My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Skeleton Dragons Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Goblin Cage Flying Machine Barbarian Hut Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Flying Machine Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Skeleton
Giant Snowball
Fire Spirit Skeleton Dragons Flying Machine Hog Rider
Zap
Fire Spirit Flying Machine
Barbarian Barrel
Fire Spirit Goblin Cage Barbarian Hut Giant Skeleton
The Log
Fire Spirit Goblin Cage Hog Rider Barbarian Hut Giant Skeleton
Earthquake
Goblin Cage Hog Rider Barbarian Hut
Arrows
Fire Spirit Skeleton Dragons Flying Machine
Royal Delivery
Fire Spirit Skeleton Dragons Goblin Cage Flying Machine Hog Rider Giant Skeleton
Fireball
Skeleton Dragons Goblin Cage Flying Machine Hog Rider Barbarian Hut
Poison
Skeleton Dragons Goblin Cage Flying Machine Barbarian Hut
Lightning
Skeleton Dragons Goblin Cage Barbarian Hut
Rocket
Hog Rider Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Skeleton Dragons Earthquake

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Earthquake Skeleton Dragons Goblin Cage Flying Machine Hog Rider Barbarian Hut Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Earthquake Skeleton Dragons Goblin Cage

Attack Synergies 2 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Goblin Cage Barbarian Hut Giant Skeleton
Skeleton Dragons
Goblin Cage Flying Machine Hog Rider Barbarian Hut Giant Skeleton
Earthquake
Hog Rider Barbarian Hut Giant Skeleton
Goblin Cage
Fire Spirit Skeleton Dragons Flying Machine Hog Rider Giant Skeleton
Flying Machine
Skeleton Dragons Goblin Cage Hog Rider Barbarian Hut Giant Skeleton
Hog Rider
Fire Spirit Earthquake Skeleton Dragons Goblin Cage Flying Machine Barbarian Hut Giant Skeleton
Barbarian Hut
Fire Spirit Skeleton Dragons Earthquake Flying Machine Hog Rider Giant Skeleton
Giant Skeleton
Fire Spirit Skeleton Dragons Earthquake Goblin Cage Flying Machine Hog Rider Barbarian Hut

Defense Synergies 1 8

Fire Spirit
Giant Skeleton
Skeleton Dragons
Goblin Cage Earthquake Barbarian Hut
Earthquake
Skeleton Dragons Goblin Cage Barbarian Hut
Goblin Cage
Skeleton Dragons Earthquake Flying Machine
Flying Machine
Goblin Cage Barbarian Hut Giant Skeleton
Hog Rider
Barbarian Hut
Skeleton Dragons Earthquake Flying Machine
Giant Skeleton
Fire Spirit Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Barbarian Hut Skeleton Dragons Goblin Cage Flying Machine
Barbarian Hut Skeleton Dragons Goblin Cage Flying Machine
Goblin Cage Barbarian Hut Fire Spirit Skeleton Dragons Giant Skeleton
Goblin Cage Barbarian Hut Skeleton Dragons
Earthquake Goblin Cage Giant Skeleton
Fire Spirit Skeleton Dragons Earthquake Flying Machine
Skeleton Dragons Fire Spirit Goblin Cage Flying Machine Barbarian Hut
Earthquake Barbarian Hut Skeleton Dragons Goblin Cage Flying Machine Giant Skeleton
Barbarian Hut Goblin Cage
Fire Spirit Giant Skeleton
Skeleton Dragons Earthquake Flying Machine Giant Skeleton
Skeleton Dragons Flying Machine Barbarian Hut
Goblin Cage Barbarian Hut Fire Spirit Skeleton Dragons Earthquake Flying Machine Giant Skeleton
Fire Spirit Barbarian Hut Skeleton Dragons Earthquake Goblin Cage
Barbarian Hut Goblin Cage
Barbarian Hut Goblin Cage
Barbarian Hut Skeleton Dragons Goblin Cage
Fire Spirit Goblin Cage Skeleton Dragons Flying Machine Barbarian Hut
Earthquake Goblin Cage Fire Spirit Skeleton Dragons Flying Machine Barbarian Hut Giant Skeleton
Barbarian Hut Goblin Cage
Skeleton Dragons Fire Spirit Earthquake Flying Machine Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Goblin Cage Giant Skeleton
Skeleton Dragons Flying Machine
Giant Skeleton Goblin Cage Barbarian Hut
Giant Skeleton Goblin Cage Barbarian Hut
Barbarian Hut Giant Skeleton Goblin Cage
Fire Spirit Skeleton Dragons Flying Machine
Goblin Cage Flying Machine Barbarian Hut Giant Skeleton
Giant Skeleton Goblin Cage Barbarian Hut
Goblin Cage Giant Skeleton Skeleton Dragons Flying Machine Barbarian Hut
Skeleton Dragons Goblin Cage Barbarian Hut
Goblin Cage Flying Machine Giant Skeleton
Goblin Cage Giant Skeleton
Giant Skeleton Goblin Cage Barbarian Hut
Skeleton Dragons Goblin Cage Flying Machine Barbarian Hut
Skeleton Dragons Goblin Cage Flying Machine Barbarian Hut Giant Skeleton
Skeleton Dragons Earthquake Goblin Cage Flying Machine Barbarian Hut Giant Skeleton
Goblin Cage Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Skeleton Dragons Flying Machine Barbarian Hut Giant Skeleton
Skeleton Dragons Flying Machine
Earthquake Skeleton Dragons Flying Machine Barbarian Hut Giant Skeleton
Earthquake Skeleton Dragons Flying Machine Barbarian Hut Giant Skeleton
Fire Spirit Skeleton Dragons Earthquake
Skeleton Dragons Fire Spirit Flying Machine
Fire Spirit Skeleton Dragons Earthquake Flying Machine
Earthquake Fire Spirit Skeleton Dragons Flying Machine Barbarian Hut
Skeleton Dragons Flying Machine
Fire Spirit
Skeleton Dragons Earthquake Flying Machine
Fire Spirit Skeleton Dragons Flying Machine
Earthquake Flying Machine Fire Spirit Skeleton Dragons Barbarian Hut
Earthquake Skeleton Dragons Flying Machine
Earthquake Skeleton Dragons Flying Machine Barbarian Hut
Earthquake Skeleton Dragons Flying Machine Barbarian Hut
Earthquake Skeleton Dragons Flying Machine Barbarian Hut
Earthquake
Skeleton Dragons
Fire Spirit Skeleton Dragons Earthquake Flying Machine
Fire Spirit Skeleton Dragons Earthquake Flying Machine
Skeleton Dragons Earthquake Giant Skeleton
Skeleton Dragons
Earthquake Skeleton Dragons Flying Machine Barbarian Hut
Earthquake Fire Spirit Skeleton Dragons
Skeleton Dragons Earthquake Flying Machine
Skeleton Dragons Flying Machine
Skeleton Dragons
Fire Spirit Skeleton Dragons Flying Machine
Skeleton Dragons Flying Machine
Skeleton Dragons Earthquake
Skeleton Dragons
Giant Skeleton
Earthquake
Earthquake Fire Spirit Flying Machine Barbarian Hut
Fire Spirit Skeleton Dragons Flying Machine
Skeleton Dragons Flying Machine
Skeleton Dragons Earthquake Flying Machine
Giant Skeleton
Skeleton Dragons Flying Machine
Skeleton Dragons Flying Machine Giant Skeleton
Skeleton Dragons Flying Machine
Flying Machine Giant Skeleton

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