My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

4 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Battle Ram Electro Giant Royal Ghost Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Electro Giant Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Electro Giant Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Tombstone Battle Ram
Zap
Tombstone Battle Ram
Barbarian Barrel
Tombstone Battle Ram Royal Ghost Electro Wizard
The Log
Tombstone Battle Ram
Earthquake
Tombstone
Arrows
Tombstone
Royal Delivery
Battle Ram Royal Ghost Electro Wizard
Fireball
Tombstone Battle Ram Electro Wizard
Poison
Tombstone Electro Wizard
Lightning
Tombstone Battle Ram Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Electro Giant The Log Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Battle Ram Electro Giant Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tombstone Royal Ghost Fireball Battle Ram Electro Wizard Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Tombstone Royal Ghost Fireball

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tombstone
Fireball
Battle Ram The Log Electro Wizard Mega Knight
Battle Ram
The Log Fireball Royal Ghost Electro Wizard
Electro Giant
The Log
Battle Ram Fireball Mega Knight
Royal Ghost
Battle Ram Electro Wizard Mega Knight
Electro Wizard
Fireball Battle Ram Royal Ghost Mega Knight
Mega Knight
Fireball The Log Royal Ghost Electro Wizard

Defense Synergies 1 10

Tombstone
Fireball Electro Wizard
Fireball
The Log Tombstone Electro Wizard Mega Knight
Battle Ram
Electro Giant
The Log
Fireball Royal Ghost Electro Wizard Mega Knight
Royal Ghost
The Log Electro Wizard Mega Knight
Electro Wizard
Tombstone Fireball The Log Royal Ghost Mega Knight
Mega Knight
Fireball The Log Royal Ghost Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Fireball The Log Electro Wizard
Tombstone The Log Electro Wizard Mega Knight
Mega Knight Tombstone Electro Wizard
Tombstone Electro Wizard Mega Knight
Tombstone Fireball The Log Mega Knight
Fireball The Log Royal Ghost Electro Wizard Mega Knight
Electro Wizard Tombstone Fireball
Fireball Electro Giant The Log Electro Wizard Mega Knight
Tombstone
Royal Ghost Electro Wizard Mega Knight
Electro Wizard Tombstone Fireball Electro Giant The Log Royal Ghost Mega Knight
Fireball Electro Wizard
Tombstone Mega Knight Fireball The Log Electro Wizard
Fireball Mega Knight Tombstone The Log Royal Ghost Electro Wizard
Tombstone Electro Wizard Mega Knight
Fireball Electro Giant The Log Electro Wizard Mega Knight
Mega Knight Tombstone Fireball Electro Wizard
Tombstone Fireball Mega Knight The Log Royal Ghost Electro Wizard
The Log Tombstone Fireball Royal Ghost Electro Wizard Mega Knight
Electro Wizard
Royal Ghost Mega Knight Fireball Electro Giant The Log Electro Wizard
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tombstone Fireball Electro Giant Royal Ghost Electro Wizard
Fireball Electro Wizard The Log Royal Ghost Mega Knight
Tombstone Mega Knight The Log Electro Wizard
Mega Knight Fireball The Log Electro Wizard
Tombstone Mega Knight
Fireball Electro Giant Electro Wizard
Tombstone Fireball Electro Wizard
Mega Knight
Electro Wizard Mega Knight Tombstone Fireball The Log
Tombstone
Mega Knight Tombstone
Mega Knight Fireball Electro Giant The Log Electro Wizard
Mega Knight Tombstone Fireball
Fireball Electro Giant Mega Knight
Tombstone Electro Giant Electro Wizard Fireball The Log
Mega Knight Fireball Electro Giant The Log Royal Ghost Electro Wizard
Tombstone Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Royal Ghost
Fireball The Log Royal Ghost Electro Wizard
Fireball The Log
Fireball The Log
Fireball The Log Mega Knight
Fireball Electro Giant
The Log
Fireball The Log
Fireball The Log
Fireball Electro Wizard
Fireball The Log Electro Wizard
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log Mega Knight
Fireball
Fireball The Log Electro Wizard Mega Knight
Fireball Electro Giant The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
Electro Giant The Log Fireball Mega Knight
Fireball The Log Royal Ghost Electro Wizard
Fireball The Log Mega Knight
Fireball The Log
Fireball Electro Giant Electro Wizard
Electro Wizard Fireball Electro Giant
Fireball
Fireball The Log Mega Knight
Fireball Electro Wizard
Mega Knight
Fireball The Log
Electro Wizard Tombstone Fireball
Fireball Electro Wizard
The Log Fireball
Fireball Electro Wizard Mega Knight
The Log Fireball
Fireball Electro Giant
Mega Knight
Electro Giant Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball Electro Giant The Log Royal Ghost Electro Wizard Mega Knight
Fireball Mega Knight

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