My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Tesla Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Electro Dragon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Dragon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Miner Inferno Dragon
Giant Snowball
Goblin Gang Hog Rider Electro Dragon Miner Inferno Dragon
Zap
Goblin Gang Firecracker Inferno Dragon
Barbarian Barrel
Goblin Gang Firecracker Tesla
The Log
Goblin Gang Firecracker Hog Rider
Earthquake
Goblin Gang Firecracker Tesla Hog Rider
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Hog Rider Electro Dragon Miner Inferno Dragon
Fireball
Goblin Gang Firecracker Tesla Hog Rider Electro Dragon Inferno Dragon
Poison
Goblin Gang Firecracker Electro Dragon
Lightning
Tesla Electro Dragon Inferno Dragon
Rocket
Hog Rider Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Miner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Firecracker Miner Tesla Hog Rider Inferno Dragon Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Firecracker Miner

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Miner
Goblin Gang
Hog Rider Miner Firecracker
Firecracker
Hog Rider Miner Goblin Gang Inferno Dragon
Tesla
Hog Rider
Arrows Goblin Gang Firecracker
Electro Dragon
Miner Inferno Dragon
Miner
Goblin Gang Firecracker Arrows Electro Dragon Inferno Dragon
Inferno Dragon
Firecracker Electro Dragon Miner

Defense Synergies 1 8

Arrows
Tesla
Goblin Gang
Tesla Firecracker Miner Inferno Dragon
Firecracker
Goblin Gang Tesla Electro Dragon
Tesla
Goblin Gang Arrows Firecracker Inferno Dragon
Hog Rider
Electro Dragon
Firecracker Inferno Dragon
Miner
Goblin Gang
Inferno Dragon
Goblin Gang Tesla Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Electro Dragon
Inferno Dragon Goblin Gang Firecracker Tesla Electro Dragon
Goblin Gang Tesla Electro Dragon Inferno Dragon
Tesla Inferno Dragon Goblin Gang Firecracker Electro Dragon
Arrows Firecracker
Arrows Goblin Gang Firecracker Tesla Electro Dragon
Tesla Inferno Dragon Arrows Goblin Gang Firecracker Electro Dragon
Arrows Tesla Electro Dragon
Tesla Inferno Dragon Goblin Gang
Goblin Gang Firecracker Tesla Miner
Goblin Gang Arrows Firecracker Tesla Electro Dragon
Arrows Tesla Inferno Dragon Goblin Gang Firecracker Electro Dragon
Tesla Goblin Gang Electro Dragon
Arrows Goblin Gang Firecracker Tesla Electro Dragon
Inferno Dragon Goblin Gang Tesla
Goblin Gang Tesla Inferno Dragon
Tesla Arrows Goblin Gang Firecracker Electro Dragon
Arrows Tesla Goblin Gang Firecracker Electro Dragon
Arrows Firecracker Tesla Electro Dragon Inferno Dragon
Tesla Inferno Dragon
Goblin Gang Arrows Firecracker Tesla Electro Dragon
Tesla Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tesla
Arrows Goblin Gang Firecracker Tesla Electro Dragon Miner Inferno Dragon
Goblin Gang Electro Dragon
Goblin Gang Tesla
Goblin Gang Tesla Inferno Dragon
Arrows Firecracker Goblin Gang Tesla Electro Dragon
Goblin Gang Tesla
Tesla Inferno Dragon
Electro Dragon Firecracker Inferno Dragon
Goblin Gang Tesla Inferno Dragon
Inferno Dragon Tesla Electro Dragon
Arrows
Goblin Gang Tesla
Firecracker Tesla Electro Dragon
Goblin Gang Tesla Electro Dragon Firecracker Inferno Dragon
Arrows Firecracker Tesla Electro Dragon Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon Miner
Arrows Electro Dragon Miner
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Electro Dragon
Arrows Firecracker
Arrows Firecracker Electro Dragon
Arrows Miner Firecracker Electro Dragon
Goblin Gang Electro Dragon
Firecracker Miner Arrows Electro Dragon
Arrows Firecracker Electro Dragon
Firecracker Miner
Arrows Firecracker Electro Dragon
Arrows Firecracker
Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Arrows
Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon Miner
Arrows
Arrows Electro Dragon
Arrows Firecracker Electro Dragon
Inferno Dragon
Arrows Firecracker Miner Electro Dragon
Arrows Electro Dragon Miner
Miner Arrows Firecracker
Arrows Firecracker Electro Dragon
Electro Dragon Firecracker
Arrows Electro Dragon Miner
Arrows Firecracker Electro Dragon
Arrows Firecracker
Goblin Gang Electro Dragon
Arrows Firecracker Electro Dragon
Arrows
Miner Goblin Gang Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Arrows
Firecracker Electro Dragon
Electro Dragon Goblin Gang Firecracker
Firecracker Electro Dragon
Electro Dragon Firecracker Miner
Inferno Dragon
Firecracker Electro Dragon

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