My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Fisherman Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Guards Fisherman
Giant Snowball
Minions Cannon Musketeer Guards Fisherman
Zap
Minions Cannon Royal Giant Guards Fisherman
Barbarian Barrel
Cannon Musketeer Guards
The Log
Cannon Royal Giant Musketeer Guards Fisherman
Earthquake
Cannon Guards
Arrows
Minions Guards
Royal Delivery
Minions Musketeer Guards Fisherman
Fireball
Minions Cannon Musketeer Fisherman
Poison
Minions Cannon Musketeer Guards Fisherman
Lightning
Cannon Musketeer Fisherman Monk
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Cannon Guards Fisherman Musketeer Monk Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Cannon Guards

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Minions Royal Giant Musketeer Guards Fisherman
Minions
Royal Giant Zap Fisherman
Cannon
Royal Giant
Minions Fisherman Zap Musketeer Guards Monk
Musketeer
Zap Royal Giant Fisherman
Guards
Zap Royal Giant
Fisherman
Royal Giant Zap Minions Musketeer
Monk
Royal Giant

Defense Synergies 4 10

Zap
Cannon Minions Musketeer Guards Fisherman
Minions
Zap Cannon Musketeer Fisherman
Cannon
Zap Musketeer Minions Guards
Royal Giant
Musketeer
Cannon Guards Zap Minions Fisherman
Guards
Musketeer Fisherman Zap Cannon
Fisherman
Guards Zap Minions Musketeer Monk
Monk
Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Cannon Musketeer
Zap Minions Cannon Musketeer Fisherman Monk
Cannon Fisherman Minions Musketeer
Cannon Minions Musketeer Guards Fisherman Monk
Monk
Zap Minions Cannon Musketeer Guards
Minions Musketeer Zap Cannon
Zap Cannon Musketeer Monk
Cannon Minions Musketeer Fisherman
Guards Cannon Musketeer Fisherman
Minions Guards Zap Cannon Musketeer Fisherman
Minions Musketeer Zap
Cannon Zap Minions Musketeer Guards
Zap Minions Cannon Guards
Cannon
Monk Zap Cannon Fisherman
Minions Cannon Musketeer Fisherman
Cannon Zap Minions Musketeer Guards Fisherman
Zap Minions Cannon Musketeer Guards Fisherman
Cannon Musketeer Fisherman
Minions Cannon Musketeer Guards Fisherman
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Fisherman
Zap Musketeer Fisherman Monk
Guards Zap Minions Musketeer Fisherman
Guards Zap Musketeer Fisherman Monk
Cannon Musketeer Guards Fisherman
Zap Minions Musketeer Monk
Guards Minions Musketeer
Fisherman
Zap Minions Monk
Cannon Musketeer Guards
Minions Musketeer Guards
Monk Zap Guards
Cannon Guards
Cannon Musketeer
Guards Zap Minions Musketeer Fisherman Monk
Minions Zap Cannon Musketeer
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Guards Monk
Monk Zap Musketeer Fisherman
Musketeer Guards
Zap
Zap Minions Musketeer Monk
Musketeer
Zap
Monk Zap Fisherman
Minions Musketeer Guards Fisherman
Monk Zap Musketeer Fisherman
Monk Zap Musketeer
Musketeer Fisherman
Minions Musketeer Fisherman Monk
Zap Musketeer Fisherman
Zap Musketeer
Musketeer
Monk
Minions Fisherman
Zap Musketeer Fisherman Monk
Zap Monk
Minions Musketeer Monk
Musketeer Fisherman Monk
Zap Musketeer Monk
Zap
Fisherman
Zap Musketeer Fisherman Monk
Zap Musketeer Fisherman Monk
Zap Musketeer Fisherman
Zap Musketeer
Zap Minions Musketeer Guards
Zap Musketeer
Zap Monk
Monk
Zap Minions Musketeer Guards
Zap Musketeer Monk
Musketeer
Zap Musketeer
Monk Zap
Musketeer
Zap Minions Musketeer Guards
Zap Musketeer
Zap Musketeer Monk
Monk

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