My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Missing cards in your collection

Goblin Demolisher Goblin Curse Goblin Machine Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Balloon Bandit Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Bandit Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon Bandit Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Balloon Bandit Ram Rider
Giant Snowball
Bomber Balloon Ram Rider
Zap
Bomber Balloon Bandit Ram Rider
Barbarian Barrel
Bomber Bandit
The Log
Bomber Mini P.E.K.K.A Bandit Ram Rider
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Mini P.E.K.K.A Balloon Bandit Ram Rider
Fireball
Bomber Balloon Bandit Ram Rider
Poison
Bomber Balloon
Lightning
Mini P.E.K.K.A Balloon Bandit Ram Rider
Rocket
Balloon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Freeze Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Bandit Mini P.E.K.K.A Freeze Balloon Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Rage Bandit Mini P.E.K.K.A

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mini P.E.K.K.A Bandit Ram Rider Mega Knight
Mini P.E.K.K.A
Bomber Rage Ram Rider Mega Knight
Rage
Balloon Mini P.E.K.K.A
Freeze
Balloon
Balloon
Rage Freeze Bandit Mega Knight
Bandit
Bomber Balloon Ram Rider Mega Knight
Ram Rider
Bomber Mini P.E.K.K.A Bandit Mega Knight
Mega Knight
Bomber Mini P.E.K.K.A Balloon Bandit Ram Rider

Defense Synergies 0 7

Bomber
Mini P.E.K.K.A Bandit
Mini P.E.K.K.A
Bomber Freeze Ram Rider
Rage
Freeze
Mini P.E.K.K.A Mega Knight
Balloon
Bandit
Bomber Ram Rider Mega Knight
Ram Rider
Mini P.E.K.K.A Bandit
Mega Knight
Freeze Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Ram Rider
Mini P.E.K.K.A Bomber Bandit Ram Rider Mega Knight
Mini P.E.K.K.A Ram Rider Mega Knight Bomber Freeze Bandit
Mini P.E.K.K.A Bomber Bandit Ram Rider Mega Knight
Bomber Mini P.E.K.K.A Mega Knight
Freeze Bomber Bandit Mega Knight
Ram Rider Freeze
Bandit Ram Rider Mega Knight
Mini P.E.K.K.A
Bomber Mini P.E.K.K.A Bandit Mega Knight
Bomber Freeze Bandit Ram Rider Mega Knight
Ram Rider
Mini P.E.K.K.A Mega Knight Bomber Freeze Bandit Ram Rider
Bomber Mega Knight Mini P.E.K.K.A Freeze
Mini P.E.K.K.A Bandit Ram Rider Mega Knight
Mini P.E.K.K.A Freeze Bandit Ram Rider Mega Knight
Mega Knight Bomber Mini P.E.K.K.A
Mega Knight Bomber Bandit Ram Rider
Freeze Bomber Bandit Ram Rider Mega Knight
Mini P.E.K.K.A Ram Rider
Bomber Mega Knight Mini P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Bandit
Bandit Bomber Mini P.E.K.K.A Mega Knight
Bandit Mega Knight Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A Mega Knight Bandit Ram Rider
Mini P.E.K.K.A Bandit Ram Rider Mega Knight
Freeze Ram Rider
Mini P.E.K.K.A Bandit Ram Rider
Mini P.E.K.K.A Mega Knight
Freeze Mega Knight Mini P.E.K.K.A Bandit
Mega Knight Mini P.E.K.K.A
Mega Knight
Mini P.E.K.K.A Mega Knight Bandit Ram Rider
Bomber Mega Knight
Bomber Mini P.E.K.K.A Freeze
Mega Knight Bomber Mini P.E.K.K.A Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Bandit
Bandit Ram Rider
Bandit
Freeze
Bomber Mega Knight
Freeze Ram Rider
Bomber
Freeze Ram Rider
Bandit Ram Rider
Mini P.E.K.K.A
Bandit Ram Rider
Bandit
Freeze Bandit
Bomber Bandit
Bandit Mega Knight
Freeze
Bomber Mini P.E.K.K.A
Bomber Mini P.E.K.K.A Bandit Mega Knight
Bomber Mega Knight
Mega Knight
Freeze Bomber Mega Knight
Bandit Ram Rider
Bandit Ram Rider Mega Knight
Bandit
Freeze
Mini P.E.K.K.A
Bomber Bandit Mega Knight
Freeze
Mega Knight
Freeze Bandit
Ram Rider
Freeze
Mini P.E.K.K.A Mega Knight
Bomber
Mega Knight
Freeze
Freeze Bandit Mega Knight

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