My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Giant Skeleton Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Giant Skeleton Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Guards Giant Skeleton Inferno Dragon
Giant Snowball
Goblin Gang Guards Inferno Dragon
Zap
Goblin Gang Guards Inferno Dragon
Barbarian Barrel
Ice Spirit Goblin Gang Guards Giant Skeleton
The Log
Ice Spirit Goblin Gang Guards Giant Skeleton
Earthquake
Goblin Gang Guards
Arrows
Ice Spirit Goblin Gang Guards
Royal Delivery
Ice Spirit Goblin Gang Guards Giant Skeleton Inferno Dragon
Fireball
Goblin Gang Inferno Dragon
Poison
Goblin Gang Guards
Lightning
Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rage Guards Giant Skeleton Golem Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Rage Goblin Gang Guards Fireball Inferno Dragon Giant Skeleton Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Rage Goblin Gang Guards

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Guards Giant Skeleton Golem Inferno Dragon
Goblin Gang
Giant Skeleton Golem
Fireball
Golem
Rage
Giant Skeleton
Guards
Ice Spirit
Giant Skeleton
Ice Spirit Goblin Gang Rage
Golem
Fireball Ice Spirit Goblin Gang
Inferno Dragon
Ice Spirit

Defense Synergies 1 8

Ice Spirit
Goblin Gang Fireball Guards Giant Skeleton Inferno Dragon
Goblin Gang
Ice Spirit Guards Giant Skeleton Inferno Dragon
Fireball
Ice Spirit
Rage
Guards
Ice Spirit Goblin Gang Giant Skeleton
Giant Skeleton
Ice Spirit Goblin Gang Guards
Golem
Inferno Dragon
Ice Spirit Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Inferno Dragon Ice Spirit Goblin Gang
Goblin Gang Giant Skeleton Inferno Dragon
Inferno Dragon Goblin Gang Guards
Fireball Giant Skeleton
Goblin Gang Fireball Guards
Inferno Dragon Ice Spirit Goblin Gang Fireball
Fireball Giant Skeleton
Inferno Dragon Goblin Gang
Goblin Gang Guards Ice Spirit Giant Skeleton
Goblin Gang Guards Fireball Giant Skeleton
Inferno Dragon Goblin Gang Fireball
Ice Spirit Goblin Gang Fireball Guards Giant Skeleton
Fireball Ice Spirit Goblin Gang Guards
Inferno Dragon Goblin Gang
Ice Spirit Goblin Gang Fireball Inferno Dragon
Goblin Gang Fireball
Ice Spirit Fireball Goblin Gang Guards
Ice Spirit Fireball Guards Giant Skeleton Inferno Dragon
Inferno Dragon
Goblin Gang Fireball Guards Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Fireball Giant Skeleton
Fireball Goblin Gang Inferno Dragon
Goblin Gang Guards Giant Skeleton Ice Spirit
Goblin Gang Guards Giant Skeleton Fireball
Giant Skeleton Goblin Gang Guards Inferno Dragon
Fireball Ice Spirit Goblin Gang
Goblin Gang Guards Fireball Giant Skeleton
Giant Skeleton Inferno Dragon
Giant Skeleton Ice Spirit Fireball Inferno Dragon
Goblin Gang Guards Inferno Dragon
Inferno Dragon Guards Giant Skeleton
Fireball Guards Giant Skeleton
Giant Skeleton Goblin Gang Fireball Guards
Fireball
Goblin Gang Guards Ice Spirit Fireball Giant Skeleton Inferno Dragon
Fireball Giant Skeleton Inferno Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards Giant Skeleton
Fireball
Fireball Giant Skeleton
Fireball Guards Giant Skeleton
Fireball
Fireball Ice Spirit
Fireball Ice Spirit
Fireball
Goblin Gang Fireball Guards
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball Giant Skeleton
Fireball
Fireball
Ice Spirit Fireball
Inferno Dragon
Fireball
Fireball
Fireball
Fireball
Ice Spirit Fireball Guards
Fireball
Fireball
Ice Spirit Fireball
Giant Skeleton
Fireball
Ice Spirit Goblin Gang Fireball Guards
Fireball
Fireball
Fireball Goblin Gang
Fireball
Fireball Giant Skeleton
Ice Spirit Goblin Gang Fireball Guards Giant Skeleton
Fireball
Fireball Giant Skeleton
Inferno Dragon
Fireball

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