My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Dark Prince Witch Giant Skeleton Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Miner Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Giant Skeleton Miner Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Clone Dark Prince Giant Skeleton Miner
Giant Snowball
Archers Clone Witch Miner
Zap
Archers Inferno Tower Clone Dark Prince Witch
Barbarian Barrel
Archers Inferno Tower Clone Dark Prince Witch Giant Skeleton
The Log
Archers Clone Dark Prince Witch Giant Skeleton
Earthquake
Archers Inferno Tower Clone Witch
Arrows
Archers Clone Witch
Royal Delivery
Archers Clone Dark Prince Witch Giant Skeleton Miner
Fireball
Archers Inferno Tower Clone Witch
Poison
Archers Inferno Tower Clone Witch
Lightning
Inferno Tower Dark Prince Witch
Rocket
Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Clone Dark Prince Giant Skeleton Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Clone Miner Dark Prince Golden Knight Inferno Tower Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Clone Miner Dark Prince

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Dark Prince Giant Skeleton Miner
Inferno Tower
Clone
Giant Skeleton Witch
Dark Prince
Archers Witch Miner
Witch
Clone Dark Prince Giant Skeleton Miner
Giant Skeleton
Clone Archers Witch Miner
Miner
Archers Dark Prince Witch Giant Skeleton Golden Knight
Golden Knight
Miner

Defense Synergies 0 8

Archers
Inferno Tower Dark Prince Witch Giant Skeleton Golden Knight
Inferno Tower
Archers Dark Prince
Clone
Dark Prince
Archers Inferno Tower Witch
Witch
Archers Dark Prince Giant Skeleton
Giant Skeleton
Archers Witch
Miner
Golden Knight
Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Golden Knight
Inferno Tower Dark Prince Witch
Inferno Tower Witch Archers Dark Prince Giant Skeleton
Inferno Tower Witch Dark Prince
Dark Prince Giant Skeleton
Archers Dark Prince
Inferno Tower Archers Witch
Inferno Tower Giant Skeleton Golden Knight
Inferno Tower Witch
Archers Inferno Tower Dark Prince Giant Skeleton Miner
Archers Witch Dark Prince Giant Skeleton
Inferno Tower Archers Witch
Inferno Tower Dark Prince Witch Giant Skeleton
Dark Prince Witch Golden Knight
Inferno Tower
Inferno Tower
Inferno Tower Dark Prince Witch
Archers Dark Prince Witch Golden Knight
Witch Archers Dark Prince Giant Skeleton
Inferno Tower
Dark Prince Archers Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Inferno Tower Dark Prince Witch Giant Skeleton
Archers Miner
Giant Skeleton Inferno Tower Dark Prince Witch Golden Knight
Dark Prince Giant Skeleton Inferno Tower
Inferno Tower Giant Skeleton Dark Prince Witch
Archers Witch
Dark Prince Archers Inferno Tower Witch Giant Skeleton
Inferno Tower Giant Skeleton Dark Prince
Giant Skeleton Inferno Tower Dark Prince Witch
Inferno Tower Witch
Inferno Tower Dark Prince Witch Giant Skeleton Golden Knight
Dark Prince Giant Skeleton
Dark Prince Giant Skeleton Inferno Tower Witch Golden Knight
Archers Witch
Inferno Tower Witch Archers Dark Prince Giant Skeleton Golden Knight
Archers Inferno Tower Dark Prince Witch Giant Skeleton Golden Knight
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton Golden Knight
Miner Golden Knight
Giant Skeleton Miner
Dark Prince Giant Skeleton
Dark Prince
Witch
Archers Witch
Miner Golden Knight
Miner Dark Prince Golden Knight
Archers
Miner Golden Knight
Witch Golden Knight
Archers Dark Prince
Witch Miner Golden Knight
Giant Skeleton
Dark Prince Witch
Witch
Miner Witch Golden Knight
Witch Miner Golden Knight
Miner Golden Knight
Archers Witch
Witch
Miner
Giant Skeleton
Archers Dark Prince Witch
Archers Witch
Miner Dark Prince
Giant Skeleton
Dark Prince
Witch Giant Skeleton Golden Knight
Witch
Dark Prince Witch Giant Skeleton Miner Golden Knight

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