My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Baby Dragon Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Flying Machine Baby Dragon Balloon Electro Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Flying Machine Baby Dragon Balloon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Dragon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Balloon
Giant Snowball
Royal Recruits Flying Machine Baby Dragon Balloon Electro Dragon
Zap
Flying Machine Balloon
Barbarian Barrel
Royal Recruits Magic Archer
The Log
Royal Recruits
Earthquake
Arrows
Royal Recruits Flying Machine
Royal Delivery
Royal Recruits Flying Machine Baby Dragon Balloon Electro Dragon Magic Archer
Fireball
Flying Machine Baby Dragon Balloon Electro Dragon Magic Archer
Poison
Royal Recruits Flying Machine Balloon Electro Dragon Magic Archer
Lightning
Baby Dragon Balloon Electro Dragon Magic Archer
Rocket
Balloon Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Freeze Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Baby Dragon Freeze Electro Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Baby Dragon Freeze

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Earthquake Flying Machine Baby Dragon Freeze Magic Archer Balloon Electro Dragon Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Earthquake Flying Machine Baby Dragon Freeze

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Flying Machine Electro Dragon Magic Archer
Earthquake
Balloon
Flying Machine
Royal Recruits Baby Dragon Balloon Electro Dragon
Baby Dragon
Flying Machine Balloon Electro Dragon
Freeze
Balloon
Balloon
Freeze Earthquake Flying Machine Baby Dragon Electro Dragon Magic Archer
Electro Dragon
Royal Recruits Flying Machine Baby Dragon Balloon Magic Archer
Magic Archer
Royal Recruits Balloon Electro Dragon

Defense Synergies 0 3

Royal Recruits
Earthquake
Flying Machine
Baby Dragon Electro Dragon
Baby Dragon
Flying Machine Electro Dragon
Freeze
Balloon
Electro Dragon
Flying Machine Baby Dragon
Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Royal Recruits Flying Machine Baby Dragon Electro Dragon Magic Archer
Royal Recruits Flying Machine Electro Dragon
Royal Recruits Freeze Electro Dragon
Royal Recruits Electro Dragon
Royal Recruits Earthquake
Freeze Earthquake Flying Machine Baby Dragon Electro Dragon Magic Archer
Flying Machine Baby Dragon Freeze Electro Dragon Magic Archer
Earthquake Royal Recruits Flying Machine Baby Dragon Electro Dragon Magic Archer
Royal Recruits
Royal Recruits
Royal Recruits Earthquake Flying Machine Baby Dragon Freeze Electro Dragon Magic Archer
Flying Machine Baby Dragon Electro Dragon Magic Archer
Royal Recruits Earthquake Flying Machine Freeze Electro Dragon
Royal Recruits Earthquake Baby Dragon Freeze Electro Dragon Magic Archer
Royal Recruits
Royal Recruits Freeze
Royal Recruits Electro Dragon
Royal Recruits Flying Machine Baby Dragon Electro Dragon Magic Archer
Earthquake Baby Dragon Freeze Royal Recruits Flying Machine Electro Dragon Magic Archer
Royal Recruits
Royal Recruits Earthquake Flying Machine Baby Dragon Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits
Flying Machine Baby Dragon Electro Dragon Magic Archer
Royal Recruits Electro Dragon
Royal Recruits
Royal Recruits
Flying Machine Baby Dragon Freeze Electro Dragon Magic Archer
Royal Recruits Flying Machine
Royal Recruits
Royal Recruits Freeze Electro Dragon Flying Machine Baby Dragon Magic Archer
Royal Recruits
Royal Recruits Flying Machine Electro Dragon
Royal Recruits
Royal Recruits
Royal Recruits Flying Machine Baby Dragon Electro Dragon Magic Archer
Royal Recruits Electro Dragon Flying Machine Baby Dragon Freeze Magic Archer
Royal Recruits Earthquake Flying Machine Baby Dragon Freeze Electro Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer Royal Recruits Flying Machine Baby Dragon Freeze Electro Dragon
Flying Machine Baby Dragon Electro Dragon Magic Archer
Earthquake Flying Machine Baby Dragon Electro Dragon Magic Archer
Earthquake Royal Recruits Flying Machine Freeze
Earthquake Baby Dragon Magic Archer
Flying Machine Baby Dragon Freeze Electro Dragon Magic Archer
Earthquake Flying Machine Baby Dragon Magic Archer
Earthquake Flying Machine Baby Dragon Freeze Electro Dragon Magic Archer
Flying Machine Electro Dragon
Electro Dragon
Royal Recruits Earthquake Flying Machine Electro Dragon Magic Archer
Flying Machine Baby Dragon Electro Dragon Magic Archer
Earthquake Flying Machine Baby Dragon Magic Archer
Earthquake Flying Machine Baby Dragon Freeze Electro Dragon Magic Archer
Earthquake Flying Machine Baby Dragon Magic Archer
Earthquake Flying Machine Baby Dragon Electro Dragon Magic Archer
Earthquake Magic Archer Royal Recruits Flying Machine Baby Dragon Electro Dragon
Earthquake Freeze
Earthquake Flying Machine Baby Dragon Electro Dragon Magic Archer
Earthquake Flying Machine Baby Dragon Electro Dragon Magic Archer
Earthquake Baby Dragon Magic Archer
Earthquake Royal Recruits Flying Machine Baby Dragon Electro Dragon
Earthquake Freeze Baby Dragon Electro Dragon Magic Archer
Earthquake Flying Machine Baby Dragon Electro Dragon Magic Archer
Flying Machine Baby Dragon Electro Dragon Magic Archer
Baby Dragon Magic Archer
Flying Machine Baby Dragon Electro Dragon Magic Archer
Electro Dragon Flying Machine Freeze
Earthquake Electro Dragon Magic Archer
Freeze Electro Dragon Magic Archer
Earthquake Magic Archer
Earthquake Royal Recruits Flying Machine Freeze Electro Dragon Magic Archer
Flying Machine Baby Dragon Electro Dragon Magic Archer
Freeze
Flying Machine Baby Dragon Electro Dragon Magic Archer
Earthquake Flying Machine Baby Dragon Electro Dragon Magic Archer
Royal Recruits Flying Machine Electro Dragon
Electro Dragon Royal Recruits Flying Machine Baby Dragon Freeze Magic Archer
Flying Machine Electro Dragon Magic Archer
Electro Dragon Royal Recruits Flying Machine Baby Dragon Freeze Magic Archer

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