My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Giant Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Giant Wall Breakers Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Giant Wall Breakers Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Wall Breakers Miner
Giant Snowball
Minions Wall Breakers Miner
Zap
Minions Mortar Wall Breakers
Barbarian Barrel
Mortar Wizard Wall Breakers
The Log
Wall Breakers
Earthquake
Mortar
Arrows
Minions Wall Breakers
Royal Delivery
Minions Wizard Wall Breakers Miner
Fireball
Minions Mortar Wizard Wall Breakers
Poison
Minions Mortar Wizard
Lightning
Mortar Wizard Archer Queen
Rocket
Mortar Wizard Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Minions Miner Mortar Fireball Giant Wizard Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers Minions Miner Mortar

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Giant Miner Mortar Wall Breakers
Mortar
Miner Minions Fireball
Fireball
Mortar Giant Wall Breakers Miner Archer Queen
Giant
Minions Miner Fireball Wizard
Wizard
Giant Miner
Wall Breakers
Miner Minions Fireball
Miner
Minions Mortar Giant Wall Breakers Fireball Wizard
Archer Queen
Fireball

Defense Synergies 0 4

Minions
Mortar
Mortar
Minions Fireball Wizard
Fireball
Mortar Miner
Giant
Wizard
Mortar
Wall Breakers
Miner
Fireball
Archer Queen

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mortar Fireball Wizard
Minions Mortar
Mortar Minions
Minions Mortar
Fireball
Fireball Minions
Minions Mortar Fireball Wizard
Fireball
Minions Mortar Archer Queen
Miner
Minions Fireball Wizard
Minions Fireball Wizard
Mortar Minions Fireball Wizard
Fireball Wizard Minions Mortar
Mortar
Mortar Fireball
Wizard Minions Mortar Fireball
Mortar Fireball Minions Wizard
Mortar Wizard Minions Fireball
Mortar
Wizard Minions Fireball
Mortar Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball
Fireball Mortar Wizard Miner
Minions
Fireball
Fireball Wizard Minions
Minions Fireball
Minions Mortar Fireball
Minions
Fireball Archer Queen
Fireball Wizard
Wizard Fireball
Minions Mortar Fireball Archer Queen
Minions Fireball Wizard Archer Queen
Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar
Mortar Fireball Miner
Fireball Miner
Fireball
Fireball Wizard Mortar
Fireball Wizard Minions
Mortar Wizard
Fireball Wizard
Fireball Miner Mortar Wizard
Minions Fireball
Miner Mortar Fireball Wizard
Fireball Wizard Archer Queen
Mortar Fireball Miner
Minions Mortar Fireball
Mortar Fireball
Mortar Fireball Wizard
Mortar Fireball Wizard
Mortar Fireball
Minions
Mortar Fireball Wizard
Mortar Fireball Wizard Miner
Minions Fireball
Fireball Wizard
Mortar Fireball
Mortar Fireball Wizard
Mortar Fireball Miner Wizard
Fireball Mortar Wizard Miner
Fireball Miner Mortar
Fireball Wizard
Minions Fireball Wizard
Fireball
Mortar Fireball Wizard Miner
Fireball
Fireball Wizard
Minions Fireball
Fireball Wizard Archer Queen
Fireball
Fireball Miner Wizard
Mortar Fireball Wizard
Fireball Archer Queen
Archer Queen
Minions Fireball Archer Queen
Fireball Archer Queen
Mortar Fireball Miner Archer Queen
Fireball Mortar Wizard

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