My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Furnace Goblin Hut Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Goblin Hut Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Minion Horde Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde
Giant Snowball
Fire Spirit Barbarians Minion Horde Furnace Goblin Hut Baby Dragon
Zap
Fire Spirit Minion Horde Furnace Goblin Hut
Barbarian Barrel
Fire Spirit Barbarians Furnace Goblin Hut Wizard
The Log
Fire Spirit Barbarians Furnace Goblin Hut
Earthquake
Barbarians Furnace Goblin Hut
Arrows
Fire Spirit Minion Horde Furnace Goblin Hut
Royal Delivery
Fire Spirit Barbarians Minion Horde Goblin Hut Wizard Baby Dragon
Fireball
Barbarians Minion Horde Furnace Goblin Hut Wizard Baby Dragon
Poison
Barbarians Minion Horde Furnace Goblin Hut Wizard
Lightning
Furnace Goblin Hut Wizard Baby Dragon
Rocket
Barbarians Minion Horde Furnace Goblin Hut Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Furnace Wizard Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Furnace Wizard Rocket Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rocket Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Minion Horde Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Furnace Baby Dragon Barbarians Minion Horde Goblin Hut Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Fire Spirit Furnace Baby Dragon Barbarians

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Furnace Baby Dragon
Barbarians
Minion Horde
Furnace
Fire Spirit Goblin Hut Baby Dragon
Goblin Hut
Furnace Baby Dragon
Wizard
Rocket
Baby Dragon
Fire Spirit Furnace Goblin Hut

Defense Synergies 0 6

Fire Spirit
Barbarians
Minion Horde Furnace
Minion Horde
Barbarians
Furnace
Barbarians Goblin Hut Baby Dragon
Goblin Hut
Furnace Wizard Baby Dragon
Wizard
Goblin Hut
Rocket
Baby Dragon
Furnace Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Goblin Hut Wizard Baby Dragon
Barbarians Minion Horde Furnace Goblin Hut
Barbarians Minion Horde Furnace Goblin Hut Rocket Fire Spirit
Barbarians Minion Horde Goblin Hut Furnace
Barbarians Rocket
Fire Spirit Furnace Baby Dragon
Minion Horde Furnace Rocket Fire Spirit Goblin Hut Wizard Baby Dragon
Rocket Barbarians Baby Dragon
Barbarians Minion Horde Furnace Goblin Hut
Fire Spirit Barbarians Minion Horde
Barbarians Minion Horde Furnace Goblin Hut Wizard Baby Dragon
Minion Horde Furnace Goblin Hut Wizard Baby Dragon
Barbarians Minion Horde Furnace Goblin Hut Fire Spirit Wizard Rocket
Fire Spirit Wizard Rocket Barbarians Minion Horde Furnace Goblin Hut Baby Dragon
Barbarians Minion Horde Furnace Goblin Hut
Barbarians Minion Horde Rocket Furnace Goblin Hut
Barbarians Minion Horde Wizard Furnace Goblin Hut
Fire Spirit Barbarians Minion Horde Furnace Goblin Hut Wizard Baby Dragon
Furnace Wizard Baby Dragon Fire Spirit Barbarians Goblin Hut
Barbarians Goblin Hut
Wizard Fire Spirit Barbarians Minion Horde Furnace Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Furnace Goblin Hut
Wizard Rocket Baby Dragon
Barbarians Minion Horde Furnace Goblin Hut Rocket
Rocket Barbarians Minion Horde
Barbarians Minion Horde Goblin Hut
Fire Spirit Furnace Wizard Rocket Minion Horde Goblin Hut Baby Dragon
Rocket Barbarians Minion Horde Furnace Goblin Hut
Barbarians Minion Horde
Minion Horde Rocket Barbarians Goblin Hut Baby Dragon
Barbarians Minion Horde Goblin Hut
Barbarians Minion Horde Goblin Hut
Rocket Barbarians
Barbarians Rocket Minion Horde Wizard
Wizard Barbarians Minion Horde Furnace Baby Dragon
Barbarians Goblin Hut Minion Horde Furnace Rocket Baby Dragon
Barbarians Minion Horde Goblin Hut Wizard Baby Dragon
Furnace Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rocket Baby Dragon
Baby Dragon
Rocket Minion Horde Goblin Hut Baby Dragon
Barbarians Rocket
Wizard Rocket Fire Spirit Minion Horde Furnace Baby Dragon
Wizard Fire Spirit Minion Horde Furnace Rocket Baby Dragon
Fire Spirit Minion Horde Furnace Wizard Baby Dragon
Fire Spirit Wizard Baby Dragon
Wizard
Rocket Fire Spirit Minion Horde
Rocket Minion Horde Wizard
Fire Spirit Wizard Rocket Baby Dragon
Rocket Fire Spirit Goblin Hut Baby Dragon
Minion Horde Rocket Baby Dragon
Furnace Goblin Hut Baby Dragon
Rocket Minion Horde Furnace Goblin Hut Wizard Baby Dragon
Minion Horde Furnace Goblin Hut Wizard Rocket Baby Dragon
Rocket
Minion Horde Rocket
Rocket Fire Spirit Wizard Baby Dragon
Rocket Fire Spirit Wizard Baby Dragon
Rocket Minion Horde Baby Dragon
Rocket Wizard
Rocket
Rocket Barbarians Minion Horde Baby Dragon
Fire Spirit Furnace Wizard Baby Dragon
Minion Horde
Wizard Baby Dragon
Wizard Baby Dragon
Rocket Baby Dragon
Fire Spirit Minion Horde Furnace Wizard Baby Dragon
Rocket Minion Horde Goblin Hut Wizard
Minion Horde
Minion Horde Wizard Rocket
Rocket Minion Horde
Minion Horde
Rocket Wizard
Minion Horde Fire Spirit Barbarians Goblin Hut Rocket
Rocket Fire Spirit Wizard Baby Dragon
Minion Horde Wizard Rocket Baby Dragon
Wizard Baby Dragon
Rocket
Minion Horde
Minion Horde Rocket Baby Dragon
Rocket
Rocket Baby Dragon
Wizard Rocket

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