker Guards
Firecracker Electro Dragon
Electro Dragon Firecracker
Firecracker Electro Dragon

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