My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Wizard Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Giant Wizard Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Goblin Curse Guards
Giant Snowball
Flying Machine Goblin Curse Guards
Zap
Flying Machine Goblin Curse Guards
Barbarian Barrel
Bomb Tower Wizard Goblin Curse Guards Hunter
The Log
Goblin Curse Guards Hunter
Earthquake
Bomb Tower Guards
Arrows
Flying Machine Goblin Curse Guards
Royal Delivery
Flying Machine Wizard Guards Hunter
Fireball
Bomb Tower Flying Machine Wizard Hunter
Poison
Bomb Tower Flying Machine Wizard Goblin Curse Guards Hunter
Lightning
Bomb Tower Wizard Hunter
Rocket
Bomb Tower Wizard Hunter

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Wizard Poison Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Guards Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Guards Bomb Tower Flying Machine Poison Hunter Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Curse Guards Bomb Tower Flying Machine

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomb Tower
Flying Machine
Giant
Giant
Poison Hunter Flying Machine Wizard Guards
Wizard
Giant
Goblin Curse
Poison
Guards
Giant
Poison
Giant Goblin Curse
Hunter
Giant

Defense Synergies 1 4

Bomb Tower
Flying Machine
Guards Hunter
Giant
Wizard
Guards
Goblin Curse
Guards
Hunter Flying Machine Wizard Poison
Poison
Guards
Hunter
Guards Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Wizard
Bomb Tower Hunter Flying Machine Goblin Curse
Bomb Tower Hunter Goblin Curse
Bomb Tower Hunter Goblin Curse Guards
Bomb Tower Poison
Bomb Tower Flying Machine Guards Hunter
Hunter Bomb Tower Flying Machine Wizard Goblin Curse Poison
Bomb Tower Flying Machine Poison
Hunter Bomb Tower Goblin Curse
Guards Hunter
Goblin Curse Guards Poison Bomb Tower Flying Machine Wizard Hunter
Hunter Flying Machine Wizard Goblin Curse Poison
Bomb Tower Hunter Flying Machine Wizard Goblin Curse Guards
Bomb Tower Wizard Goblin Curse Guards Poison Hunter
Bomb Tower Goblin Curse Hunter
Bomb Tower Goblin Curse Hunter
Bomb Tower Wizard Poison Hunter
Bomb Tower Flying Machine Wizard Guards Hunter
Bomb Tower Wizard Poison Hunter Flying Machine Goblin Curse Guards
Bomb Tower Goblin Curse Hunter
Wizard Bomb Tower Flying Machine Goblin Curse Guards Poison Hunter
Bomb Tower Guards Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards
Poison Bomb Tower Flying Machine Wizard Hunter
Guards Bomb Tower Hunter
Guards Hunter
Goblin Curse Guards Hunter
Wizard Poison Bomb Tower Flying Machine Goblin Curse Hunter
Guards Bomb Tower Flying Machine Hunter
Bomb Tower Goblin Curse Hunter
Bomb Tower Flying Machine Poison
Goblin Curse Guards
Bomb Tower Flying Machine Guards Hunter
Guards Poison
Bomb Tower Wizard Goblin Curse Guards Hunter
Wizard Bomb Tower Flying Machine Goblin Curse
Guards Bomb Tower Flying Machine Poison Hunter
Poison Bomb Tower Flying Machine Wizard Goblin Curse Hunter
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine Guards
Poison Flying Machine Goblin Curse
Flying Machine Poison
Flying Machine Guards Poison
Wizard Poison Goblin Curse
Wizard Poison Flying Machine Goblin Curse Hunter
Flying Machine Wizard Poison
Poison Flying Machine Wizard Goblin Curse Hunter
Poison Flying Machine Wizard
Guards Poison
Poison Flying Machine Wizard
Poison Flying Machine Wizard Goblin Curse
Flying Machine Poison Hunter
Flying Machine Poison
Flying Machine Poison
Flying Machine Wizard Poison Hunter
Flying Machine Wizard Poison
Poison
Flying Machine Wizard Poison Hunter
Flying Machine Wizard Goblin Curse Poison
Poison
Wizard Poison
Flying Machine Poison
Goblin Curse Poison Wizard Hunter
Poison Flying Machine Wizard Hunter
Flying Machine Wizard Poison
Poison Goblin Curse
Poison Flying Machine Wizard Goblin Curse Hunter
Flying Machine Wizard Guards Poison
Poison Wizard Hunter
Poison
Wizard Goblin Curse Poison
Flying Machine Guards
Poison Flying Machine Wizard Goblin Curse Hunter
Poison Flying Machine Wizard Hunter
Flying Machine Wizard Poison
Poison
Flying Machine
Flying Machine Guards Poison
Flying Machine Poison
Poison Flying Machine
Wizard
Poison

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