My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Minions Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Elixir Golem Fisherman Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Minions Elixir Golem Fisherman
Giant Snowball
Spear Goblins Archers Minions Fisherman
Zap
Spear Goblins Archers Minions Fisherman
Barbarian Barrel
Spear Goblins Archers Elixir Golem
The Log
Spear Goblins Archers Elixir Golem Fisherman
Earthquake
Spear Goblins Archers Elixir Golem
Arrows
Spear Goblins Archers Minions
Royal Delivery
Spear Goblins Archers Minions Elixir Golem Fisherman Mother Witch
Fireball
Archers Minions Elixir Golem Fisherman Mother Witch
Poison
Spear Goblins Archers Minions Elixir Golem Fisherman Mother Witch
Lightning
Fisherman Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Elixir Golem Mother Witch Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Archers Arrows Minions Elixir Golem Fisherman Mother Witch Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Archers Arrows Minions

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Elixir Golem
Archers
Arrows Elixir Golem Fisherman
Arrows
Archers Elixir Golem Mother Witch
Minions
Elixir Golem Fisherman
Elixir Golem
Spear Goblins Archers Arrows Minions Mother Witch
Fisherman
Archers Minions
Mother Witch
Arrows Elixir Golem
Goblin Machine

Defense Synergies 0 8

Spear Goblins
Archers Arrows Minions
Archers
Spear Goblins Minions Fisherman
Arrows
Spear Goblins Mother Witch
Minions
Spear Goblins Archers Fisherman
Elixir Golem
Fisherman
Archers Minions Mother Witch
Mother Witch
Arrows Fisherman
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions
Minions Fisherman
Fisherman Archers Minions
Minions Fisherman
Arrows
Arrows Spear Goblins Archers Minions Mother Witch
Minions Spear Goblins Archers Arrows
Arrows
Minions Fisherman
Spear Goblins Archers Fisherman
Archers Minions Mother Witch Spear Goblins Arrows Fisherman
Arrows Minions Spear Goblins Archers
Minions
Arrows Minions
Fisherman
Arrows Minions Fisherman
Arrows Spear Goblins Archers Minions Fisherman
Arrows Spear Goblins Archers Minions Fisherman Mother Witch
Fisherman
Spear Goblins Archers Arrows Minions Fisherman Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Archers Fisherman
Archers Arrows Fisherman
Spear Goblins Minions Fisherman
Fisherman
Fisherman
Arrows Mother Witch Archers Minions
Spear Goblins Archers Minions
Fisherman
Spear Goblins Minions
Minions
Arrows
Archers
Spear Goblins Archers Minions Fisherman
Arrows Minions Archers Mother Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Fisherman
Arrows
Arrows
Arrows
Arrows Mother Witch Spear Goblins Minions Goblin Machine
Archers Arrows
Arrows
Arrows Fisherman
Minions Fisherman
Arrows Fisherman Goblin Machine
Archers Arrows
Fisherman
Arrows Minions Fisherman
Arrows Fisherman
Spear Goblins Arrows
Arrows
Arrows
Minions Fisherman
Archers Arrows Fisherman Goblin Machine
Arrows Mother Witch Goblin Machine
Minions
Arrows
Fisherman
Arrows
Arrows Mother Witch Goblin Machine
Fisherman
Arrows Fisherman
Arrows Fisherman
Arrows Fisherman
Archers Arrows Mother Witch
Minions
Arrows
Arrows
Arrows
Spear Goblins Archers Minions
Archers Arrows
Arrows
Arrows
Arrows
Minions

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