My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Dragon Golem Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Cannon Electro Dragon Lumberjack Night Witch
Zap
Cannon Firecracker Night Witch
Barbarian Barrel
Cannon Firecracker Lumberjack Night Witch
The Log
Cannon Firecracker Lumberjack
Earthquake
Cannon Firecracker
Arrows
Firecracker Night Witch
Royal Delivery
Firecracker Electro Dragon Lumberjack Night Witch
Fireball
Cannon Firecracker Electro Dragon Lumberjack Night Witch
Poison
Cannon Firecracker Electro Dragon Night Witch
Lightning
Cannon Electro Dragon Lumberjack Night Witch
Rocket
Electro Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Tornado Golem Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Cannon Firecracker Tornado Lumberjack Night Witch Electro Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Cannon Firecracker Tornado

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Tornado Golem Lumberjack
Rage
Electro Dragon Night Witch
Tornado
Firecracker Electro Dragon Golem Night Witch
Electro Dragon
Golem Rage Tornado
Golem
Electro Dragon Night Witch Firecracker Tornado Lumberjack
Lumberjack
Firecracker Golem Night Witch
Night Witch
Golem Rage Tornado Lumberjack

Defense Synergies 0 10

Cannon
Firecracker Electro Dragon Lumberjack Night Witch
Firecracker
Cannon Tornado Electro Dragon Lumberjack Night Witch
Rage
Tornado
Firecracker Electro Dragon
Electro Dragon
Cannon Firecracker Tornado Lumberjack
Golem
Lumberjack
Cannon Firecracker Electro Dragon
Night Witch
Cannon Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Electro Dragon
Lumberjack Cannon Firecracker Electro Dragon Night Witch
Cannon Tornado Lumberjack Electro Dragon Night Witch
Cannon Lumberjack Night Witch Firecracker Electro Dragon
Firecracker Tornado Lumberjack
Tornado Cannon Firecracker Electro Dragon Lumberjack Night Witch
Tornado Cannon Firecracker Electro Dragon Night Witch
Cannon Electro Dragon
Cannon Tornado Lumberjack Night Witch
Tornado Cannon Firecracker Lumberjack Night Witch
Cannon Firecracker Tornado Electro Dragon Lumberjack Night Witch
Firecracker Tornado Electro Dragon Night Witch
Cannon Lumberjack Night Witch Electro Dragon
Cannon Firecracker Tornado Electro Dragon Lumberjack Night Witch
Cannon Lumberjack
Tornado Cannon Lumberjack
Cannon Firecracker Tornado Electro Dragon Lumberjack Night Witch
Cannon Firecracker Tornado Electro Dragon Lumberjack Night Witch
Tornado Cannon Firecracker Electro Dragon Lumberjack
Cannon Tornado Lumberjack
Cannon Firecracker Electro Dragon Lumberjack Night Witch
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack
Firecracker Electro Dragon Lumberjack
Lumberjack Electro Dragon
Lumberjack Tornado Night Witch
Cannon Lumberjack Night Witch
Firecracker Tornado Electro Dragon
Lumberjack Night Witch
Lumberjack
Electro Dragon Firecracker Tornado
Cannon
Electro Dragon Lumberjack
Tornado
Cannon Lumberjack Night Witch
Cannon Firecracker Electro Dragon
Electro Dragon Firecracker Tornado Lumberjack Night Witch
Cannon Firecracker Electro Dragon
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Electro Dragon
Firecracker Tornado Electro Dragon
Electro Dragon
Firecracker
Firecracker
Firecracker Tornado Electro Dragon
Firecracker Tornado
Firecracker Tornado Electro Dragon
Firecracker Tornado Electro Dragon
Tornado Electro Dragon Lumberjack Night Witch
Firecracker Tornado Electro Dragon
Firecracker Tornado Electro Dragon
Firecracker
Firecracker Electro Dragon
Firecracker
Firecracker Electro Dragon
Firecracker Electro Dragon
Tornado
Night Witch
Firecracker Electro Dragon
Firecracker Tornado Electro Dragon
Night Witch
Tornado
Tornado
Electro Dragon
Firecracker Tornado Electro Dragon
Firecracker Tornado Electro Dragon
Tornado Electro Dragon
Firecracker Tornado
Firecracker Tornado Electro Dragon Night Witch
Electro Dragon Firecracker
Night Witch
Electro Dragon Night Witch
Firecracker Electro Dragon
Firecracker
Electro Dragon Night Witch
Firecracker Tornado Electro Dragon
Firecracker Electro Dragon Lumberjack
Firecracker Electro Dragon
Tornado
Firecracker Electro Dragon
Electro Dragon Firecracker Tornado
Firecracker Tornado Electro Dragon
Electro Dragon Firecracker Tornado
Firecracker Electro Dragon

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