My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Tombstone Flying Machine

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Flying Machine Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Goblin Curse Guards
Giant Snowball
Bomber Tombstone Flying Machine Hog Rider Goblin Curse Guards
Zap
Bomber Tombstone Flying Machine Goblin Curse Guards
Barbarian Barrel
Bomber Heal Spirit Tombstone Goblin Curse Guards
The Log
Bomber Heal Spirit Tombstone Hog Rider Goblin Curse Guards
Earthquake
Bomber Tombstone Hog Rider Guards
Arrows
Bomber Heal Spirit Tombstone Flying Machine Goblin Curse Guards
Royal Delivery
Bomber Heal Spirit Flying Machine Hog Rider Guards
Fireball
Bomber Tombstone Flying Machine Hog Rider
Poison
Bomber Tombstone Flying Machine Goblin Curse Guards
Lightning
Tombstone
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Tombstone Goblin Curse Guards Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Bomber Goblin Curse Tombstone Guards Flying Machine Hog Rider Freeze

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Heal Spirit Bomber Goblin Curse Tombstone

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Heal Spirit Hog Rider Goblin Curse
Heal Spirit
Bomber Hog Rider Guards
Tombstone
Flying Machine
Hog Rider
Hog Rider
Freeze Bomber Heal Spirit Flying Machine Guards
Goblin Curse
Bomber
Guards
Heal Spirit Hog Rider
Freeze
Hog Rider

Defense Synergies 0 5

Bomber
Tombstone Guards
Heal Spirit
Tombstone
Bomber Flying Machine Guards
Flying Machine
Tombstone Guards
Hog Rider
Goblin Curse
Guards
Bomber Tombstone Flying Machine
Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tombstone Flying Machine
Tombstone Flying Machine Goblin Curse
Bomber Tombstone Goblin Curse Freeze
Tombstone Goblin Curse Guards
Bomber Tombstone
Freeze Bomber Flying Machine Guards
Tombstone Flying Machine Goblin Curse Freeze
Flying Machine
Tombstone Goblin Curse
Guards Bomber
Goblin Curse Guards Bomber Tombstone Flying Machine Freeze
Flying Machine Goblin Curse
Tombstone Bomber Flying Machine Goblin Curse Guards Freeze
Bomber Tombstone Goblin Curse Guards Freeze
Tombstone Goblin Curse
Goblin Curse Freeze
Bomber Tombstone
Tombstone Bomber Flying Machine Guards
Freeze Bomber Tombstone Flying Machine Goblin Curse Guards
Goblin Curse
Bomber Flying Machine Goblin Curse Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tombstone
Bomber Flying Machine
Tombstone Guards
Guards
Tombstone Goblin Curse Guards
Flying Machine Goblin Curse Freeze
Guards Tombstone Flying Machine
Goblin Curse
Freeze Tombstone Flying Machine
Tombstone Goblin Curse Guards
Tombstone Flying Machine Guards
Guards
Tombstone Goblin Curse Guards
Bomber Flying Machine Goblin Curse
Tombstone Guards Bomber Flying Machine Freeze
Bomber Flying Machine Goblin Curse Freeze
Bomber Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Guards Freeze
Flying Machine Goblin Curse
Flying Machine
Flying Machine Guards Freeze
Bomber Goblin Curse
Flying Machine Goblin Curse Freeze
Bomber Flying Machine
Flying Machine Goblin Curse Freeze
Flying Machine
Guards
Flying Machine
Flying Machine Goblin Curse
Flying Machine
Flying Machine Freeze
Flying Machine
Bomber Flying Machine
Flying Machine
Freeze
Bomber
Bomber Flying Machine
Bomber Flying Machine Goblin Curse
Flying Machine
Goblin Curse Freeze Bomber
Flying Machine
Flying Machine
Goblin Curse
Flying Machine Goblin Curse
Flying Machine Guards Freeze
Bomber
Freeze
Goblin Curse
Tombstone Flying Machine Guards Freeze
Flying Machine Goblin Curse
Freeze
Flying Machine
Bomber Flying Machine
Flying Machine
Flying Machine Guards Freeze
Flying Machine
Flying Machine Freeze

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