My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Giant Witch Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Cannon Barbarians Witch
Zap
Cannon Witch
Barbarian Barrel
Knight Cannon Barbarians Witch Electro Wizard Magic Archer
The Log
Cannon Barbarians Witch
Earthquake
Cannon Barbarians Witch
Arrows
Witch
Royal Delivery
Knight Barbarians Witch Electro Wizard Magic Archer
Fireball
Cannon Barbarians Witch Electro Wizard Magic Archer
Poison
Cannon Barbarians Witch Electro Wizard Magic Archer
Lightning
Knight Cannon Witch Electro Wizard Magic Archer
Rocket
Barbarians Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Cannon Fireball Electro Wizard Magic Archer Barbarians Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Cannon Fireball Electro Wizard

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Fireball Witch Electro Wizard Magic Archer
Cannon
Barbarians
Fireball
Knight Giant Electro Wizard Magic Archer
Giant
Fireball Witch Electro Wizard Magic Archer
Witch
Knight Giant
Electro Wizard
Knight Fireball Giant Magic Archer
Magic Archer
Knight Fireball Giant Electro Wizard

Defense Synergies 3 9

Knight
Cannon Electro Wizard Magic Archer Fireball Witch
Cannon
Knight Fireball Witch Electro Wizard Magic Archer
Barbarians
Fireball
Knight Cannon Electro Wizard
Giant
Witch
Knight Cannon Electro Wizard
Electro Wizard
Knight Cannon Fireball Witch Magic Archer
Magic Archer
Knight Cannon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Fireball Electro Wizard Magic Archer
Barbarians Knight Cannon Witch Electro Wizard
Cannon Barbarians Witch Knight Electro Wizard
Cannon Barbarians Witch Knight Electro Wizard
Barbarians Fireball
Fireball Cannon Electro Wizard Magic Archer
Electro Wizard Cannon Fireball Witch Magic Archer
Cannon Barbarians Fireball Electro Wizard Magic Archer
Cannon Barbarians Witch
Knight Cannon Barbarians Electro Wizard
Barbarians Witch Electro Wizard Knight Cannon Fireball Magic Archer
Fireball Witch Electro Wizard Magic Archer
Cannon Barbarians Knight Fireball Witch Electro Wizard
Fireball Cannon Barbarians Witch Electro Wizard Magic Archer
Barbarians Knight Cannon Electro Wizard
Barbarians Cannon Fireball Electro Wizard
Barbarians Knight Cannon Fireball Witch Electro Wizard
Cannon Fireball Knight Barbarians Witch Electro Wizard Magic Archer
Witch Knight Cannon Barbarians Fireball Electro Wizard Magic Archer
Barbarians Cannon Electro Wizard
Knight Cannon Barbarians Fireball Witch Electro Wizard
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Fireball Witch Electro Wizard
Fireball Electro Wizard Knight Magic Archer
Barbarians Knight Witch Electro Wizard
Knight Barbarians Fireball Electro Wizard
Barbarians Knight Cannon Witch
Fireball Witch Electro Wizard Magic Archer
Knight Barbarians Fireball Witch Electro Wizard
Knight Barbarians
Electro Wizard Knight Barbarians Fireball Witch Magic Archer
Witch Cannon Barbarians
Knight Barbarians Witch
Barbarians Fireball Electro Wizard
Barbarians Knight Cannon Fireball Witch
Cannon Barbarians Fireball Witch Magic Archer
Barbarians Witch Electro Wizard Knight Fireball Magic Archer
Cannon Barbarians Fireball Witch Electro Wizard Magic Archer
Cannon Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Knight
Fireball Electro Wizard Magic Archer
Fireball Magic Archer
Knight Barbarians Fireball
Fireball Magic Archer
Fireball Witch Magic Archer
Witch Magic Archer
Fireball Magic Archer
Fireball
Fireball Electro Wizard
Knight Fireball Electro Wizard Magic Archer
Fireball Magic Archer
Knight Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Witch Magic Archer
Magic Archer Fireball
Fireball
Fireball Electro Wizard Magic Archer
Fireball Witch Magic Archer
Fireball Magic Archer
Fireball
Barbarians Fireball
Fireball Witch Magic Archer
Witch
Fireball Witch Electro Wizard Magic Archer
Fireball Witch Magic Archer
Fireball Magic Archer
Fireball Witch Electro Wizard Magic Archer
Electro Wizard Fireball Witch
Fireball
Fireball Magic Archer
Fireball Electro Wizard Magic Archer
Fireball Magic Archer
Electro Wizard Barbarians Fireball Witch Magic Archer
Fireball Witch Electro Wizard Magic Archer
Fireball
Fireball Knight Electro Wizard Magic Archer
Fireball Magic Archer
Fireball
Fireball Witch Electro Wizard Magic Archer
Fireball Witch Electro Wizard Magic Archer
Fireball Witch Electro Wizard Magic Archer
Fireball

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