My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Royal Ghost Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Night Witch
Giant Snowball
Royal Hogs Lumberjack Night Witch
Zap
Royal Hogs Night Witch
Barbarian Barrel
Bomb Tower Royal Hogs Hunter Royal Ghost Lumberjack Night Witch
The Log
Royal Hogs Hunter Lumberjack
Earthquake
Bomb Tower Royal Hogs
Arrows
Royal Hogs Night Witch
Royal Delivery
Royal Hogs Hunter Royal Ghost Lumberjack Night Witch
Fireball
Bomb Tower Royal Hogs Hunter Lumberjack Night Witch
Poison
Bomb Tower Royal Hogs Hunter Night Witch
Lightning
Bomb Tower Hunter Lumberjack Night Witch
Rocket
Bomb Tower Royal Hogs Hunter Night Witch

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Bomb Tower Hunter Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Ghost Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Arrows Royal Ghost Bomb Tower Hunter Lumberjack Night Witch Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Giant Snowball Arrows Royal Ghost Bomb Tower

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Royal Hogs Hunter Royal Ghost Lumberjack Night Witch
Arrows
Royal Hogs Lumberjack Night Witch
Bomb Tower
Royal Hogs
Giant Snowball Arrows Lumberjack
Hunter
Giant Snowball Lumberjack
Royal Ghost
Giant Snowball Lumberjack
Lumberjack
Giant Snowball Arrows Royal Hogs Hunter Royal Ghost Night Witch
Night Witch
Giant Snowball Arrows Lumberjack

Defense Synergies 0 8

Giant Snowball
Bomb Tower Hunter Royal Ghost Lumberjack Night Witch
Arrows
Bomb Tower Lumberjack
Bomb Tower
Giant Snowball Arrows
Royal Hogs
Hunter
Giant Snowball Lumberjack
Royal Ghost
Giant Snowball
Lumberjack
Giant Snowball Arrows Hunter
Night Witch
Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomb Tower Hunter Lumberjack Night Witch
Bomb Tower Hunter Lumberjack Giant Snowball Night Witch
Bomb Tower Hunter Lumberjack Night Witch
Arrows Bomb Tower Lumberjack
Arrows Giant Snowball Bomb Tower Hunter Royal Ghost Lumberjack Night Witch
Giant Snowball Hunter Arrows Bomb Tower Night Witch
Arrows Bomb Tower
Hunter Bomb Tower Lumberjack Night Witch
Giant Snowball Hunter Royal Ghost Lumberjack Night Witch
Giant Snowball Arrows Bomb Tower Hunter Royal Ghost Lumberjack Night Witch
Arrows Hunter Giant Snowball Night Witch
Bomb Tower Hunter Lumberjack Night Witch Giant Snowball
Bomb Tower Giant Snowball Arrows Hunter Royal Ghost Lumberjack Night Witch
Bomb Tower Hunter Lumberjack
Bomb Tower Giant Snowball Hunter Lumberjack
Bomb Tower Arrows Hunter Lumberjack Night Witch
Arrows Bomb Tower Giant Snowball Hunter Royal Ghost Lumberjack Night Witch
Giant Snowball Arrows Bomb Tower Hunter Royal Ghost Lumberjack
Bomb Tower Hunter Lumberjack
Royal Ghost Giant Snowball Arrows Bomb Tower Hunter Lumberjack Night Witch
Bomb Tower Hunter Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Giant Snowball Royal Ghost
Giant Snowball Arrows Bomb Tower Hunter Royal Ghost Lumberjack
Lumberjack Bomb Tower Hunter
Hunter Lumberjack Night Witch
Hunter Lumberjack Night Witch
Arrows Giant Snowball Bomb Tower Hunter
Bomb Tower Hunter Lumberjack Night Witch
Bomb Tower Hunter Lumberjack
Giant Snowball Bomb Tower
Bomb Tower Hunter Lumberjack
Giant Snowball Arrows
Bomb Tower Hunter Lumberjack Night Witch
Bomb Tower
Bomb Tower Hunter Lumberjack Night Witch
Arrows Giant Snowball Bomb Tower Hunter Royal Ghost
Giant Snowball Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Ghost
Arrows Giant Snowball Royal Ghost
Arrows
Arrows
Giant Snowball Arrows
Arrows Giant Snowball Hunter
Arrows
Arrows Giant Snowball Hunter
Arrows Giant Snowball
Giant Snowball Lumberjack Night Witch
Arrows
Giant Snowball Arrows
Giant Snowball Hunter
Arrows
Giant Snowball Arrows
Giant Snowball Arrows Hunter
Arrows
Giant Snowball Arrows
Night Witch
Giant Snowball Arrows Hunter
Giant Snowball Arrows
Night Witch
Giant Snowball Arrows
Giant Snowball Arrows
Giant Snowball Arrows Hunter
Arrows Giant Snowball Hunter Royal Ghost
Giant Snowball Arrows
Arrows
Giant Snowball Arrows Hunter Night Witch
Giant Snowball
Giant Snowball Night Witch
Giant Snowball Arrows Hunter Night Witch
Giant Snowball Arrows
Giant Snowball Arrows
Night Witch
Giant Snowball Arrows Hunter
Arrows
Hunter Lumberjack
Arrows Giant Snowball
Giant Snowball Arrows
Giant Snowball
Giant Snowball
Giant Snowball Royal Ghost

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