My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Flying Machine Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Executioner Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Mini P.E.K.K.A Flying Machine Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Skeleton Miner
Giant Snowball
Barbarians Minion Horde Flying Machine Miner
Zap
Minion Horde Flying Machine
Barbarian Barrel
Barbarians Executioner Giant Skeleton
The Log
Barbarians Mini P.E.K.K.A Giant Skeleton
Earthquake
Barbarians
Arrows
Minion Horde Flying Machine
Royal Delivery
Barbarians Minion Horde Mini P.E.K.K.A Flying Machine Executioner Giant Skeleton Miner
Fireball
Barbarians Minion Horde Flying Machine Executioner
Poison
Barbarians Minion Horde Flying Machine Executioner
Lightning
Mini P.E.K.K.A Executioner
Rocket
Barbarians Minion Horde Executioner

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Executioner Giant Skeleton Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Miner Mini P.E.K.K.A Flying Machine Barbarians Minion Horde Executioner Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Miner Mini P.E.K.K.A Flying Machine

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Minion Horde
Miner Mirror Giant Skeleton
Mini P.E.K.K.A
Mirror Giant Skeleton
Flying Machine
Mirror Giant Skeleton
Mirror
Miner Minion Horde Mini P.E.K.K.A Flying Machine Giant Skeleton
Executioner
Miner
Giant Skeleton
Minion Horde Mini P.E.K.K.A Flying Machine Mirror Miner
Miner
Minion Horde Mirror Executioner Giant Skeleton

Defense Synergies 1 7

Barbarians
Minion Horde
Minion Horde
Mirror Barbarians
Mini P.E.K.K.A
Mirror Executioner
Flying Machine
Mirror Giant Skeleton
Mirror
Minion Horde Mini P.E.K.K.A Flying Machine Executioner
Executioner
Mini P.E.K.K.A Mirror Giant Skeleton
Giant Skeleton
Flying Machine Executioner
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Flying Machine Executioner
Barbarians Minion Horde Mini P.E.K.K.A Flying Machine Executioner
Barbarians Minion Horde Mini P.E.K.K.A Executioner Giant Skeleton
Barbarians Minion Horde Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Giant Skeleton
Flying Machine Executioner
Minion Horde Flying Machine Executioner
Barbarians Flying Machine Giant Skeleton
Barbarians Minion Horde Mini P.E.K.K.A
Barbarians Minion Horde Mini P.E.K.K.A Giant Skeleton Miner
Barbarians Minion Horde Executioner Flying Machine Giant Skeleton
Minion Horde Executioner Flying Machine
Barbarians Minion Horde Mini P.E.K.K.A Flying Machine Giant Skeleton
Executioner Barbarians Minion Horde Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Minion Horde
Barbarians Minion Horde Mini P.E.K.K.A
Barbarians Minion Horde Mini P.E.K.K.A Executioner
Barbarians Minion Horde Flying Machine Executioner
Executioner Barbarians Flying Machine Giant Skeleton
Barbarians Mini P.E.K.K.A
Barbarians Minion Horde Mini P.E.K.K.A Flying Machine Executioner Giant Skeleton
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Giant Skeleton
Mini P.E.K.K.A Flying Machine Executioner Miner
Barbarians Giant Skeleton Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Giant Skeleton Barbarians Minion Horde
Barbarians Giant Skeleton Minion Horde Mini P.E.K.K.A Executioner
Executioner Minion Horde Flying Machine
Mini P.E.K.K.A Barbarians Minion Horde Flying Machine Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Barbarians Minion Horde
Minion Horde Giant Skeleton Barbarians Mini P.E.K.K.A Flying Machine
Barbarians Minion Horde
Barbarians Minion Horde Mini P.E.K.K.A Flying Machine Giant Skeleton
Barbarians Giant Skeleton
Barbarians Mini P.E.K.K.A Giant Skeleton Minion Horde Executioner
Barbarians Minion Horde Flying Machine Executioner
Barbarians Minion Horde Mini P.E.K.K.A Flying Machine Executioner Giant Skeleton
Executioner Barbarians Minion Horde Mini P.E.K.K.A Flying Machine Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Flying Machine Giant Skeleton
Flying Machine Executioner Miner
Minion Horde Flying Machine Giant Skeleton Miner
Barbarians Flying Machine Giant Skeleton
Executioner Minion Horde
Executioner Minion Horde Flying Machine
Minion Horde Flying Machine Executioner
Flying Machine Executioner
Miner Flying Machine
Minion Horde Mini P.E.K.K.A
Miner Minion Horde Flying Machine
Flying Machine Executioner
Flying Machine Executioner Miner
Minion Horde Flying Machine
Flying Machine
Minion Horde Flying Machine Executioner
Minion Horde Flying Machine Executioner
Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Flying Machine Executioner
Flying Machine Miner
Minion Horde Giant Skeleton
Barbarians Minion Horde Flying Machine
Executioner
Minion Horde
Miner Flying Machine Executioner
Flying Machine Miner
Miner
Minion Horde Flying Machine Executioner
Minion Horde Flying Machine
Minion Horde Mini P.E.K.K.A
Minion Horde Miner
Minion Horde
Minion Horde Giant Skeleton
Minion Horde Barbarians Flying Machine
Flying Machine Executioner
Miner Minion Horde Mini P.E.K.K.A Flying Machine Executioner
Flying Machine Executioner
Giant Skeleton
Minion Horde Flying Machine Executioner
Minion Horde Flying Machine Giant Skeleton
Flying Machine Executioner
Flying Machine Executioner Giant Skeleton Miner

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