My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Demolisher Three Musketeers Fisherman Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Three Musketeers Fisherman
Giant Snowball
Three Musketeers Fisherman Lumberjack
Zap
Three Musketeers Fisherman
Barbarian Barrel
Electro Spirit Three Musketeers Magic Archer Lumberjack
The Log
Electro Spirit Goblin Demolisher Three Musketeers Fisherman Lumberjack
Earthquake
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Goblin Demolisher Three Musketeers Fisherman Magic Archer Lumberjack
Fireball
Three Musketeers Fisherman Magic Archer Lumberjack
Poison
Three Musketeers Fisherman Magic Archer
Lightning
Three Musketeers Fisherman Magic Archer Lumberjack
Rocket
Three Musketeers Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Goblin Demolisher Poison Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Goblin Demolisher Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Fisherman Goblin Demolisher Poison Magic Archer Lumberjack Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Zap Fisherman Goblin Demolisher

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Lumberjack
Zap
Electro Spirit Goblin Demolisher Three Musketeers Poison Fisherman Magic Archer Lumberjack
Goblin Demolisher
Zap Lumberjack
Three Musketeers
Zap
Poison
Zap
Fisherman
Zap
Magic Archer
Zap Lumberjack
Lumberjack
Electro Spirit Zap Goblin Demolisher Magic Archer

Defense Synergies 0 12

Electro Spirit
Zap Fisherman Lumberjack
Zap
Electro Spirit Goblin Demolisher Three Musketeers Poison Fisherman Magic Archer Lumberjack
Goblin Demolisher
Zap Lumberjack
Three Musketeers
Zap
Poison
Zap
Fisherman
Electro Spirit Zap Magic Archer
Magic Archer
Zap Fisherman Lumberjack
Lumberjack
Electro Spirit Zap Goblin Demolisher Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Goblin Demolisher Magic Archer
Lumberjack Zap Three Musketeers Fisherman
Three Musketeers Fisherman Lumberjack
Three Musketeers Lumberjack Fisherman
Goblin Demolisher Poison Lumberjack
Electro Spirit Zap Goblin Demolisher Magic Archer Lumberjack
Three Musketeers Electro Spirit Zap Poison Magic Archer
Electro Spirit Zap Poison Magic Archer
Three Musketeers Fisherman Lumberjack
Fisherman Lumberjack
Poison Electro Spirit Zap Goblin Demolisher Fisherman Magic Archer Lumberjack
Three Musketeers Zap Poison Magic Archer
Lumberjack Zap Three Musketeers
Three Musketeers Electro Spirit Zap Goblin Demolisher Poison Magic Archer Lumberjack
Three Musketeers Lumberjack
Zap Three Musketeers Fisherman Lumberjack
Three Musketeers Poison Fisherman Lumberjack
Electro Spirit Zap Goblin Demolisher Three Musketeers Fisherman Magic Archer Lumberjack
Zap Poison Electro Spirit Goblin Demolisher Fisherman Magic Archer Lumberjack
Three Musketeers Fisherman Lumberjack
Goblin Demolisher Electro Spirit Poison Fisherman Lumberjack
Fisherman Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Fisherman
Poison Zap Fisherman Magic Archer Lumberjack
Lumberjack Zap Fisherman
Lumberjack Zap Fisherman
Three Musketeers Fisherman Lumberjack
Poison Electro Spirit Zap Goblin Demolisher Three Musketeers Magic Archer
Lumberjack
Fisherman Lumberjack
Zap Electro Spirit Poison Magic Archer
Three Musketeers
Lumberjack
Zap Poison
Three Musketeers Lumberjack
Goblin Demolisher Three Musketeers Magic Archer
Electro Spirit Zap Three Musketeers Poison Fisherman Magic Archer Lumberjack
Poison Electro Spirit Zap Magic Archer
Electro Spirit Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer
Poison Zap Fisherman Magic Archer
Poison Magic Archer
Poison
Poison Zap Goblin Demolisher Magic Archer
Poison Electro Spirit Zap Magic Archer
Goblin Demolisher Poison Magic Archer
Poison Zap Goblin Demolisher Magic Archer
Poison Zap Fisherman
Three Musketeers Poison Fisherman Lumberjack
Poison Zap Fisherman Magic Archer
Poison Zap Magic Archer
Poison Three Musketeers Fisherman Magic Archer
Poison Fisherman Magic Archer
Zap Poison Fisherman Magic Archer
Zap Goblin Demolisher Three Musketeers Poison Magic Archer
Magic Archer Goblin Demolisher Three Musketeers Poison
Three Musketeers Poison
Fisherman
Zap Goblin Demolisher Three Musketeers Poison Fisherman Magic Archer
Zap Goblin Demolisher Poison Magic Archer
Poison Magic Archer
Poison
Fisherman
Zap Poison
Zap Goblin Demolisher Poison Electro Spirit Magic Archer
Fisherman
Poison Zap Fisherman Magic Archer
Zap Poison Fisherman Magic Archer
Poison Zap Fisherman Magic Archer
Poison Zap Magic Archer
Zap Electro Spirit Poison
Poison Zap Magic Archer
Zap Electro Spirit Poison Magic Archer
Poison Magic Archer
Zap Electro Spirit Magic Archer
Poison Zap Three Musketeers Magic Archer
Poison Three Musketeers Magic Archer Lumberjack
Zap Poison Magic Archer
Zap Poison
Three Musketeers
Zap Electro Spirit Poison Magic Archer
Zap Poison Magic Archer
Poison Zap Magic Archer
Poison Fisherman

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