My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Skeleton Dragons Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Skeleton Dragons Witch Giant Skeleton Electro Giant Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Giant Skeleton Night Witch
Giant Snowball
Skeleton Dragons Clone Witch Night Witch
Zap
Firecracker Clone Witch Night Witch
Barbarian Barrel
Firecracker Clone Witch Giant Skeleton Night Witch
The Log
Firecracker Clone Witch Giant Skeleton
Earthquake
Firecracker Clone Witch
Arrows
Firecracker Skeleton Dragons Clone Witch Night Witch
Royal Delivery
Firecracker Skeleton Dragons Clone Witch Giant Skeleton Night Witch
Fireball
Firecracker Skeleton Dragons Clone Witch Night Witch
Poison
Firecracker Skeleton Dragons Clone Witch Night Witch
Lightning
Skeleton Dragons Witch Night Witch
Rocket
Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Skeleton Dragons Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Skeleton Dragons Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Giant Skeleton Electro Giant Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Clone Void Skeleton Dragons Night Witch Witch Giant Skeleton Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Clone Void Skeleton Dragons

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Skeleton Dragons Giant Skeleton
Skeleton Dragons
Firecracker Clone Giant Skeleton
Clone
Giant Skeleton Night Witch Skeleton Dragons Witch
Void
Electro Giant
Witch
Clone Giant Skeleton
Giant Skeleton
Clone Firecracker Skeleton Dragons Witch Night Witch
Electro Giant
Void
Night Witch
Clone Giant Skeleton

Defense Synergies 0 5

Firecracker
Skeleton Dragons Giant Skeleton Night Witch
Skeleton Dragons
Firecracker Night Witch
Clone
Void
Witch
Giant Skeleton
Giant Skeleton
Firecracker Witch
Electro Giant
Night Witch
Firecracker Skeleton Dragons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Skeleton Dragons Void
Firecracker Skeleton Dragons Witch Night Witch
Witch Skeleton Dragons Void Giant Skeleton Night Witch
Witch Night Witch Firecracker Skeleton Dragons
Firecracker Giant Skeleton
Firecracker Skeleton Dragons Night Witch
Skeleton Dragons Firecracker Void Witch Night Witch
Skeleton Dragons Void Giant Skeleton Electro Giant
Witch Night Witch
Firecracker Giant Skeleton Night Witch
Skeleton Dragons Witch Firecracker Giant Skeleton Electro Giant Night Witch
Skeleton Dragons Firecracker Witch Night Witch
Night Witch Skeleton Dragons Witch Giant Skeleton
Firecracker Skeleton Dragons Witch Night Witch
Electro Giant
Firecracker Skeleton Dragons Witch Night Witch
Firecracker Skeleton Dragons Witch Night Witch
Witch Firecracker Skeleton Dragons Giant Skeleton
Skeleton Dragons Firecracker Witch Giant Skeleton Electro Giant Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Void Witch Giant Skeleton Electro Giant
Void Firecracker Skeleton Dragons
Giant Skeleton Witch
Giant Skeleton Night Witch
Giant Skeleton Witch Night Witch
Firecracker Skeleton Dragons Electro Giant Witch
Void Witch Giant Skeleton Night Witch
Giant Skeleton
Void Giant Skeleton Firecracker Skeleton Dragons Witch
Witch Skeleton Dragons
Witch Giant Skeleton
Void Giant Skeleton Electro Giant
Giant Skeleton Witch Night Witch
Firecracker Skeleton Dragons Witch Electro Giant
Witch Electro Giant Firecracker Skeleton Dragons Giant Skeleton Night Witch
Firecracker Skeleton Dragons Witch Giant Skeleton Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Skeleton Dragons Giant Skeleton
Firecracker Void Skeleton Dragons
Skeleton Dragons Void Giant Skeleton
Firecracker Skeleton Dragons Void Giant Skeleton
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Electro Giant Witch
Firecracker Skeleton Dragons Witch
Firecracker Skeleton Dragons
Void Firecracker Skeleton Dragons
Void Night Witch
Firecracker Void Skeleton Dragons
Void Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Void
Firecracker Skeleton Dragons Void
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Witch
Firecracker Skeleton Dragons
Skeleton Dragons Night Witch
Void Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Witch Electro Giant
Skeleton Dragons Void Giant Skeleton Night Witch
Skeleton Dragons Void
Void
Skeleton Dragons Void
Firecracker Electro Giant Skeleton Dragons Witch
Witch
Firecracker Void Skeleton Dragons Witch
Void Skeleton Dragons Witch
Void Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Witch Electro Giant Night Witch
Firecracker Skeleton Dragons Void Witch Electro Giant
Void Night Witch
Void Skeleton Dragons Night Witch
Void Firecracker Skeleton Dragons
Giant Skeleton
Firecracker
Void Witch Night Witch
Firecracker Skeleton Dragons Witch
Void Firecracker Skeleton Dragons
Firecracker Skeleton Dragons
Void Giant Skeleton Electro Giant
Firecracker Skeleton Dragons
Electro Giant Firecracker Skeleton Dragons Witch Giant Skeleton
Firecracker Skeleton Dragons Void Witch
Void Firecracker Witch Giant Skeleton Electro Giant

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: