My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Electro Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Hunter Electro Dragon Executioner Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Electro Dragon Lumberjack
Zap
Barbarian Barrel
Heal Spirit Hunter Executioner Lumberjack
The Log
Heal Spirit Hunter Lumberjack
Earthquake
Arrows
Heal Spirit
Royal Delivery
Heal Spirit Hunter Electro Dragon Executioner Lumberjack
Fireball
Hunter Electro Dragon Executioner Lumberjack
Poison
Hunter Electro Dragon Executioner
Lightning
Hunter Electro Dragon Executioner Lumberjack
Rocket
Hunter Electro Dragon Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Hunter Electro Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Hunter Electro Dragon Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit The Log Fireball Hunter Lumberjack Giant Electro Dragon Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Heal Spirit The Log Fireball Hunter

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Heal Spirit
Giant Hunter Electro Dragon Lumberjack
Fireball
Giant The Log
Giant
Hunter Electro Dragon Heal Spirit Fireball Executioner The Log Lumberjack
Hunter
Giant Heal Spirit Lumberjack
Electro Dragon
Giant Heal Spirit Executioner
Executioner
Giant Electro Dragon The Log
The Log
Fireball Giant Executioner Lumberjack
Lumberjack
Heal Spirit Giant Hunter The Log

Defense Synergies 1 8

Heal Spirit
Fireball
The Log Lumberjack
Giant
Hunter
The Log Lumberjack
Electro Dragon
The Log Lumberjack
Executioner
The Log Lumberjack
The Log
Fireball Hunter Electro Dragon Executioner Lumberjack
Lumberjack
Fireball Hunter Electro Dragon Executioner The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Dragon Executioner The Log
Hunter Lumberjack Electro Dragon Executioner The Log
Hunter Lumberjack Electro Dragon Executioner
Hunter Lumberjack Electro Dragon
Fireball The Log Lumberjack
Fireball The Log Hunter Electro Dragon Executioner Lumberjack
Hunter Fireball Electro Dragon Executioner
Fireball Electro Dragon The Log
Hunter Lumberjack
Hunter Lumberjack
Executioner Fireball Hunter Electro Dragon The Log Lumberjack
Hunter Executioner Fireball Electro Dragon
Hunter Lumberjack Fireball Electro Dragon The Log
Fireball Executioner Hunter Electro Dragon The Log Lumberjack
Hunter Lumberjack
Fireball Hunter The Log Lumberjack
Fireball Hunter Electro Dragon Executioner Lumberjack
Fireball Hunter Electro Dragon Executioner The Log Lumberjack
Hunter Executioner The Log Fireball Electro Dragon Lumberjack
Hunter Lumberjack
Fireball Hunter Electro Dragon Executioner The Log Lumberjack
Hunter Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball
Fireball Hunter Electro Dragon Executioner The Log Lumberjack
Lumberjack Hunter Electro Dragon The Log
Hunter Lumberjack Fireball The Log
Hunter Executioner Lumberjack
Fireball Executioner Hunter Electro Dragon
Fireball Hunter Lumberjack
Hunter Lumberjack
Electro Dragon Fireball The Log
Hunter Electro Dragon Lumberjack
Fireball The Log
Fireball Hunter Executioner Lumberjack
Fireball Electro Dragon Executioner
Electro Dragon Fireball Hunter Executioner The Log Lumberjack
Executioner Fireball Hunter Electro Dragon The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Electro Dragon The Log
Fireball Electro Dragon Executioner The Log
Fireball Electro Dragon The Log
Fireball The Log
Fireball Executioner The Log
Fireball Executioner Hunter Electro Dragon
Executioner The Log
Fireball The Log Hunter Electro Dragon Executioner
Fireball The Log Electro Dragon
Fireball Electro Dragon Lumberjack
Fireball Electro Dragon The Log
Fireball Electro Dragon Executioner
Fireball Hunter Executioner The Log
Fireball Electro Dragon
Fireball The Log
Fireball Hunter Electro Dragon Executioner The Log
Fireball Electro Dragon Executioner The Log
Fireball
Fireball Hunter Electro Dragon Executioner The Log
Fireball Electro Dragon The Log
Fireball The Log
Fireball
The Log
Fireball Electro Dragon The Log
The Log Fireball Hunter Electro Dragon Executioner
Fireball The Log Hunter Electro Dragon Executioner
Fireball Electro Dragon The Log
Fireball The Log
Fireball Hunter Electro Dragon Executioner
Electro Dragon Fireball
Fireball
Fireball Hunter Electro Dragon The Log
Fireball Electro Dragon
Fireball The Log
Fireball Electro Dragon
Fireball Hunter Electro Dragon Executioner
The Log Fireball
Fireball Hunter Electro Dragon Executioner Lumberjack
The Log Fireball Electro Dragon Executioner
Fireball
Electro Dragon Executioner
Electro Dragon Fireball The Log
Fireball Electro Dragon Executioner
Electro Dragon Fireball Executioner The Log
Fireball Electro Dragon

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