My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Electro Dragon Electro Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Dark Prince Electro Dragon Electro Wizard Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Electro Dragon Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Dark Prince Miner
Giant Snowball
Cannon Goblin Gang Electro Dragon Miner
Zap
Cannon Goblin Gang Firecracker Dark Prince
Barbarian Barrel
Cannon Goblin Gang Firecracker Dark Prince Electro Wizard
The Log
Cannon Goblin Gang Firecracker Dark Prince
Earthquake
Cannon Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Dark Prince Electro Dragon Miner Electro Wizard Mother Witch
Fireball
Cannon Goblin Gang Firecracker Electro Dragon Electro Wizard Mother Witch
Poison
Cannon Goblin Gang Firecracker Electro Dragon Electro Wizard Mother Witch
Lightning
Cannon Dark Prince Electro Dragon Electro Wizard Mother Witch
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Dark Prince Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Miner Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Goblin Gang Firecracker Miner Dark Prince Electro Wizard Mother Witch Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Cannon Goblin Gang Firecracker Miner

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Goblin Gang
Miner Firecracker Dark Prince
Firecracker
Miner Goblin Gang Dark Prince
Dark Prince
Goblin Gang Firecracker Miner Electro Wizard Mother Witch
Electro Dragon
Miner Mother Witch
Miner
Goblin Gang Firecracker Dark Prince Electro Dragon Electro Wizard Mother Witch
Electro Wizard
Dark Prince Miner
Mother Witch
Dark Prince Electro Dragon Miner

Defense Synergies 0 17

Cannon
Goblin Gang Firecracker Dark Prince Electro Dragon Electro Wizard Mother Witch
Goblin Gang
Cannon Firecracker Dark Prince Miner Electro Wizard
Firecracker
Cannon Goblin Gang Dark Prince Electro Dragon Electro Wizard
Dark Prince
Cannon Goblin Gang Firecracker Electro Dragon Electro Wizard Mother Witch
Electro Dragon
Cannon Firecracker Dark Prince Electro Wizard
Miner
Goblin Gang
Electro Wizard
Cannon Goblin Gang Firecracker Dark Prince Electro Dragon
Mother Witch
Cannon Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Electro Dragon Electro Wizard
Cannon Goblin Gang Firecracker Dark Prince Electro Dragon Electro Wizard
Cannon Goblin Gang Dark Prince Electro Dragon Electro Wizard
Cannon Goblin Gang Firecracker Dark Prince Electro Dragon Electro Wizard
Firecracker Dark Prince
Goblin Gang Cannon Firecracker Dark Prince Electro Dragon Electro Wizard Mother Witch
Electro Wizard Cannon Goblin Gang Firecracker Electro Dragon
Cannon Electro Dragon Electro Wizard
Cannon Goblin Gang
Goblin Gang Cannon Firecracker Dark Prince Miner Electro Wizard
Goblin Gang Electro Wizard Mother Witch Cannon Firecracker Dark Prince Electro Dragon
Goblin Gang Firecracker Electro Dragon Electro Wizard
Cannon Goblin Gang Dark Prince Electro Dragon Electro Wizard
Cannon Goblin Gang Firecracker Dark Prince Electro Dragon Electro Wizard
Cannon Goblin Gang Electro Wizard
Cannon Goblin Gang Electro Wizard
Cannon Goblin Gang Firecracker Dark Prince Electro Dragon Electro Wizard
Cannon Goblin Gang Firecracker Dark Prince Electro Dragon Electro Wizard
Cannon Firecracker Dark Prince Electro Dragon Electro Wizard Mother Witch
Cannon Electro Wizard
Goblin Gang Dark Prince Cannon Firecracker Electro Dragon Electro Wizard Mother Witch
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Dark Prince Electro Wizard
Electro Wizard Goblin Gang Firecracker Electro Dragon Miner
Goblin Gang Dark Prince Electro Dragon Electro Wizard
Goblin Gang Dark Prince Electro Wizard
Cannon Goblin Gang Dark Prince
Firecracker Mother Witch Goblin Gang Electro Dragon Electro Wizard
Goblin Gang Dark Prince Electro Wizard
Dark Prince
Electro Dragon Electro Wizard Firecracker Dark Prince
Cannon Goblin Gang
Dark Prince Electro Dragon
Dark Prince Electro Wizard
Dark Prince Cannon Goblin Gang
Cannon Firecracker Electro Dragon
Goblin Gang Electro Dragon Electro Wizard Firecracker Dark Prince
Cannon Firecracker Dark Prince Electro Dragon Electro Wizard Mother Witch
Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Electro Dragon
Firecracker Electro Dragon Miner Electro Wizard
Electro Dragon Miner
Firecracker Dark Prince
Firecracker Dark Prince
Firecracker Mother Witch Electro Dragon
Firecracker
Firecracker Electro Dragon
Miner Firecracker Electro Dragon
Goblin Gang Electro Dragon Electro Wizard
Firecracker Miner Dark Prince Electro Dragon Electro Wizard
Firecracker Electro Dragon
Firecracker Miner
Firecracker Electro Dragon
Firecracker
Firecracker Electro Dragon
Firecracker Electro Dragon
Firecracker Dark Prince Electro Dragon Electro Wizard
Firecracker Electro Dragon Miner Mother Witch
Electro Dragon
Firecracker Mother Witch Dark Prince Electro Dragon
Firecracker Miner Electro Dragon Electro Wizard
Electro Dragon Miner
Miner Firecracker
Firecracker Electro Dragon Electro Wizard Mother Witch
Electro Dragon Electro Wizard Firecracker
Electro Dragon Miner
Firecracker Electro Dragon Electro Wizard
Firecracker
Electro Wizard Goblin Gang Dark Prince Electro Dragon
Firecracker Electro Dragon Electro Wizard
Miner Goblin Gang Firecracker Dark Prince Electro Dragon Electro Wizard
Firecracker Electro Dragon
Firecracker Dark Prince Electro Dragon
Electro Dragon Goblin Gang Firecracker Electro Wizard
Firecracker Electro Dragon Electro Wizard
Electro Dragon Firecracker Dark Prince Miner Electro Wizard
Firecracker Electro Dragon

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