My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Good

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Royal Giant Electro Dragon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Giant Skeleton
Giant Snowball
Skeletons Electro Dragon
Zap
Skeletons Firecracker Royal Giant
Barbarian Barrel
Skeletons Ice Spirit Firecracker Giant Skeleton
The Log
Skeletons Ice Spirit Firecracker Royal Giant Giant Skeleton
Earthquake
Skeletons Firecracker
Arrows
Skeletons Ice Spirit Firecracker
Royal Delivery
Skeletons Ice Spirit Firecracker Electro Dragon Giant Skeleton
Fireball
Firecracker Electro Dragon
Poison
Firecracker Electro Dragon
Lightning
Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Poison Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Poison Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Arrows Firecracker Poison Electro Dragon Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Arrows Firecracker

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Royal Giant Firecracker Royal Giant Giant Skeleton
Arrows
Royal Giant Giant Skeleton
Firecracker
Royal Giant Ice Spirit Giant Skeleton
Royal Giant
Ice Spirit Arrows Firecracker Poison Ice Spirit Electro Dragon Giant Skeleton
Poison
Royal Giant Electro Dragon Giant Skeleton
Electro Dragon
Royal Giant Poison Giant Skeleton
Giant Skeleton
Ice Spirit Arrows Firecracker Royal Giant Poison Electro Dragon

Defense Synergies 0 13

Skeletons
Ice Spirit Firecracker Poison Electro Dragon Giant Skeleton
Ice Spirit
Skeletons Firecracker Poison Electro Dragon Giant Skeleton
Arrows
Giant Skeleton
Firecracker
Skeletons Ice Spirit Electro Dragon Giant Skeleton
Royal Giant
Poison
Skeletons Ice Spirit
Electro Dragon
Skeletons Ice Spirit Firecracker Giant Skeleton
Giant Skeleton
Skeletons Ice Spirit Arrows Firecracker Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Dragon
Skeletons Ice Spirit Firecracker Electro Dragon
Skeletons Electro Dragon Giant Skeleton
Skeletons Firecracker Electro Dragon
Arrows Firecracker Poison Giant Skeleton
Arrows Skeletons Firecracker Electro Dragon
Ice Spirit Arrows Firecracker Poison Electro Dragon
Arrows Poison Electro Dragon Giant Skeleton
Skeletons
Skeletons Ice Spirit Firecracker Giant Skeleton
Poison Skeletons Arrows Firecracker Electro Dragon Giant Skeleton
Arrows Firecracker Poison Electro Dragon
Skeletons Ice Spirit Electro Dragon Giant Skeleton
Ice Spirit Arrows Firecracker Poison Electro Dragon
Ice Spirit
Skeletons Arrows Firecracker Poison Electro Dragon
Ice Spirit Arrows Firecracker Electro Dragon
Arrows Poison Ice Spirit Firecracker Electro Dragon Giant Skeleton
Arrows Firecracker Poison Electro Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Skeleton
Poison Arrows Firecracker Electro Dragon
Giant Skeleton Skeletons Ice Spirit Electro Dragon
Giant Skeleton
Giant Skeleton Skeletons
Arrows Firecracker Poison Skeletons Ice Spirit Electro Dragon
Skeletons Giant Skeleton
Giant Skeleton
Electro Dragon Giant Skeleton Skeletons Ice Spirit Firecracker Poison
Skeletons
Electro Dragon Giant Skeleton
Arrows Poison Giant Skeleton
Giant Skeleton Skeletons
Firecracker Electro Dragon
Electro Dragon Skeletons Ice Spirit Firecracker Poison Giant Skeleton
Arrows Poison Firecracker Electro Dragon Giant Skeleton
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Firecracker Electro Dragon Giant Skeleton
Arrows Firecracker Poison Electro Dragon
Arrows Poison Electro Dragon Giant Skeleton
Arrows Firecracker Poison Giant Skeleton
Poison Arrows Firecracker
Arrows Firecracker Poison Ice Spirit Electro Dragon
Arrows Firecracker Poison
Arrows Poison Ice Spirit Firecracker Electro Dragon
Arrows Poison Firecracker Electro Dragon
Poison Electro Dragon
Firecracker Poison Arrows Electro Dragon
Poison Arrows Firecracker Electro Dragon
Poison Firecracker
Arrows Firecracker Poison Electro Dragon
Arrows Firecracker Poison
Arrows Firecracker Poison Electro Dragon
Arrows Firecracker Poison Electro Dragon
Arrows Poison
Arrows Firecracker Poison Electro Dragon
Arrows Firecracker Poison Electro Dragon
Poison Giant Skeleton
Arrows Poison
Arrows Poison Electro Dragon
Arrows Firecracker Poison Ice Spirit Electro Dragon
Arrows Firecracker Poison Electro Dragon
Arrows Poison Electro Dragon
Poison Arrows Firecracker
Poison Arrows Firecracker Electro Dragon
Electro Dragon Ice Spirit Firecracker Poison
Poison Arrows Electro Dragon
Ice Spirit Arrows Firecracker Poison Electro Dragon
Giant Skeleton
Arrows Firecracker Poison
Ice Spirit Electro Dragon
Poison Arrows Firecracker Electro Dragon
Arrows
Poison Firecracker Electro Dragon
Arrows Firecracker Poison Electro Dragon
Arrows Poison Giant Skeleton
Firecracker Electro Dragon
Electro Dragon Ice Spirit Firecracker Poison Giant Skeleton
Firecracker Poison Electro Dragon
Poison Electro Dragon Firecracker Giant Skeleton
Firecracker Electro Dragon

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