My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Cannon Cart Royal Ghost Phoenix Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Cannon Cart Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Wall Breakers Cannon Cart Royal Ghost Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Goblin Curse Cannon Cart Phoenix
Giant Snowball
Dart Goblin Wall Breakers Goblin Curse
Zap
Dart Goblin Wall Breakers Goblin Curse Cannon Cart
Barbarian Barrel
Dart Goblin Wall Breakers Goblin Curse Cannon Cart Royal Ghost
The Log
Dart Goblin Wall Breakers Goblin Curse Cannon Cart
Earthquake
Arrows
Dart Goblin Wall Breakers Goblin Curse
Royal Delivery
Dart Goblin Wall Breakers Cannon Cart Royal Ghost
Fireball
Dart Goblin Wall Breakers Cannon Cart
Poison
Dart Goblin Goblin Curse Phoenix
Lightning
Cannon Cart Phoenix Monk
Rocket
Cannon Cart Phoenix

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Goblin Curse The Log Dart Goblin Royal Ghost Phoenix Cannon Cart Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Wall Breakers Goblin Curse The Log Dart Goblin

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Wall Breakers Cannon Cart The Log Monk
Wall Breakers
Dart Goblin The Log Royal Ghost
Goblin Curse
The Log
Cannon Cart
The Log Dart Goblin Royal Ghost
The Log
Goblin Curse Cannon Cart Dart Goblin Wall Breakers
Royal Ghost
Wall Breakers Cannon Cart Monk
Phoenix
Monk
Monk
Phoenix Dart Goblin Royal Ghost

Defense Synergies 0 5

Dart Goblin
Cannon Cart The Log
Wall Breakers
Goblin Curse
Cannon Cart
Dart Goblin Royal Ghost
The Log
Dart Goblin Royal Ghost
Royal Ghost
Cannon Cart The Log
Phoenix
Monk
Monk
Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Dart Goblin The Log
Dart Goblin Goblin Curse Cannon Cart The Log Phoenix Monk
Dart Goblin Goblin Curse Cannon Cart
Dart Goblin Goblin Curse Cannon Cart Phoenix Monk
The Log Monk
The Log Dart Goblin Cannon Cart Royal Ghost
Dart Goblin Goblin Curse Phoenix
Dart Goblin Cannon Cart The Log Phoenix Monk
Goblin Curse Phoenix
Dart Goblin Cannon Cart Royal Ghost Phoenix
Dart Goblin Goblin Curse Cannon Cart The Log Royal Ghost
Dart Goblin Goblin Curse Phoenix
Goblin Curse Cannon Cart The Log
Dart Goblin Goblin Curse Cannon Cart The Log Royal Ghost
Goblin Curse Cannon Cart Phoenix
Monk Goblin Curse The Log
Cannon Cart
Dart Goblin Cannon Cart The Log Royal Ghost
The Log Dart Goblin Goblin Curse Cannon Cart Royal Ghost
Dart Goblin Goblin Curse Cannon Cart Phoenix
Royal Ghost Dart Goblin Goblin Curse Cannon Cart The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Cannon Cart Royal Ghost
Cannon Cart The Log Royal Ghost Phoenix Monk
Cannon Cart The Log
Cannon Cart The Log Phoenix Monk
Goblin Curse Cannon Cart Phoenix
Dart Goblin Goblin Curse Monk
Dart Goblin Cannon Cart Phoenix
Goblin Curse Cannon Cart Phoenix
Cannon Cart The Log Phoenix Monk
Dart Goblin Goblin Curse Phoenix
Dart Goblin Cannon Cart Phoenix
Monk The Log Phoenix
Cannon Cart Goblin Curse
Dart Goblin Goblin Curse Cannon Cart
Phoenix Dart Goblin Cannon Cart The Log Monk
Dart Goblin Goblin Curse Cannon Cart The Log Royal Ghost Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log Royal Ghost Monk
Monk Dart Goblin Goblin Curse The Log Royal Ghost
Dart Goblin Cannon Cart The Log
Cannon Cart Dart Goblin The Log
Goblin Curse The Log
Dart Goblin Goblin Curse Monk
Dart Goblin The Log
The Log Dart Goblin Goblin Curse
The Log Monk Dart Goblin
Monk Dart Goblin Cannon Cart The Log
Monk Dart Goblin Goblin Curse
Dart Goblin Cannon Cart The Log
Dart Goblin Cannon Cart Monk
Dart Goblin Cannon Cart The Log
Dart Goblin Cannon Cart The Log
Dart Goblin Cannon Cart The Log
Monk
Dart Goblin The Log Monk
Dart Goblin Goblin Curse The Log Monk
The Log Monk
The Log Monk
Cannon Cart The Log Monk
Goblin Curse The Log
The Log Dart Goblin Royal Ghost Monk
The Log Monk
Dart Goblin Goblin Curse The Log
Dart Goblin Goblin Curse
Dart Goblin
Dart Goblin The Log
Monk
Goblin Curse The Log Monk
Dart Goblin Cannon Cart
Dart Goblin Goblin Curse Monk
The Log
Dart Goblin Cannon Cart
The Log Dart Goblin
Monk
Dart Goblin Cannon Cart
Dart Goblin The Log
Dart Goblin
Dart Goblin Cannon Cart The Log Royal Ghost Monk
Cannon Cart
Dart Goblin Monk

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