My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Barbarian Hut Hunter Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Royal Giant Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Barrel
Giant Snowball
Barbarians Goblin Barrel
Zap
Royal Giant Goblin Barrel
Barbarian Barrel
Knight Barbarians Barbarian Hut Goblin Barrel Hunter Royal Ghost Magic Archer
The Log
Barbarians Royal Giant Barbarian Hut Goblin Barrel Hunter
Earthquake
Barbarians Barbarian Hut Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Knight Barbarians Goblin Barrel Hunter Royal Ghost Magic Archer
Fireball
Barbarians Barbarian Hut Goblin Barrel Hunter Magic Archer
Poison
Barbarians Barbarian Hut Hunter Magic Archer
Lightning
Knight Barbarian Hut Hunter Magic Archer
Rocket
Barbarians Barbarian Hut Hunter Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Hunter Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Hunter Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Barrel Royal Ghost Hunter Magic Archer Barbarians Royal Giant Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Goblin Barrel Royal Ghost Hunter

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Barrel Barbarian Hut Hunter Magic Archer
Barbarians
Royal Giant
Goblin Barrel Hunter Barbarian Hut Royal Ghost Magic Archer
Barbarian Hut
Knight Royal Giant Goblin Barrel Hunter Royal Ghost Magic Archer
Goblin Barrel
Knight Royal Giant Barbarian Hut Royal Ghost
Hunter
Royal Giant Knight Barbarian Hut
Royal Ghost
Royal Giant Barbarian Hut Goblin Barrel Magic Archer
Magic Archer
Knight Royal Giant Barbarian Hut Royal Ghost

Defense Synergies 2 3

Knight
Hunter Magic Archer Barbarian Hut
Barbarians
Royal Giant
Barbarian Hut
Knight Hunter Magic Archer
Goblin Barrel
Hunter
Knight Barbarian Hut
Royal Ghost
Magic Archer
Knight Barbarian Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Knight Magic Archer
Barbarians Barbarian Hut Hunter Knight
Barbarians Barbarian Hut Hunter Knight
Barbarians Barbarian Hut Hunter Knight
Barbarians
Hunter Royal Ghost Magic Archer
Hunter Barbarian Hut Magic Archer
Barbarian Hut Barbarians Magic Archer
Barbarians Barbarian Hut Hunter
Knight Barbarians Hunter Royal Ghost
Barbarians Knight Hunter Royal Ghost Magic Archer
Hunter Barbarian Hut Magic Archer
Barbarians Barbarian Hut Hunter Knight
Barbarian Hut Barbarians Hunter Royal Ghost Magic Archer
Barbarians Barbarian Hut Knight Hunter
Barbarians Barbarian Hut Hunter
Barbarians Barbarian Hut Knight Hunter
Knight Barbarians Barbarian Hut Hunter Royal Ghost Magic Archer
Hunter Knight Barbarians Barbarian Hut Royal Ghost Magic Archer
Barbarians Barbarian Hut Hunter
Royal Ghost Knight Barbarians Hunter
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Barbarian Hut Royal Ghost
Knight Hunter Royal Ghost Magic Archer
Barbarians Knight Barbarian Hut Hunter
Hunter Knight Barbarians Barbarian Hut
Barbarians Barbarian Hut Knight Hunter
Hunter Magic Archer
Knight Barbarians Barbarian Hut Hunter
Knight Barbarians Barbarian Hut Hunter
Knight Barbarians Barbarian Hut Magic Archer
Barbarians Barbarian Hut
Knight Barbarians Hunter
Barbarians
Barbarians Knight Barbarian Hut Hunter
Barbarians Barbarian Hut Magic Archer
Barbarians Knight Barbarian Hut Hunter Magic Archer
Barbarians Barbarian Hut Hunter Royal Ghost Magic Archer
Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Barbarian Hut Royal Ghost
Royal Ghost Magic Archer
Barbarian Hut Magic Archer
Knight Barbarians Barbarian Hut
Magic Archer
Hunter Magic Archer
Magic Archer
Barbarian Hut Hunter Magic Archer
Knight Magic Archer
Magic Archer
Knight Barbarian Hut Hunter Magic Archer
Magic Archer
Barbarian Hut Magic Archer
Barbarian Hut Hunter Magic Archer
Magic Archer Barbarian Hut
Hunter Magic Archer
Magic Archer
Magic Archer
Barbarians Barbarian Hut
Hunter Magic Archer
Hunter Royal Ghost Magic Archer
Magic Archer
Magic Archer
Hunter Magic Archer
Hunter Magic Archer
Magic Archer
Magic Archer
Barbarians Barbarian Hut Magic Archer
Hunter Magic Archer
Knight Hunter Magic Archer
Magic Archer
Magic Archer
Magic Archer
Royal Ghost Magic Archer

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