My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies P.E.K.K.A Fisherman Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Fisherman
Giant Snowball
Zappies Miner Fisherman Lumberjack
Zap
Zappies Fisherman
Barbarian Barrel
Zappies Lumberjack
The Log
Zappies Fisherman Lumberjack
Earthquake
Zappies
Arrows
Zappies
Royal Delivery
Zappies P.E.K.K.A Miner Fisherman Lumberjack
Fireball
Zappies Fisherman Lumberjack
Poison
Zappies Fisherman
Lightning
Fisherman Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison P.E.K.K.A Miner Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Miner Fisherman Zappies Poison Lumberjack P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Miner Fisherman Zappies

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zappies
P.E.K.K.A Miner Lumberjack Mega Knight
Poison
P.E.K.K.A Miner The Log Mega Knight
P.E.K.K.A
Poison Zappies The Log Fisherman Lumberjack
The Log
Poison P.E.K.K.A Miner Fisherman Lumberjack Mega Knight
Miner
Poison Zappies The Log Lumberjack Mega Knight
Fisherman
P.E.K.K.A The Log Mega Knight
Lumberjack
Zappies P.E.K.K.A The Log Miner Mega Knight
Mega Knight
Zappies Poison The Log Miner Fisherman Lumberjack

Defense Synergies 1 14

Zappies
P.E.K.K.A The Log Fisherman Lumberjack Mega Knight
Poison
The Log Mega Knight
P.E.K.K.A
The Log Zappies Fisherman
The Log
P.E.K.K.A Zappies Poison Miner Fisherman Lumberjack Mega Knight
Miner
The Log Mega Knight
Fisherman
Zappies P.E.K.K.A The Log Mega Knight
Lumberjack
Zappies The Log
Mega Knight
Zappies Poison The Log Miner Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies The Log
P.E.K.K.A Lumberjack Zappies The Log Fisherman Mega Knight
P.E.K.K.A Fisherman Lumberjack Mega Knight Zappies
P.E.K.K.A Lumberjack Zappies Fisherman Mega Knight
Poison P.E.K.K.A The Log Lumberjack Mega Knight
The Log Zappies Lumberjack Mega Knight
Zappies Poison
Poison P.E.K.K.A The Log Mega Knight
Zappies P.E.K.K.A Fisherman Lumberjack
Zappies Miner Fisherman Lumberjack Mega Knight
Poison Zappies The Log Fisherman Lumberjack Mega Knight
Zappies Poison
P.E.K.K.A Lumberjack Mega Knight Zappies The Log
Mega Knight Zappies Poison P.E.K.K.A The Log Lumberjack
P.E.K.K.A Zappies Lumberjack Mega Knight
Zappies P.E.K.K.A The Log Fisherman Lumberjack Mega Knight
Mega Knight Zappies Poison P.E.K.K.A Fisherman Lumberjack
Mega Knight Zappies The Log Fisherman Lumberjack
Poison The Log Zappies Fisherman Lumberjack Mega Knight
P.E.K.K.A Zappies Fisherman Lumberjack
Mega Knight Zappies Poison P.E.K.K.A The Log Fisherman Lumberjack
P.E.K.K.A Zappies Fisherman Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zappies P.E.K.K.A Fisherman
Poison The Log Miner Fisherman Lumberjack Mega Knight
Zappies P.E.K.K.A Lumberjack Mega Knight The Log Fisherman
P.E.K.K.A Lumberjack Mega Knight Zappies The Log Fisherman
P.E.K.K.A Zappies Fisherman Lumberjack Mega Knight
Poison Zappies
P.E.K.K.A Zappies Lumberjack
P.E.K.K.A Mega Knight Zappies Fisherman Lumberjack
P.E.K.K.A Mega Knight Zappies Poison The Log
P.E.K.K.A Zappies
P.E.K.K.A Mega Knight Zappies Lumberjack
P.E.K.K.A Mega Knight Poison The Log
P.E.K.K.A Mega Knight Zappies Lumberjack
Zappies Mega Knight
Zappies Poison P.E.K.K.A The Log Fisherman Lumberjack
Poison Mega Knight Zappies P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log
Poison The Log Miner Fisherman
Poison The Log Miner
Poison The Log
Poison The Log Mega Knight
Poison
Poison The Log
Poison The Log
Poison The Log Miner Fisherman
Poison Fisherman Lumberjack
Poison Miner The Log Fisherman
Poison
Poison The Log Miner Fisherman
Poison Fisherman
Poison The Log Fisherman
Poison The Log
Poison The Log Mega Knight
Poison
Fisherman
Poison The Log Fisherman Mega Knight
Poison The Log Miner Mega Knight
Poison The Log Mega Knight
Poison
The Log Fisherman
Poison The Log
Poison The Log Mega Knight
Fisherman
Poison The Log Miner Fisherman
Poison The Log Miner Fisherman Mega Knight
Poison Miner The Log Fisherman
Poison
Zappies Poison
Poison The Log Miner Mega Knight
Zappies Poison
P.E.K.K.A Mega Knight
Poison The Log
Zappies
Poison Zappies
The Log
Poison Miner Lumberjack Mega Knight
The Log Poison
Poison
P.E.K.K.A Mega Knight
Zappies Poison The Log
Zappies Poison
Poison The Log Miner Mega Knight
P.E.K.K.A
Mega Knight
Poison Fisherman

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