My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Demolisher Wizard Golem Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Bandit
Giant Snowball
Zap
Bandit
Barbarian Barrel
Wizard Royal Ghost Bandit
The Log
Goblin Demolisher Bandit
Earthquake
Arrows
Royal Delivery
Goblin Demolisher Wizard Royal Ghost Bandit
Fireball
Wizard Bandit
Poison
Wizard
Lightning
Wizard Bandit
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Goblin Demolisher Wizard Freeze Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Demolisher Freeze Golem Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Arrows Royal Ghost Bandit Goblin Demolisher Freeze Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Arrows Royal Ghost Bandit

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Goblin Demolisher Golem Royal Ghost Bandit
Arrows
Golem Freeze Bandit
Goblin Demolisher
Giant Snowball Golem Royal Ghost Bandit
Wizard
Golem Royal Ghost Bandit
Freeze
Arrows
Golem
Arrows Giant Snowball Goblin Demolisher Wizard Bandit
Royal Ghost
Giant Snowball Goblin Demolisher Wizard Bandit
Bandit
Giant Snowball Arrows Goblin Demolisher Wizard Golem Royal Ghost

Defense Synergies 0 9

Giant Snowball
Goblin Demolisher Wizard Royal Ghost Bandit
Arrows
Bandit
Goblin Demolisher
Giant Snowball Bandit
Wizard
Giant Snowball Freeze Royal Ghost Bandit
Freeze
Wizard
Golem
Royal Ghost
Giant Snowball Wizard
Bandit
Giant Snowball Arrows Goblin Demolisher Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Demolisher Wizard
Bandit
Giant Snowball Freeze Bandit
Bandit
Arrows Goblin Demolisher
Arrows Freeze Giant Snowball Goblin Demolisher Royal Ghost Bandit
Giant Snowball Arrows Wizard Freeze
Arrows Bandit
Giant Snowball Royal Ghost Bandit
Giant Snowball Arrows Goblin Demolisher Wizard Freeze Royal Ghost Bandit
Arrows Giant Snowball Wizard
Giant Snowball Wizard Freeze Bandit
Wizard Giant Snowball Arrows Goblin Demolisher Freeze Royal Ghost
Bandit
Giant Snowball Freeze Bandit
Wizard Arrows
Arrows Giant Snowball Goblin Demolisher Wizard Royal Ghost Bandit
Giant Snowball Arrows Wizard Freeze Goblin Demolisher Royal Ghost Bandit
Goblin Demolisher Wizard Royal Ghost Giant Snowball Arrows Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Royal Ghost Bandit
Bandit Giant Snowball Arrows Wizard Royal Ghost
Bandit
Bandit
Bandit
Arrows Wizard Giant Snowball Goblin Demolisher Freeze
Bandit
Freeze Giant Snowball Bandit
Giant Snowball Arrows
Wizard Bandit
Wizard Goblin Demolisher
Freeze
Arrows Giant Snowball Wizard Freeze Royal Ghost
Giant Snowball Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze Royal Ghost Bandit
Arrows Giant Snowball Royal Ghost Bandit
Arrows Bandit
Arrows Freeze
Wizard Giant Snowball Arrows Goblin Demolisher
Arrows Wizard Giant Snowball Freeze
Arrows Goblin Demolisher Wizard
Arrows Giant Snowball Goblin Demolisher Wizard Freeze
Arrows Giant Snowball Wizard Bandit
Giant Snowball
Arrows Wizard Bandit
Giant Snowball Arrows Wizard
Giant Snowball Bandit
Arrows Freeze Bandit
Giant Snowball Arrows
Giant Snowball Arrows Goblin Demolisher Wizard Bandit
Arrows Goblin Demolisher Wizard Bandit
Giant Snowball Arrows Freeze
Giant Snowball Arrows Goblin Demolisher Wizard Bandit
Giant Snowball Arrows Goblin Demolisher Wizard
Giant Snowball Arrows Wizard
Giant Snowball Arrows
Giant Snowball Arrows Goblin Demolisher Freeze Wizard
Arrows Giant Snowball Wizard Royal Ghost Bandit
Giant Snowball Arrows Wizard Bandit
Arrows Bandit
Giant Snowball Arrows Wizard
Giant Snowball Wizard Freeze
Giant Snowball
Giant Snowball Arrows Wizard Bandit
Giant Snowball Arrows Freeze
Giant Snowball Arrows Wizard
Freeze Bandit
Giant Snowball Arrows Wizard
Freeze
Arrows
Wizard
Arrows Giant Snowball Wizard
Giant Snowball Arrows
Giant Snowball Freeze
Giant Snowball
Giant Snowball Freeze Royal Ghost Bandit
Wizard

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