My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Flying Machine Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Flying Machine Dark Prince Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Dark Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Flying Machine Dark Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Dark Prince Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Dark Prince Ram Rider
Giant Snowball
Fire Spirit Bomber Flying Machine Ram Rider
Zap
Fire Spirit Bomber Flying Machine Dark Prince Ram Rider
Barbarian Barrel
Fire Spirit Bomber Elite Barbarians Dark Prince
The Log
Fire Spirit Bomber Elite Barbarians Dark Prince Ram Rider
Earthquake
Bomber
Arrows
Fire Spirit Bomber Flying Machine
Royal Delivery
Fire Spirit Bomber Elite Barbarians Flying Machine Dark Prince Ram Rider
Fireball
Bomber Elite Barbarians Flying Machine Ram Rider
Poison
Bomber Flying Machine
Lightning
Elite Barbarians Dark Prince Ram Rider
Rocket
Elite Barbarians Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Arrows Rocket Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Rocket Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Arrows Flying Machine Dark Prince Ram Rider Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Bomber Arrows Flying Machine

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians Dark Prince Ram Rider
Bomber
Elite Barbarians Dark Prince Ram Rider
Arrows
Elite Barbarians Dark Prince Ram Rider
Elite Barbarians
Arrows Fire Spirit Bomber
Flying Machine
Dark Prince Ram Rider
Rocket
Dark Prince
Fire Spirit Bomber Arrows Flying Machine Ram Rider
Ram Rider
Fire Spirit Bomber Arrows Flying Machine Dark Prince

Defense Synergies 1 3

Fire Spirit
Bomber
Dark Prince
Arrows
Dark Prince
Elite Barbarians
Dark Prince
Flying Machine
Dark Prince
Rocket
Dark Prince
Elite Barbarians Bomber Arrows Flying Machine
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Flying Machine Ram Rider
Elite Barbarians Flying Machine Dark Prince Ram Rider
Rocket Ram Rider Fire Spirit Bomber Elite Barbarians Dark Prince
Elite Barbarians Dark Prince Ram Rider
Bomber Arrows Elite Barbarians Rocket Dark Prince
Arrows Fire Spirit Bomber Flying Machine Dark Prince
Rocket Ram Rider Fire Spirit Arrows Flying Machine
Rocket Arrows Flying Machine Ram Rider
Elite Barbarians
Elite Barbarians Fire Spirit Bomber Dark Prince
Bomber Arrows Flying Machine Dark Prince Ram Rider
Arrows Flying Machine Ram Rider
Fire Spirit Bomber Elite Barbarians Flying Machine Rocket Dark Prince Ram Rider
Fire Spirit Bomber Rocket Arrows Dark Prince
Elite Barbarians Ram Rider
Rocket Elite Barbarians Ram Rider
Bomber Arrows Elite Barbarians Dark Prince
Fire Spirit Arrows Bomber Elite Barbarians Flying Machine Dark Prince Ram Rider
Arrows Fire Spirit Bomber Flying Machine Dark Prince Ram Rider
Elite Barbarians Ram Rider
Bomber Dark Prince Fire Spirit Arrows Elite Barbarians Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Dark Prince
Bomber Arrows Elite Barbarians Flying Machine Rocket
Elite Barbarians Rocket Dark Prince Ram Rider
Rocket Dark Prince Elite Barbarians Ram Rider
Elite Barbarians Dark Prince Ram Rider
Fire Spirit Arrows Rocket Flying Machine Ram Rider
Rocket Dark Prince Elite Barbarians Flying Machine Ram Rider
Elite Barbarians Dark Prince
Rocket Elite Barbarians Flying Machine Dark Prince
Elite Barbarians Flying Machine Dark Prince
Rocket Arrows Elite Barbarians Dark Prince
Elite Barbarians Rocket Dark Prince Ram Rider
Bomber Flying Machine
Elite Barbarians Bomber Flying Machine Rocket Dark Prince
Arrows Bomber Elite Barbarians Flying Machine Dark Prince
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine Rocket
Arrows Flying Machine Ram Rider
Rocket Arrows Flying Machine
Arrows Flying Machine Rocket Dark Prince
Bomber Rocket Fire Spirit Arrows Dark Prince
Arrows Fire Spirit Flying Machine Rocket Ram Rider
Fire Spirit Bomber Arrows Flying Machine
Arrows Fire Spirit Flying Machine Ram Rider
Arrows Flying Machine Ram Rider
Rocket Fire Spirit Elite Barbarians
Rocket Arrows Flying Machine Dark Prince Ram Rider
Fire Spirit Arrows Flying Machine Rocket
Flying Machine Rocket Fire Spirit Elite Barbarians
Arrows Flying Machine Rocket
Arrows Elite Barbarians Flying Machine
Rocket Bomber Arrows Flying Machine
Arrows Flying Machine Rocket
Arrows Rocket
Bomber Rocket
Rocket Fire Spirit Bomber Arrows Flying Machine Dark Prince
Rocket Fire Spirit Bomber Arrows Flying Machine
Rocket
Rocket Arrows
Rocket
Rocket Arrows Flying Machine
Arrows Fire Spirit Bomber Dark Prince
Arrows Flying Machine Ram Rider
Arrows Flying Machine Ram Rider
Rocket Arrows
Elite Barbarians Fire Spirit Arrows Flying Machine
Rocket Flying Machine
Elite Barbarians
Bomber Arrows Rocket
Rocket Arrows
Rocket Arrows
Fire Spirit Flying Machine Rocket Dark Prince
Rocket Fire Spirit Arrows Flying Machine Ram Rider
Arrows
Flying Machine Rocket Dark Prince
Arrows Bomber Flying Machine
Rocket Arrows
Elite Barbarians Flying Machine Dark Prince
Elite Barbarians Flying Machine Rocket
Flying Machine Rocket
Flying Machine Rocket Dark Prince
Rocket

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