My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Elixir Golem Valkyrie Electro Dragon Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Elixir Golem Valkyrie Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Dart Goblin Electro Dragon
Zap
Firecracker Dart Goblin
Barbarian Barrel
Knight Firecracker Dart Goblin Elixir Golem Valkyrie
The Log
Firecracker Dart Goblin Elixir Golem
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker Dart Goblin
Royal Delivery
Knight Firecracker Dart Goblin Elixir Golem Valkyrie Electro Dragon
Fireball
Firecracker Dart Goblin Elixir Golem Electro Dragon
Poison
Firecracker Dart Goblin Elixir Golem Electro Dragon
Lightning
Knight Valkyrie Electro Dragon
Rocket
Valkyrie Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Valkyrie Electro Dragon Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Valkyrie Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Dart Goblin Elixir Golem Fireball Valkyrie Electro Dragon Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Firecracker Dart Goblin Elixir Golem

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Dart Goblin Fireball Electro Dragon
Firecracker
Knight Elixir Golem Dart Goblin Valkyrie
Dart Goblin
Knight Valkyrie Firecracker Elixir Golem Electro Dragon
Elixir Golem
Firecracker Dart Goblin Fireball Electro Dragon
Fireball
Knight Elixir Golem
Valkyrie
Dart Goblin Firecracker Electro Dragon
Electro Dragon
Knight Dart Goblin Elixir Golem Valkyrie
Electro Giant

Defense Synergies 4 7

Knight
Firecracker Dart Goblin Electro Dragon Fireball
Firecracker
Knight Valkyrie Dart Goblin Electro Dragon
Dart Goblin
Knight Firecracker Valkyrie Electro Dragon
Elixir Golem
Fireball
Knight Valkyrie
Valkyrie
Firecracker Dart Goblin Fireball Electro Dragon
Electro Dragon
Knight Firecracker Dart Goblin Valkyrie
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Dart Goblin Fireball Valkyrie Electro Dragon
Knight Firecracker Dart Goblin Valkyrie Electro Dragon
Knight Dart Goblin Valkyrie Electro Dragon
Knight Firecracker Dart Goblin Valkyrie Electro Dragon
Firecracker Fireball Valkyrie
Fireball Firecracker Dart Goblin Valkyrie Electro Dragon
Dart Goblin Firecracker Fireball Electro Dragon
Dart Goblin Fireball Valkyrie Electro Dragon Electro Giant
Knight Firecracker Dart Goblin Valkyrie
Dart Goblin Valkyrie Knight Firecracker Fireball Electro Dragon Electro Giant
Firecracker Dart Goblin Fireball Electro Dragon
Knight Fireball Valkyrie Electro Dragon
Fireball Valkyrie Firecracker Dart Goblin Electro Dragon
Knight
Fireball Electro Giant
Knight Firecracker Fireball Valkyrie Electro Dragon
Fireball Valkyrie Knight Firecracker Dart Goblin Electro Dragon
Valkyrie Knight Firecracker Dart Goblin Fireball Electro Dragon
Dart Goblin
Valkyrie Knight Firecracker Dart Goblin Fireball Electro Dragon Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Fireball Electro Giant
Fireball Knight Firecracker Valkyrie Electro Dragon
Knight Valkyrie Electro Dragon
Valkyrie Knight Fireball
Knight Valkyrie
Firecracker Fireball Electro Giant Dart Goblin Electro Dragon
Knight Dart Goblin Fireball Valkyrie
Knight Valkyrie
Electro Dragon Knight Firecracker Fireball Valkyrie
Dart Goblin
Knight Dart Goblin Valkyrie Electro Dragon
Fireball Valkyrie Electro Giant
Knight Fireball Valkyrie
Firecracker Dart Goblin Fireball Valkyrie Electro Dragon Electro Giant
Electro Dragon Electro Giant Knight Firecracker Dart Goblin Fireball Valkyrie
Valkyrie Firecracker Dart Goblin Fireball Electro Dragon Electro Giant
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker Dart Goblin Valkyrie Electro Dragon
Firecracker Fireball Dart Goblin Electro Dragon
Dart Goblin Fireball Electro Dragon
Knight Firecracker Dart Goblin Fireball Valkyrie
Fireball Firecracker Valkyrie
Firecracker Fireball Electro Giant Dart Goblin Electro Dragon
Firecracker Dart Goblin
Fireball Firecracker Dart Goblin Electro Dragon
Fireball Firecracker Dart Goblin Electro Dragon
Fireball Electro Dragon
Firecracker Knight Dart Goblin Fireball Valkyrie Electro Dragon
Fireball Firecracker Dart Goblin Electro Dragon
Knight Firecracker Dart Goblin Fireball
Firecracker Dart Goblin Fireball Electro Dragon
Firecracker Dart Goblin Fireball
Firecracker Dart Goblin Fireball Electro Dragon
Firecracker Dart Goblin Fireball Electro Dragon
Fireball
Firecracker Dart Goblin Fireball Electro Dragon
Firecracker Dart Goblin Fireball Valkyrie Electro Dragon Electro Giant
Fireball
Fireball
Fireball Electro Dragon
Firecracker Electro Giant Fireball Valkyrie Electro Dragon
Firecracker Fireball Dart Goblin Electro Dragon
Fireball Electro Dragon
Fireball Firecracker Dart Goblin
Firecracker Dart Goblin Fireball Electro Dragon Electro Giant
Electro Dragon Firecracker Dart Goblin Fireball Electro Giant
Fireball
Dart Goblin Fireball Electro Dragon
Firecracker Fireball Electro Dragon
Firecracker Fireball
Dart Goblin Fireball Electro Dragon
Fireball Firecracker Dart Goblin Electro Dragon
Fireball
Fireball Knight Firecracker Dart Goblin Valkyrie Electro Dragon
Firecracker Dart Goblin Fireball Electro Dragon
Fireball Electro Giant
Firecracker Dart Goblin Electro Dragon
Electro Dragon Electro Giant Firecracker Dart Goblin Fireball
Firecracker Dart Goblin Fireball Electro Dragon
Electro Dragon Firecracker Dart Goblin Fireball Electro Giant
Fireball Firecracker Dart Goblin Electro Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: