My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer Giant Skeleton Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Barbarians Minion Horde Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minion Horde Giant Skeleton
Giant Snowball
Skeletons Barbarians Minion Horde Musketeer Little Prince
Zap
Skeletons Minion Horde Little Prince
Barbarian Barrel
Skeletons Electro Spirit Barbarians Musketeer Giant Skeleton Little Prince
The Log
Skeletons Electro Spirit Barbarians Musketeer Giant Skeleton Little Prince
Earthquake
Skeletons Barbarians
Arrows
Skeletons Electro Spirit Minion Horde Little Prince
Royal Delivery
Skeletons Electro Spirit Barbarians Minion Horde Musketeer Giant Skeleton Little Prince
Fireball
Barbarians Minion Horde Musketeer Little Prince
Poison
Barbarians Minion Horde Musketeer Little Prince
Lightning
Musketeer Little Prince
Rocket
Barbarians Minion Horde Musketeer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Arrows Little Prince Musketeer Barbarians Minion Horde Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Electro Spirit Arrows Little Prince

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Giant Skeleton
Arrows
Giant Skeleton
Barbarians
Minion Horde
Giant Skeleton
Musketeer
Giant Skeleton
Giant Skeleton
Electro Spirit Arrows Minion Horde Musketeer
Little Prince

Defense Synergies 1 11

Skeletons
Musketeer Electro Spirit Minion Horde Giant Skeleton Little Prince
Electro Spirit
Skeletons Little Prince
Arrows
Barbarians Giant Skeleton Little Prince
Barbarians
Arrows Minion Horde
Minion Horde
Skeletons Barbarians
Musketeer
Skeletons Giant Skeleton
Giant Skeleton
Skeletons Arrows Musketeer Little Prince
Little Prince
Skeletons Electro Spirit Arrows Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Musketeer
Barbarians Minion Horde Skeletons Musketeer
Barbarians Minion Horde Skeletons Musketeer Giant Skeleton
Barbarians Minion Horde Skeletons Musketeer
Arrows Barbarians Giant Skeleton
Arrows Skeletons Electro Spirit Musketeer
Minion Horde Musketeer Electro Spirit Arrows Little Prince
Electro Spirit Arrows Barbarians Musketeer Giant Skeleton
Barbarians Minion Horde Skeletons Musketeer
Skeletons Barbarians Minion Horde Musketeer Giant Skeleton Little Prince
Barbarians Minion Horde Skeletons Electro Spirit Arrows Musketeer Giant Skeleton
Arrows Minion Horde Musketeer
Barbarians Minion Horde Skeletons Musketeer Giant Skeleton
Electro Spirit Arrows Barbarians Minion Horde
Barbarians Minion Horde
Barbarians Minion Horde
Barbarians Minion Horde Skeletons Arrows Musketeer
Arrows Electro Spirit Barbarians Minion Horde Musketeer Little Prince
Arrows Electro Spirit Barbarians Musketeer Giant Skeleton Little Prince
Barbarians Musketeer
Electro Spirit Arrows Barbarians Minion Horde Musketeer Giant Skeleton Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeletons Giant Skeleton
Arrows Musketeer
Barbarians Giant Skeleton Skeletons Minion Horde Musketeer
Giant Skeleton Barbarians Minion Horde Musketeer
Barbarians Giant Skeleton Skeletons Minion Horde Musketeer
Arrows Skeletons Electro Spirit Minion Horde Musketeer
Skeletons Barbarians Minion Horde Musketeer Giant Skeleton
Giant Skeleton Barbarians Minion Horde
Minion Horde Giant Skeleton Skeletons Electro Spirit Barbarians
Skeletons Barbarians Minion Horde Musketeer
Barbarians Minion Horde Musketeer Giant Skeleton
Arrows Barbarians Giant Skeleton
Barbarians Giant Skeleton Skeletons Minion Horde
Barbarians Minion Horde Musketeer
Barbarians Skeletons Electro Spirit Minion Horde Musketeer Giant Skeleton Little Prince
Arrows Electro Spirit Barbarians Minion Horde Musketeer Giant Skeleton
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Musketeer Giant Skeleton
Arrows Musketeer
Arrows Minion Horde Giant Skeleton
Arrows Barbarians Musketeer Giant Skeleton
Arrows Minion Horde
Arrows Electro Spirit Minion Horde Musketeer
Arrows Minion Horde Musketeer
Arrows
Arrows
Minion Horde Musketeer
Arrows Minion Horde Musketeer
Arrows Musketeer
Musketeer
Arrows Minion Horde Musketeer
Arrows Musketeer
Arrows Minion Horde Musketeer
Arrows Minion Horde Musketeer
Arrows
Minion Horde
Arrows Musketeer
Arrows Little Prince
Minion Horde Musketeer Giant Skeleton
Arrows
Musketeer
Arrows Barbarians Minion Horde Musketeer
Arrows Electro Spirit Little Prince
Minion Horde
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Minion Horde Musketeer Little Prince
Electro Spirit Minion Horde Musketeer
Minion Horde
Arrows Minion Horde Musketeer
Electro Spirit Arrows Minion Horde
Minion Horde Giant Skeleton
Arrows
Minion Horde Electro Spirit Barbarians Musketeer
Arrows Musketeer
Arrows
Minion Horde Musketeer
Arrows Musketeer
Arrows Giant Skeleton
Minion Horde Musketeer
Electro Spirit Minion Horde Musketeer Giant Skeleton
Musketeer
Musketeer Giant Skeleton Little Prince

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