My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Musketeer Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Clone Giant Skeleton
Giant Snowball
Bomber Goblin Gang Musketeer Clone
Zap
Bomber Goblin Gang Clone
Barbarian Barrel
Bomber Knight Goblin Gang Musketeer Clone Giant Skeleton
The Log
Bomber Goblin Gang Musketeer Clone Giant Skeleton
Earthquake
Bomber Goblin Gang Clone
Arrows
Bomber Goblin Gang Clone
Royal Delivery
Bomber Knight Goblin Gang Musketeer Clone Giant Skeleton
Fireball
Bomber Goblin Gang Musketeer Clone
Poison
Bomber Goblin Gang Musketeer Clone
Lightning
Knight Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Clone Freeze Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Knight Goblin Gang Clone Musketeer Freeze Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bomber Knight Goblin Gang

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Giant Skeleton
Knight
Goblin Gang Musketeer Bomber
Goblin Gang
Knight Mirror Clone Giant Skeleton
Musketeer
Knight Mirror Giant Skeleton
Mirror
Goblin Gang Musketeer Freeze Giant Skeleton
Clone
Giant Skeleton Goblin Gang
Freeze
Mirror
Giant Skeleton
Clone Bomber Goblin Gang Musketeer Mirror

Defense Synergies 4 4

Bomber
Knight
Knight
Bomber Goblin Gang Musketeer
Goblin Gang
Knight Musketeer Mirror Giant Skeleton
Musketeer
Knight Goblin Gang Mirror Giant Skeleton
Mirror
Goblin Gang Musketeer
Clone
Freeze
Giant Skeleton
Goblin Gang Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Musketeer
Knight Goblin Gang Musketeer
Goblin Gang Bomber Knight Musketeer Freeze Giant Skeleton
Knight Goblin Gang Musketeer
Bomber Giant Skeleton
Goblin Gang Freeze Bomber Musketeer
Musketeer Goblin Gang Freeze
Musketeer Giant Skeleton
Goblin Gang Musketeer
Knight Goblin Gang Bomber Musketeer Giant Skeleton
Goblin Gang Bomber Knight Musketeer Freeze Giant Skeleton
Musketeer Goblin Gang
Bomber Knight Goblin Gang Musketeer Freeze Giant Skeleton
Bomber Goblin Gang Freeze
Knight Goblin Gang
Goblin Gang Freeze
Bomber Knight Goblin Gang Musketeer
Bomber Knight Goblin Gang Musketeer
Freeze Bomber Knight Musketeer Giant Skeleton
Musketeer
Bomber Goblin Gang Knight Musketeer Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Giant Skeleton
Bomber Knight Goblin Gang Musketeer
Goblin Gang Giant Skeleton Knight Musketeer
Goblin Gang Giant Skeleton Knight Musketeer
Giant Skeleton Knight Goblin Gang Musketeer
Goblin Gang Musketeer Freeze
Goblin Gang Knight Musketeer Giant Skeleton
Giant Skeleton Knight
Freeze Giant Skeleton Knight
Goblin Gang Musketeer
Knight Musketeer Giant Skeleton
Giant Skeleton
Giant Skeleton Knight Goblin Gang
Bomber Musketeer
Goblin Gang Bomber Knight Musketeer Freeze Giant Skeleton
Bomber Musketeer Freeze Giant Skeleton
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Freeze Giant Skeleton
Musketeer
Giant Skeleton
Knight Musketeer Freeze Giant Skeleton
Bomber
Musketeer Freeze
Bomber Musketeer
Freeze
Goblin Gang Musketeer
Knight Musketeer
Musketeer
Knight Musketeer
Musketeer Freeze
Musketeer
Bomber Musketeer
Musketeer
Freeze
Bomber
Bomber Musketeer
Bomber
Musketeer Giant Skeleton
Musketeer
Musketeer
Freeze Bomber
Musketeer
Musketeer
Musketeer
Musketeer
Musketeer Freeze
Bomber Musketeer
Freeze
Giant Skeleton
Goblin Gang Musketeer Freeze
Musketeer
Freeze
Knight Goblin Gang Musketeer
Bomber Musketeer
Giant Skeleton
Musketeer
Goblin Gang Musketeer Freeze Giant Skeleton
Musketeer
Musketeer Freeze Giant Skeleton

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